I'm sorry I'm still confused as to the tactical choice thing. I tend to choose my difficulty by picking the hardest difficulty I think I will be able to complete. This doesn't always mean the absolute hardest difficulty on every game I play, but the difficulty that will enable me to use my brain and my reflexes to their fullest extent. So that I can enjoy a minor sense of accomplishment. Putting in an easy mode to me, wouldn't effect me (a hard mode might, as I think i can safely move forward onto one), so I don't see the personal issue with it. I know I can complete the difficulty as it stands, I won't move down a notch. If I pick up a game and decide its too easy I will start over again on a harder difficulty, that is just how I am. I like to make sure I have pushed myself to my personal limit in a game. I will eventually either beat the game or hit a brick wall I can't pass. If I can't pass it I will put the game away and try again when my skills advance. Or I might look something up to help me, if I am desperate. I guess we just have two completely different ways of choosing our modes.infinity_turtles said:snip, how much of this topic have we eaten now?
Yeah, I think I may have been too vague, I know that it isn't all of the people against an easy mode that are hypocrites. I just get irritated at the few who are. So, nothing against you or any of your ilk (the anti-easy mode advocates), just the hypocrites among you, and the ones among my side as well.
No worries, I have that issue myself. If I don't notice something or I don't pay enough attention to it, I tend to forget it all together.
Anyway, I like you. You have engaged in intelligent discourse and tried to influence me without reverting to accusations or name calling so I'm going to add you. The who reason for these threads is to figure out the why and how of things, not so much the IF. I know that many people here defend or attack based on a perceived chance or weakness, but it just isn't there. This is merely a glimpse into the reasoning behind the concepts.