A D&D question

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Mariena

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Sep 25, 2008
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I never really understood the tabletop D&D... Now, Planescape Torment/Baldur's Gate/Neverwinter Nights etc. has it all graphically laid out for you and the story is already there. How do Dungeon Masters do it, though? Put people in their own "world" .. "You move to the town, but.. uh.. lemme think.. on your way there you are attacked by.. uh.. zombies! And a ghoul! You must defend yourselves." .. And then proceed to roll the dice?

I really don't know. I guess you must have a lot of imagination for it. o_O
 

742

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Sep 8, 2008
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mixing 2 and 3 is a BAD idea. you get 5. 5 hasnt been tested yet, like, at all.

ok that was an appeal to your inner pseudointellectual moron to stall you. seriously though, 3.5 has all the stuff you need, its all laid out well, less than 3.0 (but still a fair amount of) digging around in different sourcebooks for stuff and for the love of god dont try to mix second edition in. it doesnt mesh anywhere NEAR as well theyre totally different, and all the IDEAS in second are still somewhere in 3.5, just not nessicarily default. and light armor isnt totally useless anymore! also, remember, your the DM. reccomended means just that; its a reccomendation, just remember to change other aspects of the game accordingly.