Name: Grimmfang (or Grimm for short)
Race: Ork
Age: Unknown (Has lost track)
Gender: Asexual
Career/Affiliation: Freeboota Kommando
Skills:
Trained in the ways of brutal cunning, like that of the Ork God Mork, Grimmfang is rather competent (by Ork standards) in the art of infiltration and sabotage, causing damage and crippling the enemy ahead of the war-band; allowing the other Boys a fighting a chance to reaching the enemy lines unscathed, or at the very least, with a lot less bolter holes in them. He's even up for bit of assassination now and again, after all, taking out a high ranking humie before a fight can certainly cause a drop in morale. Outside of combat his infiltration skills are useful in scouting and helping to gather intelligence for the Warboss's plans.
As with many other Kommandos and those who follow Mork, Grimmfang is smarter than an average Ork, so he is able to put a bit more thought into his fighting plan; and he is somehow able to understand/speak the humie language of Low Gothic to a certain extent, a useful skill if he gets lost inside of a large base; although his capacity to actually write it is not as impressive, only managing a few basic phrases.
Appearance:
Grimmfang by and large looks like your standard Ork, green-skinned, physically imposing whilst still allowing for agile movement, stands at around 6'6'' when not hunched, and just over 6'1'' when he is. His face is covered in black camouflage paint in stripes to help make up what the camo-cloak doesn't cover. A dark red bandana covers his forehead, which is where you'll normally find his Scanna Gahgals when not in use, resting on his forehead. Two small gold coloured earrings adorn his right ear. Eye colour is a pale yellow. Underneath it all, are scars going across his body, primarily on the chest and arms. The Jolly Ork symbol is emblazoned on his right shoulder.
Notable Equipment:
- Assashun's Knives
- Shoota
- Smokey Stikkbombs
- Stunbombs
- Scanna Gahgals (Goggles with a Auspex built into them. Looted from Imperial Guard.)
- Camo-Cloak (A hooded cloak coated with a substance called Cameoline which allows the material to shift colour and absorb light, letting the wearer blend in with the background. Looted from the Imperial Guard.)
Augmetics: None
Bio:
Grimmfang has been about for an untold number of years, often drifting about the known galaxy, offering his services as a mercenary to various Ork clans and the occasional Humie lord who weren't too particular about how the job was carried out . No one is quite sure of which clan he originally came from, though some Orks suspect it was the Blood Axes due to his rather un-Orky nature as a Kommando and his use of tactics.
At some point in his life Grimmfang came across a passing Freebooters Krooza in the Caldera System and decided to throw in his lot with them; as something within him was saying that this was the right thing to do, and sure enough it was. The nature of this particular Krooza was that of being mercenaries for various Humies who needed a quick and "expendable" army, something that could be quietly covered up (ironic given the Orky nature for loud noises). His abilities as a Kommando have been put to effective use, often as leverage (i.e. threats) where negotiations are concerned.
Recently, the Kaptin has caught wind of a Humie Krooza that is planning to go to the edge of space, and has sent Grimm to go and investigate what they're up to, and if the Krooza is worth taking for their own purposes. Luckily he has somehow managed to sneak aboard.
Race: Ork
Age: Unknown (Has lost track)
Gender: Asexual
Career/Affiliation: Freeboota Kommando
Skills:
Trained in the ways of brutal cunning, like that of the Ork God Mork, Grimmfang is rather competent (by Ork standards) in the art of infiltration and sabotage, causing damage and crippling the enemy ahead of the war-band; allowing the other Boys a fighting a chance to reaching the enemy lines unscathed, or at the very least, with a lot less bolter holes in them. He's even up for bit of assassination now and again, after all, taking out a high ranking humie before a fight can certainly cause a drop in morale. Outside of combat his infiltration skills are useful in scouting and helping to gather intelligence for the Warboss's plans.
As with many other Kommandos and those who follow Mork, Grimmfang is smarter than an average Ork, so he is able to put a bit more thought into his fighting plan; and he is somehow able to understand/speak the humie language of Low Gothic to a certain extent, a useful skill if he gets lost inside of a large base; although his capacity to actually write it is not as impressive, only managing a few basic phrases.
Appearance:
Grimmfang by and large looks like your standard Ork, green-skinned, physically imposing whilst still allowing for agile movement, stands at around 6'6'' when not hunched, and just over 6'1'' when he is. His face is covered in black camouflage paint in stripes to help make up what the camo-cloak doesn't cover. A dark red bandana covers his forehead, which is where you'll normally find his Scanna Gahgals when not in use, resting on his forehead. Two small gold coloured earrings adorn his right ear. Eye colour is a pale yellow. Underneath it all, are scars going across his body, primarily on the chest and arms. The Jolly Ork symbol is emblazoned on his right shoulder.
Notable Equipment:
- Assashun's Knives
- Shoota
- Smokey Stikkbombs
- Stunbombs
- Scanna Gahgals (Goggles with a Auspex built into them. Looted from Imperial Guard.)
- Camo-Cloak (A hooded cloak coated with a substance called Cameoline which allows the material to shift colour and absorb light, letting the wearer blend in with the background. Looted from the Imperial Guard.)
Augmetics: None
Bio:
Grimmfang has been about for an untold number of years, often drifting about the known galaxy, offering his services as a mercenary to various Ork clans and the occasional Humie lord who weren't too particular about how the job was carried out . No one is quite sure of which clan he originally came from, though some Orks suspect it was the Blood Axes due to his rather un-Orky nature as a Kommando and his use of tactics.
At some point in his life Grimmfang came across a passing Freebooters Krooza in the Caldera System and decided to throw in his lot with them; as something within him was saying that this was the right thing to do, and sure enough it was. The nature of this particular Krooza was that of being mercenaries for various Humies who needed a quick and "expendable" army, something that could be quietly covered up (ironic given the Orky nature for loud noises). His abilities as a Kommando have been put to effective use, often as leverage (i.e. threats) where negotiations are concerned.
Recently, the Kaptin has caught wind of a Humie Krooza that is planning to go to the edge of space, and has sent Grimm to go and investigate what they're up to, and if the Krooza is worth taking for their own purposes. Luckily he has somehow managed to sneak aboard.