The first time I cursed at the game was after I first started playing. I killed some zombies near the Burg bridge entrance and decided to backtrack to the bonfire. I walked to where the path was, only to discover that the path was narrower than expected and the camera was at too low an angle, and fell to my death. That was when I learned I had to swivel the camera whenever I crossed a corner (and finally learned how three hours after that, because even with a 360 controller the PC controls are ass).Nomanslander said:Have you played the game? You'll be surprised to find out how often it happens, the ledges you stand on can get really really narrow. Also, the game has you frequently fighting enemies while avoiding death falls all around. And in one level it does it in almost complete darkness where you can't see 2 feet in front of you.FargoDog said:You have a very low opinion of certain gamers if you think they can't work out how not to walk off a fucking cliff.
Well there you go, stop the enemies from buying Trinity Force and there you have your easy mode.Maxtro said:Darks Souls isn't hard because you can walk off cliff. It's hard because enemies deal tons of damage.
Going from no difficulty settings to being able to set it to easy mode is still a large change for the overall game. Like you said, it would be a game with more options. Options that weren't intended. It's like a mod for skyrim that gives you weapons that do 2x more damage than standard weapons and have 100 magic damage on it. It makes things easier than intended. So it doesn't make the game better, but worse. All it does is making the game appeal to people that don't want a real challenge.Akratus said:op·tion·al [op-shuh-nl]
adjective
1.
left to one's choice; not required or mandatory: Formal dress is optional.
2.
leaving something to choice.
That's right, it'd be a game with more options, a better one.
But can't you let other players decide by themself if they want to expirience the intended way or the easy way? You've no right to dictate how other players should play their game.sanquin said:All I can say about the easy mode argument over dark souls is, it shouldn't be implemented because it's not part of the style of the game. Same with Dragon's Dogma. Not having difficulty settings was part of what made the game what it was. Adding easy mode to such games detracts from the original concept. A game isn't just about the gameplay, story and graphics. A game is about every aspect of it, including the difficulty settings if any. If you change any one thing too drastically, it just isn't the same game any more.
But it does affect the experience. Even if subconsciously. Don't get me wrong, I'm not screaming 'The company shouldn't add this easy mode to the game!' They can add it if they want. It's their game. I'm saying 'I'm against it.' Heck, I'm one of those people that didn't play/buy the game (apart from an hour or so at a friend's) because the difficulty wasn't for me. But that doesn't mean I want it changed to suit my needs.Adeptus Aspartem said:But can't you let other players decide by themself if they want to expirience the intended way or the easy way? You've no right to dictate how other players should play their game.
And specially as long as the easy mode does not interfere with the normal mode of the other players.
Let them play what they want and you can play what you want.
This intolerance, shown in such a simple secondary activity as gaming, is the reason for alot of problems we have in our world.
If we can't even get it done right in our hobbies, where nobody gets hurt, we'll never fix the bigger problems.
Seriously, i can't understand this stubborness towards the easy mode.
There's a simple check list: [ ] Does the change interfere with my gaming expirience.
If there's no check in the box: STOP GIVING A FLYING FUCK ABOUT IT.
This all comes down to perspective. To many people (80 year old gaming friend for example) are unable to even get to said areas due to the monsters speed and damage. If they did something as small as add an extra 50% to all armor values for easy mode, they would be able to compete on at least some levels. Same thing with the multiplayer issue, many of the gamers crying for an easy mode don't have any interest in the competitive PVP environment. So, what these players are asking for is an easier game with less features. I honestly don't see the problem with that. I understand that certain people think it would ruin the game for these people, but I disagree. I happen to think that the game is a beautiful example of level design, and I've asked everyone on my team for my upcoming kickstarter play through the game a few times to get an idea of what I mean when I say level flow. I also think that From did a great job with the Lore. The lore is varied and interesting, as well as difficult to find and follow if you miss certain parts. This only adds to the replayability though. The options and styles are great. The way they varied the attacks of different weapons is also astounding. Everything about this game screams well designed... except for accessibility.Azahul said:Guys, I've played Dark Souls and finished it and I don't consider myself a particularly hardcore gamer. Honestly, I don't even think Dark Souls is that hard, it's a game that if you master your timing you can basically go through it at level 1 and beat every boss (eventually). Hell, to make an "easy mode", I wouldn't just reduce the amount of damage enemies do, I'd say you'd have to slow down their attack speeds and give the players more time to dodge or block. I don't really care about the prospect of an Easy Mode, but I'd say that anyone that hasn't played the game because they hear it's uber difficult should definitely try it to see what the fuss is about before they ask for one. Because the game's difficulty is not in the individual enemies or the amount of damage they do. The difficulty of the game comes from many, many factors, and the fact is that the majority of basic enemies you'll encounter between Bonfires aren't difficult to beat by any game's standards.
However, the OP's point is perfectly valid. Yes, it's easy to scoff at his examples, because the cliffs he points out will only claim your lives a few times if you're unlucky. But there are areas in the game where the difficulty is the environment. The Crystal Caves leaps to mind. You can get through to the boss fighting a bare handful of enemies (and of the foes you do fight, many don't even respawn), but I still died more times than I care to remember because of the invisible walkways. The Tomb of the Giants is sort of the same unless you picked up something that can light your way (by that point I'd nabbed one of those glowing larvae helmets and had zero problems with visibility), and there are a lot of regions like that. New Londo, for example, is full of ghosts that can only be hit when you're Cursed, can come out of the walls and ground and roof and hit you from any direction, and do all of this in areas where you're frequently on a narrow edge and easy to knock over. In Anor Londo, the bit where you charge the knight archers will kill you time and again without you ever taking a single spot of damage, because they can just knock you off the ledge. Sen's Fortress does the same with many of its traps. The list goes on.
The thing I think the OP is getting at is that an "Easy mode" for Dark Souls would require an enormous overhaul of every design aspect of the game. Otherwise, the easy mode turns the game into a very harsh environment populated by gimped monsters. And for a game that, frankly, if I beat most people interested in the title should be able to beat without much trouble, that doesn't sound too attractive.