A City Adrift: An RP of Tyranny, Superhumans, and Eldritch Abominations

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PrinceOfShapeir

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Mar 27, 2011
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In 1933, the great scientist Nikola Tesla - forgotten for many years by his peers and now an old and embittered man - unveiled the greatest invention of his lifetime, a device that he believed was capable of bridging the gap between worlds, opening portals into domains beyond the universe we were familiar with. Few cared when he announced he would test it, and fewer still attended the test, all unknowing that this would change the destiny of mankind forever.
When Tesla activated the device, the world itself began to quiver and shimmer. For a hundred miles in every direction, its center Tesla's apartment in the New Yorker Hotel, the world was torn asunder, cut from its moorings in this world and cast into a new one, an alien existence so unlike our own to be near incomprehensible.

The aftermath of the sudden shift into a world of madness and darkness drove the city into chaos. Rioting, looting, mass suicides, death and fear was everywhere. The mayor of New York, William Randolph Hearst, did everything he could to restore order, with chaos only worsening as some citizens discovered their bodies warping and mutating from exposure to this strange new worlds, some dying or being debilitated while others developed terrifying powers.

Against this threat there was no defense, until Tesla emerged and offered his services, constructing powerful technological devices capable of going toe to toe with these madmen. Simultaneously some of the mutated men and women pledged their services to the protection rather than the destruction of it, and a scant few others who had in desperation turned to the powers of the eldritch and arcane discovered that this world, unlike the one they had so recently left, was still a place of magic.

Joining their strengths, they fought against the madness and together restored order, and as they went Mayor Hearst instituted a harsh plan to maintain order, with strict curfews and armed guards on every street and walkway, determined that the riots would not recur.
While the city lie in ruins, there was peace to rebuild. Gardens and fields were cultivated in every inch of spare space, while vast sections of the city were torn down to provide more. All the while, Tesla and other scientists tried to determine what could have possibly happened, and how to return home.

All that was known was that they now lived under a pale green, luminescent sky with no sun or stars, and that very far beyond the waters surrounding the city was an ocean of black ooze that seemed to shift and twist in ways that defied physics.

A year has passed since then, and life in the city remains strictly controlled and dominated by Hearst and his cadre of superhumans. All movement within the city was under the control of the City Defense Force, with papers required to do do so much as leave your home or cross the street without being at gunpoint. As this situation wears on, the people grow discontented. Whispers speak of a splinter group within the depths of the city that rejects the totalitarian rule of Hearst.

It's your job to stamp it out. Order must be maintained.

Thanks for your interest in my RP. Some of you are probably wondering what this is about. Well, this is an alternate history RP speculating what may have occurred had the lion's share of Nikola Tesla's work not been destroyed in a fire in 1895. Access to his notes eventually lead to him devising a means of interdimensional travel, causing a terrible accident that transported New York City and a chunk of the surroundings into a hellish, alien dimension.

In this RP, the players will be - or at least, start as - enforcers of the totalitarian rule of Mayor William Randolph Hearst, who in his efforts to regain and maintain order after the Shift has gone a little bit...well, over the line, utilizing Tesla's advanced technology, the mutations brought on by exposure to this strange realm, and the powers of sorcery to maintain an iron grip on the city's inhabitants. All for the greater good, of course.

I have been cautioned regarding magic, so here's the outline - you can't do -everything- with Magic. We'll be utilizing a sort of Vancian magic system. You have to outline -exactly- what the spell does, and it can only be used at certain variables. These variables are as follows: At Will, X times per encounter, meaning your character can cast them a few times, but then requires a short break and time to refocus before he can cast them again, and X times per day, meaning your character will require sleep to properly refocus his mind. Design your mage accordingly. I'll probably have nitpicks, but don't be afraid to make the spells -very- powerful.

That goes for everyone. I want -powerful- characters. Maybe not Superman tier, but I don't want this to be D-list Justice League knockoffs. Think characters along similar power lines as Iron Man or Wonder Woman.

Name:
Age:
Gender:
Powers:
Equipment:
Appearance:
Character Background:
Don't worry if you can't put a lot down for the background. Hell, you could leave it blank if the rest of your sheet is good.

Name: Morgan James Amberley

CDF Codename: 'The Morrigan'

Public Nickname: Crow Girl

Age: 26

Gender: See below

Character Background: Morgan Amberley was a promising young journalist working for Hearst with an unusual tendency to report on the deaths of famous or otherwise important figures. Amberley, despite this morbid distinction, was a tall, well-built, handsome young man with blonde hair, a nice tan, and a charming demeanor, and looked to be one of the rising stars within Hearst's journalistic empire. Then the Shift occurred. Amberley, focused on writing on tragedy, found himself with ample work. The stress of the situation and Amberley's constant busyness made him blind to the changes he suffered. When his skin began paling and started flaking off on his hands and feet he figured it simply a sign of stress. When his hair began falling out, he figured it was simply an unusual case of early-onset balding. Even when he began losing a great deal of body mass-- dropping from 180 to 110 pounds over the course of a month-- he figured it simply due to not eating enough or keeping up with his exercise.

Things became notable when he noticed considerable redistribution of flesh and reformation of bone, the development of dark scales on his forearms and lower legs, and the appearance of sharp teeth and wicked talons, and when the last of his hair fell out only to be replaced by, of all things, dark blue-black feathers. Amberley was checked into the hospital shortly afterwards, where the mutations progressed. When they finally stabilized, Amberley was in an unusual and awkward position, appearing to be an entirely different person as well as a mutated avian freak. However, his remarkable abilities and ties to Hearst's media empire ensured him a spot (although not entirely voluntary) on the CDF. Amberley is new to the force and still rather awkward and uncertain about things, a vast shift from his previous self-assured self. With his previous focus on death, and his current corvid appearance, the nickname 'Morrigan' was almost inevitable, although he irritably prefers the name "Rook".

Appearance: Amberley is recognizable as human, though it's hard to pick out any signs of his previous identity. Primarily because the mutation, aside from slimming him down considerably, giving him long bird-like talons, causing much of his arms and legs to be covered by fine glossy blue-black scales, and giving him porcelain-white skin, also gave him a certain pair of prominent swellings in the chest uncommon amongst males. His body is sleek and slender, with wide but rounded shoulders tapering to a very narrow waist that then flares out to a pair of broad, shapely hips topping a pair of long legs. In short, Amberley has a nearly perfect hourglass figure. This is marred somewhat by the fact that those rather nice legs terminate in digitigrade avian talons. His face didn't escape alteration either; now he possesses a fine-featured heart-shaped face with large, almost luminous almond-shaped blue eyes rimmed with dark blue, his lips have also been tinted blue, and his mouth is filled with sharp teeth. In place of hair atop his head there is a mantle of long, narrow, flexible blue-black feathers, seeming more like tendrilous hair than true bird feathers. Even his voice changed, now a wry, dry sound not unlike this [http://youtu.be/IxQBpZUItj8] because I cannot into sounds. The sum effect is distressing yet not unattractive, a blending of monstrous with unearthly human. And it's something Amberley is quite irritated about.

Powers: Superior strength, speed and toughness. Ability to cling to walls and ceilings, leap tremendous heights and land without injury, and even glide short distances. Rapid healing (full recovery from most injuries within a day or less, from greatly traumatic injuries up to a week, cannot regenerate from instant death). Unbreakable talons, tough scales. Notable power: Sonic Scream: Usable almost at will (usually requires some recovery time between screams). Emits a powerful short-to-medium range screech that can disorient, stun or even knock out or kill victims in a narrow cone.

Equipment: Amberley is typically garbed in a surprisingly well-fitted grey suit (cut short in the legs to account for his peculiar knee structure) with red shirt and white tie (and even a matching bowler hat!), with a badge identifying him as a member of the City Defense Force. He carries an oversized modified revolver capable of being loaded with a variety of rounds, from shotgun shells to experimental electrically-charged Tesla rounds and explosives. Aside from that there is the usual wallet with cash and ID.

Quirks and Miscellany: Amberley, being a rather obvious individual (hard to conceal that appearance) has earned the nickname 'Crow Girl' from the public. Post-mutation, Amberley's appetite has also significantly increased. 'Crow Girl' needs meats. She (perhaps the more proper pronoun to use, at least now) has a rather playful personality, despite being irritated by nearly everything, and a strong sense of black humour. This is complemented by a fascination with shiny objects. Seems Amberley has taken on some of the crow and raven's mental traits as well.

Name: Frank. Just Frank.

Age: 33

Gender: All man, baby.

Powers: Essentially, crazy crazy strong. Like, I picture him as a modern day Hercules, able to deadlift a tank and chuck it, and able to -take- a tank shell without much more damage than a little bruising or the like. Also, due to his shape, he's got what I call gorilla acrobatics, kind of like the way orangutans and chimps and other apes can sort of jump across trees and just use their arms to swing by things. Note, that Frank is agile for his size and strength. This does not mean he is 'agile'.

Also, not really powers, but he's a really blue collar guy, so if you need carpentry done, or you need a mechanic, or anything else, he can take a look at it and see what he can do.

Equipment: An indestructible Monkeywrench. It's pretty balanced so that it'll come back if he throws it, too.

Appearance: At six foot eight and three hundred and eight pounds, Frank is a big lug of a guy. Every part of him is very impressive muscle, but over the years he's had injury after injury, and his body just isn't what it used to be. With huge, almost impossibly huge arms and legs, a frightening reach, and a rippling, barrel chest, he looks like the closest a human can come to becoming a gorilla. His shoulders slope down into his arms, though, they aren't very wide at all. If it makes sense, think of a mixture between Popeye, Sin City's Marv, and the comic character The Goon, look him up.

In terms of attire, he just goes with a white wifebeater and jeans, with brown workboots. On his head he wears a black dock cap, that's worn in such a way that it always casts a thick shadow over his eyes. And even if it didn't, he squints so badly that it's impossible to tell what color his eyes even are. He's almost prolifically ugly.

Character Background: Really not a lot to tell. Frank was a dock worker and general blue collar guy, getting work wherever he could however he could, occasionally turning to prizefighting if he had no other way of making money. All that changed when New York went wonky, and Frank, now finding himself like a mythological figure, does his part to help people he can. Of course, he offered to help Hearst, genuinely believing the man wanted to help those under his power. If he starts to notice otherwise, who knows what can happen...

Name: Cedric Molony

Age:32

Gender: Male

Powers: Casts offensive and supportive magic that use Bible scripture as the incantations. He can cast some of his spells quicker (and thus be more mobile) by simply calling to mind the piece of scripture, but the trade off is that strength of the spell is diminished significantly. His strongest spells can only be cast by vocal recitation and require either concentration or extreme emotional duress.

Supportive Spells

Righteous Shield: Cast at will this spell offers quick protection for Cedric from most head on attacks. With concentration and recitation the spell can be used to shield a small group of people for a limited amount of time. This stronger effect can only be used once per encounter.
Incantation: "For thou dost bless the righteous, O Lord; thou dost cover them with favor as with a shield".

Restoring Light: A healing spell that requires recitation and concentration. It speeds up the body's natural healing processes to mend wounds. (Though the worse the damage the longer it takes) In a pinch Cedric can use it to give himself a burst of stamina to briefly go beyond his physical limits. This secondary usage can only be used twice per day.
Incantation: "Restore us, O Lord; let thy face shine, that we may be saved."

Earthly Ensnarement: Hands of stone spring from the ground and hold his enemies in place, or at least cause them to stumble. Reciting the incantation summons a single large hand that grabs an enemy.
Incantation: "When evildoers assail me, they shall stumble and fall."

Sanctuary: His strongest defensive spell which can only be cast by recitation and only used once per day. It can shield an area up to roughly the size of St. Patrick's Cathedral. It lasts until dispelled by Cedric or an attack strong enough breaks it.(I will leave what qualifies as "strong enough" up to the GM) While in place he cannot leave it and his Restoring Light spell heals wounds faster.
Incantation: "You will not fear the terror of the night, nor the arrow that flies by day, nor the pestilence that stalks in darkness, nor the destruction that wastes at noonday. For he will deliver you from evil."

Offensive Spells

Heaven's Wrath: Allows him to shoot torrents of flame from his weapon or hands, either in short bursts or a controlled stream. Reciting the incantation summons a firestorm around his enemies. The secondary effect may only be used three times per encounter.
Incantation: "Then the Lord rained on Sodom and Gomorrah brimstone and fire from the heavens."

Plague of hail: Cast by recitation only, it summons a hail storm in a localized area around Cedric. This can only be used once per encounter.
Incantation: "Then Moses stretched forth his rod toward heaven; and the lord sent thunder and hail down to the earth."

Flame of Eden: Cast by recitation only. It enchants his weapon with fire, making his strikes more dangerous, and is required to use the secondary effect of Heaven's Wrath. The enchantment fades if he loses the weapon. Only works on melee weapons.
Incantation: "At the east of the garden of Eden he placed the cherubim, and a flaming sword to guard the way."

The Fourth Seal: It's the one spell in his arsenal that scares even him because it is unbridled destruction. He becomes cloaked in the "shadow of death" and summons a whip made of barbed wire caked in blood. His speed increases exponentially, striking the ground with his whip causes geysers of flame to spew forth, cracking it in the air launches lightning strikes, and swinging it horizontally through the air fires piercing shards of ice. Once the spell has run its course though he is unable to cast anymore that day and be so exhausted he will lose consciousness briefly. This spell cannot be used at the same time as Sanctuary.
Incantation: "I beheld a pale horse, and its rider's name was Death."

Equipment: A single short sword at his waist that he carries with him at all times.

Appearance: He stands at 5ft 6in with a thin frame and barest hint of muscle tone. He has dark hair, which he keeps combed to the right, auburn eyes, and a short well kept beard on his chin and lower jaw. His typical attire is the traditional black cassock of the clergy, reinforced with leather armor at the chest, and with a small wooden cross around his neck.

Character Background: Cedric was the pastor of St. Paul's Chapel at Columbia University when the Tesla disaster occurred. In the days that followed the chapel found itself converted into a medical camp and shelter. Cedric did his best to sooth the worries of the faithful but he could offer little explanation for the situation they were in, all he could tell them was that God had not abandoned the city. Though as the city descended into chaos he became less and less sure of that.

The chapel eventually had to be abandoned due to the rioting and Cedric sought out safe haven at St. Patrick's Cathedral. Where he heard the priests of the various faiths in the city were meeting to pool their collective theological knowledge to determine where Tesla had transported them. Cedric arrived to the aftermath of a bloodbath, many people laid dead in and around the cathedral. As he walked with disbelief through the wreckage he came upon a tattered and blood soaked Bible. The text within was nearly illegible due to the blood but he noticed some of the words held a faint glow that made them legible even through gore. Before he could contemplate this, the group of mutants responsible for the bloodshed approached him from all sides. Their leader laughingly gave him a moment to say a final prayer before they killed him. The blood soaked Bible sat open in front of him and he read the glowing words. Not because he thought they would save him but because his mind was blank with shock. Reading them caused a shield of light to encompass him that the mutants could not break through. He tried another glowing passage which scared them off as a hail storm began within the cathedral.

Afterwords he returned to the university and began living in the basement of the library with all manner of books that prior to the disaster he'd have considered blasphemous. He would learn he couldn't cast all of the spells, and that the singular one from Revelations which glowed black was best ignored. Though he's unsure why, he only sees the glowing text in Bibles and that people other than him don't see the glowing text at all.

When the mayor formed his defense force he joined, seeing it as a sign that he was meant to use the new-found holy spells as an instrument of God's justice.

Name: Lord Edward Montgomery Faraday, 4th Baron Kelvin

Age: 34

Gender: Male

Powers: Vanilla human

Equipment: Plenty as he?s a gadgeteer hero. Here are some suggestions although I am quite malleable about what he does and does not have.

Personnel Incapacitation Pulse Emitter: A small device the size of a key fob, it fires a charge of electricity roughly ten meters in range that functions like a present day taser. Its inbuilt batteries have enough charge for six shots before it requires recharging. (Tony Stark has repulsars that can do anything, people working in the 1930s have to carry different sized weapons for different needs)

Jovian Electron Cannon: When one is sorely displeased with a particular mountain, one simply points this weapon at it and presses the trigger. In a searing flash of lightning and horrendous crack of thunder, parts of said mountain would now be decorating the landscape. However it is rather unwieldy, easily the size of modern day minigun and would probably explode if it were fired more than once a day in a spectacular display of pyrotechnics due to its massive overheating problems and volatile power coils. Its weight makes it only nominally man portable and Edward generally stashes it in his lab unless there is a very good reason to lug almost sixty kilograms of metal about. (It's because every mad scientist needs to have his own deathray or they take away your mad scientist membership card)

Tesla Coil Capacitor: A treasured gift, this weapon is essentially a lightning gun capable of sustained fire for dozens of seconds at a time. Far more efficient than Edward?s own inventions, the power source contained within a backpack allows for significant sustained fire for almost five minutes total before it needs recharging. (Think of it as a flamethrower that hurls electricity. Also no disciple of Tesla can be without a lightning gun, it would be letting the old chap down!)

Entropic Personal Protection Device: A marvel of engineering, this item dampens all forms of energy directed at its wearer rendering most kinetic and energy-based attacks relatively harmless. Its main weakness is that its power source is ultimately finite and will run dry eventually. Also, massive objects can harm its wearer simply through sheer inertia. Reducing the speed of a bullet to 10% or less of its initial velocity would have the round sting when it bounces off a person. Reducing the speed of a boulder would do nothing if it is still moving fast enough to crush you. Its ability to bleed off kinetic energy also allows its user to fall safely to the ground provided that the fall is not of sufficient height as to drain the batteries completely before he lands. (Think of it as an old-school Stoneskin spell. It absorbs a certain amount of damage before shutting down for the day. It also works as an impromptu featherfall spell.)

Chainweave Faraday Cage Suit: A suit of light metal links that form a Faraday's cage around Edward that utterly nullifies electricity. More of a lab safety device than anything, its physical integrity is such that it can reduce physical trauma from punches or a baseball bat but it was never designed to stop swords or bullets. (When you build things like the Jovian Electron Cannon, you jolly well have a fool proof means of not getting electrocuted.)

Thermodynamic Energy Transference Modulator: A device that allows Edward to transfer energy from one system to another. If necessary, it can even vent energy as heat and store a certain amount for use in destructive blasts. (Its primary use is that of a rather overly-sophisticated fire extinguisher, truth be told.)

Surplus Capacitor Modules: Batteries the size of a brick, they allow Edward to charge his devices on the go. He can fit three of them in a suitcase before they become too heavy to carry without serious risk of a hernia. (If he gets out of this alive, Edward could enhance the family fortunes because he just invented the lithium battery 80 years before its time.)

Mundane Sidearm: Edward carries a pistol on his person for duels and because slinging electricity around is not always a smart thing. (Also carrying death rays in polite company is a serious faux pas.)

Appearance: A fairly nondescript individual, Edward is perhaps passably attractive in good light but adjectives like ?handsome? are pretty much nothing more than base flattery when applied to him. Of average height and slim build with hazel eyes and dark brown hair, there is very little about him that makes him stand out from the crowd. His dress also barely passes muster as Edward prefers a beige Drape suit and storm grey homburg hat as his daily attire. When "on duty", this becomes incredibly incongruous with the bizarre technology he utilizes routinely.

Character Background:
A man might be somewhat pressured when bequeathed a legacy by an illustrious ancestor. Imagine then what it would be like to have two such personages within the family tree and not all that removed to be frank. Edward grew up in the shadow of his great-grandfathers, Michael Faraday and William Thomas, both of whom were scientists of great note. By the time Edward entered the world, his family was incredibly wealthy; patents and investments making them men and women of leisure along with a position in the peerage. Freed from the constraints of having to actually earn a living, Edward could pursue what many of his elders considered the true "family business", a career in science.

While he excelled enough that earning a professorship in the University of Edinburgh would simply be a matter of time; Edward leapt at the chance to study at the feet of one of the greatest scientists of their era. While others may have forgotten about Tesla, the Faradays always did take a shine to him and regarded him well for furthering Michael Faraday's theories. The thing was that Tesla was notoriously cranky and rarely took students or lab assistants. However this time he made an exception. Perhaps it was some form of misplaced gratitude to the greats whose theories underpinned his own discoveries or maybe the man saw something in the young British Lord but Nikolai Tesla allowed Edward to work at his laboratory in the twilight years of his life. There young Edward learned much from his mentor and formulated his own theories about thermodynamics and magentohydrodynamics. Tesla also aided Edward in engineering practical applications for theories pioneered by his great-grandfathers. The result pleased the old scientist very much in a similar manner as a lioness is proud of a cub that has learnt to hunt. Edward eventually purchased his own lab and residence in New York City while keeping in close contact with Tesla. Thus he was present when the portal generators were activated and the subsequent debacle.

Edward initially joined Hearst's enforcers to help bring peace to the streets. In a way he feels a certain responsibility for all the chaos as he had a (very) small hand in refining and funding some of Tesla?s later research that eventually lead to the portal devices. Hearst's recent approach is irking Edward somewhat but after what he has seen, Edward does accept that sometimes harsh measures are necessary. Thus he stays aboard to help ensure that the measures do not become too brutal and that his teacher's technology is used responsibly.

While he does have estates back in merry old England, Edward is as trapped as anyone else. He does however try to comport himself as a British gentleman ought to although the many years spent in America has all but obliterated his accent. This does make Edward somewhat discomforted but needs be as the Devil drives as they say. His butler Sebastian is trapped with him as well and Edward often confides in him that he misses the chances for skeet shooting and horseback riding that were available to him back home. Sebastian also serves as his fencing partner.

Notes:
The historical Michael Faraday and William Thomas did not have heirs or children. In this instance, they not only did but several generations later, apparently their descendants decided to hook up...
Name: (Real) Cyril Novyetkof, (American) Kyle Novy, (Goes By) Novy

Age: 36

Gender: Male

Powers: If Novy can make himself see something that isn?t there, it will be there. Envisioning objects takes a period of undisturbed focus that can vary in length depending on the complexity, intricacy and size of the object being envisioned. I would ask for the GM?s opinion but ideally I?d want the creation of simple things (walls in combat or props to fight with) to be a one or two move endeavor at best, used somewhere in the vicinity of twice an encounter. The creation of much bigger things would of course take longer. A bridge might be an hour or so depending on complexity. A turret sized ray gun might take a day. If he?s interrupted before completion of the envisioning he loses all progress and has to start from the beginning. He?s currently limited by his own imagination and the laws of physics. As the game progresses his boundaries might as well.

Equipment: Novy?s most reliable equipment would be Eisenhower. See separate character sheet for Eisenhower. In addition to this though, he carries as his primary weapon a reinforced gold-plated hook about the length of his forearm. He has a silver locket around his neck with the picture of a remarkably cold but attractive black-haired woman with a short face and sharp features. He cut this picture out of a fashion magazine. He doesn?t read English well enough to know who she is. Her picture will probably be replaced next month. He carries a simple revolver, but doesn?t know how to fire it accurately. He greatly dislikes that it isn?t mounted on something. All projectile weapons should be mounted.

Appearance: Novy is clean shaven, long haired and staring at you. His brow is usually furrowed, and his crystal blue eyes are very intensely concerned with something that appears to exist in the empty space between you and him. His posture is somewhere between military and aristocrat, his back is always strictly straight and his shoulders are held in the ready, but his head juts forward and (if he?s not absorbed with focusing on something that isn?t there) he?s always rocking or swaying just lightly. His hair is blond with brown affections and is kept at roughly shoulder length in fairly good condition. Novy is thirty six and already shows signs of wear, but these are hard to notice beneath his blocky muscular frame. At 5?9 and 195 pounds Novy impresses people as, not athletic precisely, but certainly well defined and difficult to push over. He has a long forehead to compliment a long face that always seems partially confused or deeply in thought. He wears a navy blue peacoat with a set of tails, a pair of pinstriped blue dress pants and a white undershirt.

Character Background: Born Cyril Novyetkof to his father Grigori and his mother Anastasia at the turn of the 1900?s, Cyril was always a highly motivated man. From a very young age straight through adulthood those who came to enjoy his company would always find that he could not stand inaction. Whether it was motivated by impatience, distraction, psychological turmoil, or perhaps genuinely by a ferocious appetite for new knowledge and experience could never be concluded with surety, but all those who came to know him would agree, he never lacked for new experiences in his life. At a young age his father divorced from his mother and emigrated to America, where young Cyril Novyetkof first took up the name Novy after spitefully accepting that the English rendition of his name was unfortunately Kyle. Years later he moved to France to be with his mother and her new husband. Later, upon reaching adulthood, he toured with the French Foreign Legion on naval escorts in the Philippians. He would later defect and live for a short time in India.

In his late twenties Novy could have been found in Panama speaking nightly with the American base camp leader for the area, a mister Eisenhower. The two had grown to be close friends in the three months since Novy had crashed in Central America, bonding on such issues as the purpose of modern artillery, the future of the Balkans and the genius of Slavic-come-American inventor Nikola Tesla. In his mid-thirties Novy could be found at the front of the much diminished crowd in New York City come to see Tesla reveal the invention that would restore his reputation as the world?s greatest inventor. Having re-encountered Eisenhower in the midst of on-lookers after years of absence had lightened his constitution as the device began to whir. And when all hell broke loose, Novy could be found excitedly herding the crowd away from danger with Mr. Eisenhower directing the counter-offensive.

It was a good two months that followed. Novy and Eisenhower became integral to the defense of the city from extra dimensional invaders of all character. And then Eisenhower became a spider. The pair still cooperate to maintain order in the city but somehow the dynamic is just not how it used to be. Novy finds himself listless, spending unremembered hours staring at the black goo that cages the city. What was supposed to be a two week stay over in his father?s country has become an indefinite imprisonment in the same 200 mile diameter circle. Novy is highly devoted, but his wanderlust and need for new stimuli is eating away at him. He has started adding new stories to the buildings on mainstreet, and though it sates him it doesn?t satisfy. Eisenhower seems to worry. But the pair have never stopped being effective.

Name: Dwight D. Eisenhower?

Age: 38?

Gender: Male?

Powers: It?s unclear what powers are possessed by this spider or if it is actually Dwight D. Eisenhower. What is known is that ?Eisenhower? treats Novy cordially, cooperates with the city defense force, and seems to comprehend spoken directions. Eisenhower is a spider roughly the size of a double bed. Sheets of a strange material are naturally suspended between each of its four legs on each side creating long thin curtains of a sort that run connecting each of Eisenhower?s joints on adjacent legs. Eisenhower regularly uses these to capture and manipulate airflow, allowing him to take off in flight by rapidly fluttering his legs in a wave on each side. He has demonstrated the ability to hold a passenger while doing this. That passenger is almost always Novy. Apart from this ability, he has also demonstrated things common to spiders. Good grip on walls, strong sense of smell, the ability to produce web. It?s unclear whether his species is venomous. He has killed people by biting them before, but he will typically liquefy and drain the mutants he kills quickly, whether directed by the City Defense Force to desist or not. On a slightly more unnerving note, Novy swears when Eisenhower first changed he was a spider roughly the size of a radiator. And recently those on the City Defense Force have begun to notice that Eisenhower seems larger than when he was first introduced. Its possible drinking the mutated is causing him to grow?

Equipment: Lack of opposable thumbs severely limits Eisenhower?s use of equipment. That said a fairly sophisticated pair of pointed brass sleeves have been furnished and equipped to his fangs, to ease penetration. He has also willingly accepted a thin armor composed of highly compressed layers of cloth, but only on his underbelly and abdomen. The armor may take a couple bullets painfully but it isn?t designed to hold up to a serious assault as much as to protect against accidents.

Appearance: Eisenhower is a pale white spider the size of a bed in a strange tight coat of black cloth with polished brass fangs. The material that hangs between his long powerful legs is red and not thoroughly opaque but smooth like silk.

Character Background: About three months into the counter offensive to regain the city, Novy arrived at the scene of an emergency perched at the nape of the abdomen of a giant spider instead of with his friend and ally Eisenhower. When questioned, he said that Eisenhower had transformed into a spider late yesterday evening but that his mind was sound and he still wished to be useful. Before further questions could be posed, the pair flew toward the fight. Eisenhower, the spider, has remained useful and cooperative on the majority of issues proposed since that day and no one has seen Eisenhower, the man, since.

Name: Marika Skarbo

Alias: "Ice Queen"

Age: 29

Gender: Female

Powers: Controls and conjures weather, particularly frigid weather and ice for battle, thanks to runes she discovered while working with her father excavating the ancient Viking settlements of Northern Norway. She also gained a resistance to cold weather and temperature.

Defensive Spells

Armor of the Snofjell: A suit of armor made of thick ice coats Marika's body, protecting her from most physical attacks. However, movement is greatly decreased and her other ice related spells are weaker, having to concentrate on keeping the armor up. This can be used once a day for a duration of up to three hours.

Wall of the Isentykk: A more versatile defensive spell, a wall of ice forms and rises in a spot in front of Marika, shielding from any projectile damage. It is not a large wall but it is small enough to hide behind. This rune is able to be used three times per day.

Breath of the Kulingsor: A strong wind whips up and blows back the opponent. This is not meant to damage, it is meant to repel, it sends the target back by one hundred meters. This is a powerful spell, so it can only be cast once per day. It was used to launch Viking ships with a strong head wind.

Offensive Spells

Orb of the Fryserask: Her basic attack spell, an orb of ice is shot from the palm of her hand, flash freezing whatever it comes into contact with in a couple seconds. It doesn't extend very far since it is a localized spell, and she has to fire it off in bursts, it can't be concentrated.

Shard of the Bladistapp: A more damaging attack spell, icicles are fired towards an opponent. These icicles are incredibly sharp, able to break bones and slice flesh, but they take more effort to get ready. As such, this run can only be used once per encounter, up to three times a day.

Voice of the Himmelsk Skadi: A blisteringly cold wind is unleashed at a target, air currents being sharp enough to slash through clothes and into skin. It's nowhere near as sharp as the icicles, but it is much more accurate, able to envelop it's intended recipient. It can only be used twice a day.

Blast of the Tungstorm: The most powerful rune in her arsenal, the immediate area is consumed by a powerful blizzard. Marika has yet to put this one into action, but preliminary studies show that it could be related to the state the book was found in. While protected from the cold due to the inherited abilities, this has double the cast time of the other runes and says nothing about recovery. Hence, it's likely to be a spell that will be a last resort, draining all energy from Marika.

Equipment: When out of ancient power, she turns to her last resort weapons, a pair of daggers sporting four inch blades.

Appearance: Marika looks like the typical Scandinavian woman, standing at 5'8", approx. 120lbs. She has long blonde hair that goes down to the shoulder blades when not tied up in buns behind her head. Her skin is pale white, a result of the long Nordic winters affording her little time to tan and her body temperature being lower than normal. It is now colored by the black Norse writing that now covers her body from neck to toe. Her eyes are a cold light blue, and they grow colder when activating the runes, the irises being consumed by a brighter light blue, the same color that the rune's writing on her body turns when activated.

She is currently wearing a brown cloak that she "borrowed" from one of the people at the university. Underneath she has on a rose colored blouse, a long brown skirt end just above the ankles, and a pair of well-worn brown loafers. The runes that adorn her body are visible on her exposed hands, ankles and along the sides of her neck.

Character Background: Marika was born and raised in Trondheim, Norway in 1904. Her mother died when she was young from consumption, so she was raised by her father who was one of the foremost scholars of Norse mythology and culture in the world. She was left with her grandparents in the city until she was ten, when her father decided to bring Marika with him on his jaunts around Scandinavia, and on the lecture circuit of northern Europe. He taught her about his research, about their ancestors, about his life. They bonded quickly, she gained the same passion for the Vikings as her father and in time, she became just as well versed in the ancient Norse myths and lifestyle.

Their biggest discovery as a team came in 1929. The pair found a cave exposed by a recently receded glacier in the Saltfjellet mountain range. Once inside, they discovered a strange sight. Numerous skeletons inhabited the chamber, still dressed in Viking equipment save for one smaller skeleton in lighter clothes, obviously a woman. There was a stone altar, ringed by torches long snuffed out, and a book preserved by hundreds of years in an ice-sealed vacuum. The writing was in Old Norse, and hard to read, but after a couple months of studying, the Skarbos learned the stories of a tradition of a hand-picked maiden, sent up into the mountains for a ceremony that would allow her to control the harsh Winter weather and allow the Vikings good favor when out at sea. The ceremony involved tattooing the woman in the ancient incantations and leaving her in the cave to see over the weather patterns along the coast, until she was unable to fulfil her duties, in which case a new woman would be brought up. There was no explanation for why the skeletons in the cave were found in such a state, but it was assumed to be a tragic piece of timing, weather-wise.

The massive book was studied by the Skarbos for a couple of years, but it proved difficult to translate, even with their combined years of knowledge. Some of the writing was Norse, but another, more archaic language was hiding the bulk of the information. The efforts were reduced in half when Morten Skarbo was killed. The elder Skarbo was in Zurich for a lecture at the university when on a side expedition in the Alps, a freak avalanche buried him and his climbing party. Marika was devastated by the loss of her father, her research partner, her friend, but she resolved to press on, and get the translations done in his memory.

Still, the process was slow, and slowed down by the new role Marika took up as the go to speaker on Norse mythology and culture. She travelled the world, with burgeoning air travel opening up many more opportunities to speak to a broader audience. She worked on the book on the side, continuing up to 1933, when she went to New York to give a lecture at Columbia University.

She was in her afforded room when the Event struck, still pouring over that old book. It came with a sort of pressure that Marika had never experienced before. It was overwhelming, and it caused her to fall unconscious. She had no idea how long she was out, it was certainly noisier outside as panic and chaos spread through the city. When she went to pull herself up, that's when she saw her arms covered in writing, similar to that of the untranslatable text. Except now she could read it. She could understand all of it, and the power it contained. The Vikings weren't telling another myth about controlling the weather. It was how they gained the advantage in civilization's early history. A quick examination showed that the writings covered her entire body save for the head, and a short read through of one of the basic passages resulted in her dresser being coated in ice. Unsure what to do trapped in this strange world with these new found powers, she adorned herself with a meagre cloak and ran to City Hall, seeking the Mayor's guidance in what should be done. There she was convinced to join his defence force, until such a time that they be returned to the original world and she can return home to Norway.

Name: Arthur Rockefeller

Age: 37

Gender: Male

Powers: Magnetism, though only with ferromagnetic materials (e.g. Iron, Cobalt, and Nickel.) As for how powerful his magnetism is, with the listed metals and metals derived from them (ex. Steel,) he can manipulate small objects such as coins and knives fairly easily, however medium objects sized objects (metal chairs or car batteries, or something of similar weight) takes a bit of effort and concentration, but if he?s prepared it?s still doable fairly easily. Large objects on the other hand (Cars, dumpsters, etc.) require a massive amount of focus and effort, and attempting to lift them for an extended period of time is likely to, at best knock Arthur out from over-exertion or at worst rupture a blood vessel. Also, in addition to the size/weight of an object affecting his powers, the speed an object is traveling is taken into account as well, and as such, with objects such as fired bullets (besides those he fires himself) are incredibly difficult to redirect or stop, generally, with much effort, Arthur can only change the course of the bullet a few centimeters.

Equipment: Not counting his clothes (see: Appearance) Arthur always has a belt full of pure steel throwing knives, and a pocket full of iron bolts as backup. For a main weapon, Arthur prefers to use a weapon of his own invention, a rifle that fires iron railroad spikes, which, due to them traveling slower than bullets, are easier to curve into Arthur?s targets. In addition to these for (generally) non-lethal takedowns, Arthur cares a four foot length of iron chain that he's become adept at using to magnetically tie up or choke out targets.

Appearance: Arthur stands at about 6?2, and is fairly slim considering his height. He has perpetually slicked back brown hair, and emerald green eyes. He always maintains the utmost grooming in keeping with the high class of his family, bathing and shaving regularly, a luxury not normally afforded since the dimensional shift. A further symbol of his status is his wardrobe consisting almost exclusively of tailored three piece suits made of fines silks generally in black or grey. The only thing marring his groomed appearance is the scarring on the right half of his face made by bits of shrapnel from before he got his power under control. Arthur refuses to remove these bits of shrapnel for fear of nicking a vein and also as something of a reminder to keep focus with his powers.

Character Background: The son of John D. Rockefeller Jr., Arthur grew up in the lap of luxury to perhaps the wealthiest family in America. Before the shift Arthur was something of an enigma of the upper circle of New York, rarely appearing in public events, instead preferring to keep to himself, reading or learning the ways of his family business. Despite his infrequent public appearances, he still has met and is on familiar terms with much of the upper echelon of New York City, not the least of which is Mayor Hearst himself who had his campaign backing from the Rockefeller family. Once the shift happened the entire Rockefeller family relented from going out in public, turning the building they lived in into something of a fortress, though even with the protection, John Jr. noticed oddities surround Arthur almost instantly. When Arthur?s powers first manifested undeniably a week after the shift, when, whilst walking through the kitchen, an iron pan floated up, compressed and shattering, sending bits of metal into Arthur?s face. After that incident, Arthur was exiled from the Rockefeller fortress, and sent on to Hearst who, according to rumor was assembling a team of people exhibiting otherworldly powers. Since that day Arthur worked tirelessly to gain a semblance of control over his powers (which he has succeeded) and working so that he might one day be accepted back into his family by proving his worth to their long-time political ally.

Name: Angela Christie
Age: 24
Gender: Female
Powers: Fires death rays from her hands
Equipment: Backpack with a flashlight and a few packs of batteries, a few days worth of food and water, and a .38 revolver with ammunition for emergencies.

Appearance: Caucasian with brown hair and green eyes. She prefers to wear slacks with a belt tucked into boots with a button up shirt and leather jacket over them. Her time doing freelance work has kept her thin but also quickly taught her to forgo the standard women's fashion of a dress and high heels.

Character Background: Her life was largely normal until her adult life. She had a loving family and like many heard stories of Edison and his discoveries. The tales of invention and progress she heard from her parents inspired her to begin to invent. Angela largely taught herself until going to Smith College to get a proper degree. After graduating she applied for an opening in her dream job, Edison's Workshop in New Jersey. She moved to nearby New York after being accepted with the dream of being one of the many inventors.

Edison however had much different plans for her. He had hired her for her looks as a secretary and would hear nothing of any ideas she may have had. In fact nobody at the workshop would, either because she was a secretary or a women depending on the day. She continued her job even after the shift, working for Edison was stable income which was more than could be said for many. Edison began to compete with Tesla and ultimately tried to one up Tesla's rumored death ray, trying to use magic to enhance its power. Edison had left a clipboard in the room housing his version of the machine and sent Angela to retrieve it. She had grabbed the clipboard as she heard Edison over the intercom saying the test of the death ray would begin. The doors out locked and she was trapped inside as the machine powered up.

Edison had miscalculated the amount of magic to use however, and it caused an overload which not only destroyed the machine but gave Angela her new powers, even though she didn't know it yet. When Edison came to see what was wrong he saw Angela laying on the ground, and after making sure she was conscious blamed the failure of the machine on her and her "incompetence", firing her on the spot. In a fit of blind rage her newfound power spiraled out of control and she ended up taking her first victims in the form of a massive explosion that killed not only Edison, but ended up causing an explosion that destroyed the entire workshop. When police and paramedics arrived, Angela was heavily injured but would recover in a hospital in New York. After being released she set about on odd jobs around the city before being recruited into team seven for her talents that were known in the circles she needed them to be known.

Her first response has been to always lie about the incident and thank luck or god that she was alive. Tesla figured out the truth though and told Hearst who confronted her. Knowing she had been found out anyway she told the two of them the truth, but her first gut instinct is to lie whenever questioned about the incident at the workshop. It is only when she is or at least thinks she is alone that she will express guilt or remorse about the incident.

-They would know her true history until the day of the accident. At which point she has always maintained to everyone but Tesla and Hearst that she was merely a lucky survivor of a lab accident. As well as her extreme dislike of Edison and anything associated with him.
 

TheIronRuler

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I'm disappointed I have to start as an enforcer -
I had a black market swindler in mind that uses magic he had ""found"" in a mysterious book. He sells various concoctions and tales to the locals, telling them that it would ward off bad spirits or diseases, thus making a lot of money on the backs of the people all that while looking like a saint offering a cure for illness X or creature Y. You catch my drift?
Is that possible? Can I be arrested in the beginning and then somehow be forced to accompany the group when they enter a very dangerous situation? (Granted freedom so I could just help them escape a bad situation).
 

PrinceOfShapeir

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Avou, unless your character is from an alternate universe 1930s and was transported to a hellish alternate dimension by a backfiring Tesla invention...probably not.

Sorry, Ruler, but I have a pretty clear-cut plan for the first act and I can't honestly see them bringing along a black marketeer to assist. They shouldn't really need cannon fodder.
 

TheIronRuler

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PrinceOfShapeir said:
Avou, unless your character is from an alternate universe 1930s and was transported to a hellish alternate dimension by a backfiring Tesla invention...probably not.

Sorry, Ruler, but I have a pretty clear-cut plan for the first act and I can't honestly see them bringing along a black marketeer to assist. They shouldn't really need cannon fodder.
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He's a magical black marketeer.
Alright, I'll think of something else. Thanks for the quick response.
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EDIT: Ok, New bits!
First Idea - Jewish Mobster.
Second Idea - WWI veteran who's a homeless man.
Third Idea - Captain of a US ship with a love for the sea. You said that there's no sea around NYC, right? Just black ooze.
Also - Where does Water, Electricity and other essential goods come from?
 

Captainguy42

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Two questions: Will they be going out side off the island? How powerful should we be at the very beginning?
 

PrinceOfShapeir

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For the first act of the story, the Team will most likely remain with the City, but in subsequent acts, they will likely begin to explore the world. Right now, though, there's nowhere to go. Nobody's figured out how to cross the endless seas of black ooze that surround the City.

As for how powerful you are at the beginning, just go for my guidelines. I'll recommend nudges up or down for your character once I've seen them.
 

TheIronRuler

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PrinceOfShapeir said:
For the first act of the story, the Team will most likely remain with the City, but in subsequent acts, they will likely begin to explore the world. Right now, though, there's nowhere to go. Nobody's figured out how to cross the endless seas of black ooze that surround the City.

As for how powerful you are at the beginning, just go for my guidelines. I'll recommend nudges up or down for your character once I've seen them.
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If the city is in a sea of black ooze then where does water and other goods come from?
 

PrinceOfShapeir

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Tesla has set up a closed water system. Plus there's a huge chunk of New York harbor that came with them, and water seems not to flow through the ooze. The ooze does react to flesh contact and to some extent by solid inanimate objects, but fluids appear to just float on the surface.

As for food, they've turned central park into massive farms. The pale green ghost-light that illuminates the city seems to provide sufficient energy for photosynthesis. Hearst's Mages have modified the crops to make better use of the limited supplies, as well.
 

Redryhno

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I've got a few questions actually, otherwise this seems... interesting at the least.

1.Is this similar to the Island in the Sea of Time thing, people growing their own food, and is it just NYC that got 'ported, a section of it, or the hundred mile area?

2.What's the tech level here, wireless electricity, normal electricity, is the black ooze a form of power, are they too afraid to go near it, is there some form of plant that does different things to mutated and un-mutated people, that kind of thing

3.You said that initially we'll be peacekeepers, does this mean we'll have the chance later on to destroy the city? A maybe is a good enough answer if you haven't hashed it out yet

4.I've got an idea for a character, I just wanted to run it by you before I wrote him up and got shot down, a minor league baseball player that was up for an interview to join the Yankees that mutated, able to reduce the mass of a baseball, and hit it with reasonable accuracy over long distances(I was thinking a few hundred yards), or increase the mass of his bat, but inside his 2 foot control his body doesn't have to compensate for the increase in density of the ball or bat. Theoretically he could hit a ball up to near lightspeed, but that's up to you. I don't know any D-List Justice League/X-Men/Avengers/SuperHeroInc.Corp. guy with this power, but then again, I stopped following comics about ten years ago so I'm not sure.
 

TheIronRuler

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PrinceOfShapeir said:
Tesla has set up a closed water system. Plus there's a huge chunk of New York harbor that came with them, and water seems not to flow through the ooze. The ooze does react to flesh contact and to some extent by solid inanimate objects, but fluids appear to just float on the surface.

As for food, they've turned central park into massive farms. The pale green ghost-light that illuminates the city seems to provide sufficient energy for photosynthesis. Hearst's Mages have modified the crops to make better use of the limited supplies, as well.
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As an enforcer do we have a uniform, special issued weapons, etc.?
I'm also hesitant about my powers. Would regeneration work? If so, how powerful would you like the regeneration to be? I plan on having a bed-ridden old man get through the storm and then be bestowed with abilities that allow him to regenerate his body, heal his illnesses and get back on his feet. Is that enough or do I need to shoot lasers out of my eyes?
 

Avashka

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Hopefully this doesn't die out quickly like the others. You've always got great ideas, but then Things happen.

Name: Morgan James Amberley

CDF Codename: 'The Morrigan'

Public Nickname: Crow Girl

Age: 26

Gender: See below

Character Background: Morgan Amberley was a promising young journalist working for Hearst with an unusual tendency to report on the deaths of famous or otherwise important figures. Amberley, despite this morbid distinction, was a tall, well-built, handsome young man with blonde hair, a nice tan, and a charming demeanor, and looked to be one of the rising stars within Hearst's journalistic empire. Then the Shift occurred. Amberley, focused on writing on tragedy, found himself with ample work. The stress of the situation and Amberley's constant busyness made him blind to the changes he suffered. When his skin began paling and started flaking off on his hands and feet he figured it simply a sign of stress. When his hair began falling out, he figured it was simply an unusual case of early-onset balding. Even when he began losing a great deal of body mass-- dropping from 180 to 110 pounds over the course of a month-- he figured it simply due to not eating enough or keeping up with his exercise.

Things became notable when he noticed considerable redistribution of flesh and reformation of bone, the development of dark scales on his forearms and lower legs, and the appearance of sharp teeth and wicked talons, and when the last of his hair fell out only to be replaced by, of all things, dark blue-black feathers. Amberley was checked into the hospital shortly afterwards, where the mutations progressed. When they finally stabilized, Amberley was in an unusual and awkward position, appearing to be an entirely different person as well as a mutated avian freak. However, his remarkable abilities and ties to Hearst's media empire ensured him a spot (although not entirely voluntary) on the CDF. Amberley is new to the force and still rather awkward and uncertain about things, a vast shift from his previous self-assured self. With his previous focus on death, and his current corvid appearance, the nickname 'Morrigan' was almost inevitable, although he irritably prefers the name "Rook".

Appearance: Amberley is recognizable as human, though it's hard to pick out any signs of his previous identity. Primarily because the mutation, aside from slimming him down considerably, giving him long bird-like talons, causing much of his arms and legs to be covered by fine glossy blue-black scales, and giving him porcelain-white skin, also gave him a certain pair of prominent swellings in the chest uncommon amongst males. His body is sleek and slender, with wide but rounded shoulders tapering to a very narrow waist that then flares out to a pair of broad, shapely hips topping a pair of long legs. In short, Amberley has a nearly perfect hourglass figure. This is marred somewhat by the fact that those rather nice legs terminate in digitigrade avian talons. His face didn't escape alteration either; now he possesses a fine-featured heart-shaped face with large, almost luminous almond-shaped blue eyes rimmed with dark blue, his lips have also been tinted blue, and his mouth is filled with sharp teeth. In place of hair atop his head there is a mantle of long, narrow, flexible blue-black feathers, seeming more like tendrilous hair than true bird feathers. Even his voice changed, now a wry, dry sound not unlike this [http://youtu.be/IxQBpZUItj8] because I cannot into sounds. The sum effect is distressing yet not unattractive, a blending of monstrous with unearthly human. And it's something Amberley is quite irritated about.

Powers: Superior strength, speed and toughness. Ability to cling to walls and ceilings, leap tremendous heights and land without injury, and even glide short distances. Rapid healing (full recovery from most injuries within a day or less, from greatly traumatic injuries up to a week, cannot regenerate from instant death). Unbreakable talons, tough scales. Notable power: Sonic Scream: Usable almost at will (usually requires some recovery time between screams). Emits a powerful short-to-medium range screech that can disorient, stun or even knock out or kill victims in a narrow cone.

Equipment: Amberley is typically garbed in a surprisingly well-fitted grey suit (cut short in the legs to account for his peculiar knee structure) with red shirt and white tie (and even a matching bowler hat!), with a badge identifying him as a member of the City Defense Force. He carries an oversized modified revolver capable of being loaded with a variety of rounds, from shotgun shells to experimental electrically-charged Tesla rounds and explosives. Aside from that there is the usual wallet with cash and ID.

Quirks and Miscellany: Amberley, being a rather obvious individual (hard to conceal that appearance) has earned the nickname 'Crow Girl' from the public. Post-mutation, Amberley's appetite has also significantly increased. 'Crow Girl' needs meats. She (perhaps the more proper pronoun to use, at least now) has a rather playful personality, despite being irritated by nearly everything, and a strong sense of black humour. This is complemented by a fascination with shiny objects. Seems Amberley has taken on some of the crow and raven's mental traits as well.

I have a habit of making very strange characters, I note. I figure it'd be an amusing idea to have the fish-out-of-water newcomer to the force ALSO be heavily mutated.

And I drew stuff. General design experiment more than anything. Clicksy [http://i.imgur.com/XKKs2.jpg] And a headshot. Clicksy [http://i.imgur.com/seVi2.jpg]
 

PrinceOfShapeir

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I like it! I like it a lot, Avashka. Very original design. I can pretty much guarantee you a slot.

Iron, special issued weapons sort of. I'd prefer most people to only have a minimal amount of TeslaTech unless they're playing a tech-based hero. No uniforms, though. It'd be pretty damn hard to find something that fit.

And just post the character and I'll take a look.

Rhyno, I have no idea what Island in the Sea of Time is, but the entire 100 mile area got transported, yes. The tech level is pretty much exactly what it was in the 1930s with the exception of Tesla's prototypes.

People are scared shitless of the Black Ooze, and with good reason. Contact with it in any significant quantity is almost invariably lethal. It bonds to skin and is impossible to remove short of just cutting off the piece of flesh it's latched onto, and if you don't do that fast it will get into your bloodstream and spread throughout the body, continuing to grow until it becomes too large for your bloodstream to contain, whereupon you'll either die of a massive heart attack from blood vessel blockage or your blood vessels will start ripping open. Ingestion it will generally latch onto the inside of your colon and grow until your colon ruptures and you die of septic shock. Inhalation, it eats your lungs, you die coughing.

Potentially, yeah, you could destroy the city, but I'd prefer you guys to be playing Heroes or Anti-Heroes, not Darkseid on police payroll.

The ability to manipulate mass isn't a bad idea, but restricting it only to baseballs and baseball bats, well...if he has to lower the mass to increase the velocity of the baseball, the baseball's not going to do much damage on impact as it will have a lower mass. More importantly, if he has to close to melee range to fight, the first time you get in a fight with, say, a guy with a gun, he's either going to be useless or he's going to die.
 

TheIronRuler

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This is prone to changes.

Name: 'Titus' Alexander Welf

Age: 75

Gender: Male

Powers: Very Powerful Regeneration based upon internal biological clock ? able to steal away others' energy. Can age or rejuvenate various items in a flash ? turn metal to dust and recreate a tree from lumber. Very Strong ? Can lift automobiles and jump to up to six meters in the air.

Equipment: Not sure about the clothing at the moment.
A Winchester Repeating rifle chambered with .45 colt ammunition, a remnant from 1910 and a Colt Single Action Army he had been carrying around since his service in the US Cavalry. A well maintained antique, a Turkish made sabre.

Appearance: Titus is a giant. Towering at 2.03 and weighing 96 Kg with little to no fat, Titus had spent his younger years as an intimidating fellow, his deep and disturbing voice only adding to his image as a giant. He has dark hair and hazel eyes. His face changes depending on his internal biological clock. When fully energized, Titus looks like his younger self but when it is nearing depletion Titus has grey hair and wrinkles throughout his face.

Character Background: Born in the territories that would then become the state of Montana, Alexander was the son of German immigrants that had settled in these virgin lands. His father was a blacksmith and his mother a tailor. When he was 17 the local tribes continued their resistance to American settlements and attacks became more common and dangerous. Alexander enlisted in the US Cavalry core and marched off to fight against the Lakota Indians.

He got married and after he retired moved to New Mexico to find his fortune looking for oil. After a violent skirmish with another prospector over land, he found his wife and child dead. Devastated, he went on a revenge trip and killed dozens of men in the process. After being hunted down by Mexican posies, he decided to leave New Mexico and join the Pinkerton security company.

He retired from it at age 42 but quickly realized he had nothing to live for besides the smell of blood and gunpowder. He then became a mercenary in the Second Boer War and killed many British soldiers. He fought alongside Russia, German, Italian and Hungarian mercenaries that like him were after the same thing.

When the war ended he returned to the United States and set up shop in NYC. He set up a shooting range in one of the old meat packaging plants that was shut down and ran a gun shop in the Bronx. He continued to run the store till he had reached the age of 70 and was forced to stop due to city regulations.

Without purpose, Alexander dragged his old bones to a different pub each night till he had no money in his pockets. For the last two years of his life he lived on the streets of New York, a giant living in the trash.

After the event had occurred, Alexander woke up to find himself fifty years younger. He regained his strength and even more, able to even lift cars above his head like they were pebbles. His astounding strength made his a prime target as one of the citys' enforcers. But as time went on, Titus began to feel weaker and weaker. This lead him to another binge of drinking as the realization he would return to his old self began to sink in. One night he encountered a loud mouthed drunk that wouldn't leave the pub. After ignoring the giants' demands, Titus grabbed the man and smashed him against the wall. The blood coming from the mans' arm was absorbed into the giants' skin and he watched as the drunk quickly faded away into a bag of dry bones.
 

PrinceOfShapeir

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Yeah, I'm going to have to say no on that, Iron Ruler. The ability to age items basically means he can destroy anything he wants to at will. Also, I'm not entirely sure what you mean by 'based on internal biological clock'. If you were playing a woman, I'd guess menstrual cycle, but you're not.
 

TheIronRuler

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PrinceOfShapeir said:
Yeah, I'm going to have to say no on that, Iron Ruler. The ability to age items basically means he can destroy anything he wants to at will. Also, I'm not entirely sure what you mean by 'based on internal biological clock'. If you were playing a woman, I'd guess menstrual cycle, but you're not.
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I meant his age. He needs to take away other peoples' life in order to keep himself alive and young.
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What's your final verdict? I see you're not as impressed as I hoped you would be.
 

Redryhno

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Island in the Sea of Time was a book trilogy around ten years or so(maybe it was twenty, I forget what year it is alot) ago where the island of Nantucket was sent back to like 3200 B.C. and they had to figure out how to live with the people of the time, they end up with changing their universe, and now the same guy just came out with the last book in the same world, except it's from the perspective of the people that weren't on Nantucket, technology stopped working, pretty much anything invented in the last five centuries ceased to work, this just reminded me of it.

Anyways:
I decided to go with something a bit different because of a few personal reasons(I don't really follow baseball history for one, or baseball really beyond watching a game every now and then, I prefer to play than to watch.).

The reason I was asking about the switch sides thing was simply if we had the option to switch sides, not if we could destroy the city. Propaganda has a way of blinding people is the angle I was looking for. Sorry if I wrote it wrong

Name:Jerry 'Jokerboy' Welks
Gender:Male
Age:29

Powers: Sound manipulation and air manipulation, with some effort he can force people to laugh indefinately, though he can only target a single person with this and only up to around three times a day as it's physically draining to laugh that hard. He can warp noise to create higher or lower pitches,or create different noises. change the wind direction to better carry the noise. He can scream and stun everyone within a few dozen meters in a cone-like shape, possibly killing some from the vibrations in the air rupturing blood vessels if he concentrates enough.

Equipment:buzzer ring, prank pen that sprays ink on the person using it, gum that dyes your teeth green, basic prank materials, a tesla megaphone he uses to amplify his power, and a boatman's whistle

Appearance: Jerry is always wearing a tweed suit, with a matching cape he uses for dramatic flair. He wears a cap, camel hair here,
I can't remember the exact name of the hat but if you google newsboys cap it should pop up.
5'6", 120 lbs., brown hair, brown eyes.

Character background: Jerry was always a funny guy, even back when he was a kid growing up on a farm in Georgia, during breaks he'd get up on a crate and perform for his large family(3 brothers, 2 sisters, dad,mom,uncle, aunt, and 4 cousins), he'd do skits, act out parodies of plays he'd heard of, make fun of apple trees, pretending to talk behind their backs, and then suddenly acting strange as soon as it got less funny for his audience, that kind of thing, enough so that he began making pennies and occasionally nickels from neighbors that came to watch him on the once a month show he put on for the small county he lived in. At 16, his family fell into debt and borrowed from the bank, which they couldn't pay back, and they were evicted, they moved to a city nearby, and Jerry began work at a nightclub as a busboy, working for any food that could be had. He caught the notice of the owner soon enough as he kept the kitchen staff in stitches long after break and figured he could make a bit of money off him. Soon enough, word got out that the boy was a riot, and customers at the club wanted more than just a Saturday night show, so he was moved up to a show a night, and his act got more complex as time went on. An agent passing through saw his act and signed him on immediately and soon enough he was being pulled along on fair tours for a few years, until he was 19, when he caught the eye of a prestigious talent agent in the Big Apple and was dragged off to NYC, the greatest city in the world. He continued sending money back to his family in Georgia and was a rising star in the comedy world. Big Band bands opened for him, he made fun of movies, newreels, even newspapers, anything to get a laugh out of his audience.

When Tesla's machine started up, he was in the middle of a comedy act, and the microphone he was holding onto at the time (he'd been up on stage for three hours, hot lights, no stool, you get the picture) merged with him is the best he can explain it as, since he was in the middle of a one-liner, one moment he was simply saying it, the next he was again simply saying it, but a thousand times louder, he deafened his audience and lost his job, his new powers he learned to control over time and the CDF recruited him because of his entertainment abilities and he was out of a job. His younger brother John, was visiting at the time, seeing the sights of New York during a merger with another feed company and is still staying with him in his penthouse suite overlooking Central Park, which he bought early on in his career in New York.Hopefully it's still paid up after the shift.
 

TheIronRuler

New member
Mar 18, 2011
4,283
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Ok, this is another attemopt.
Here we go!
Name: Abraham "Abe" Solomon

Age: 26

Gender: Male

Powers: Enhanced Speed and Endurance, a mild form of Regeneration. Cannon Hands ? Due to the tremendous speed of his strikes, he can sometimes surpass the speed of sound and create a sonic boom. He can strike very quickly and harshly, but he is vulnerable when he goes on the defensive.

Equipment: He wears a golden necklace with a star of David at the end of it. His hands area almost always wrapped with red boxing tape, an invention Tesla had managed to scrap together to counter the devastating effects of Abes' sonic boom.

Appearance: Abe is 5'3, small and light, skinny and pale. He's bald with no other facial hair. He wears a fedora hat, a tailored suit and a tie along with custom made trousers. His leather shoes stand out in his overall appearance, but they make up for being useful when he needs to deal with rude gentlemen in the street.

Character Background: Abraham was born to a religious family in Brooklyn, New York. His parents emigrated from Germany and thought they could lead their lives in America without fearing persecution.

When he was seven he went to a religious school where he would be taught about Judaism. When he grew older, around the age of ten, the local children began to harass him for walking in strange clothes. It lasted for the next seven months and ended in a climax, where he was stripped of his clothes, beaten and left outside tied to a pole in the winter.

When he was no longer ill his parents enlisted him in a secular school where the same children that beat him studied. He went on and trained in boxing to defend himself and when he was fourteen he managed to fend off any that wanted to fight him. He would help his father in his shop and train in the local boxing club till it happened.

Local thugs came to collect the debt his father didn't owe them. He fought back. Needless to say, he suffered for it. When he was in the hospital, Abe tended the shop. The next time the thugs came into the shop and asked for a debt he didn't owe them, they were the ones that suffered. He, alongside other Jewish shop owners started their own coalition to protect their property from thugs and gangsters.

When Abe grew older, he wanted to study in the university and become a lawyer. He would protect people like he did in his neighborhood. He was refused. Since he was the head of the Jewish coalition he did not manage to complete his studies in his school. Pursuing what he thought was denied from him, he joined a Jewish gang that controlled most of Brooklyn and the lower east side.

He became a high ranking soldier, looking out for a crew of six of his friends and going on missions to protect the business of his new Congregation. After the event he continued to protect his community alongside his family and friends but found it more difficult as anti-seminital sentiments grew in the local populace. He agreed to enter negotiations with the mayor for the protection of the citys' Jewish community and in the process became an enforcer and a representative of the community in the city management.