I have no problem with Real(ism) however the thing is that when being realistic you still need to balance it with the abillity to enjoy the game.
I think GTA IV gets a lot of the flak it does because it so transparently bought it's review scores. It was a big deal how much money Microsoft was tossing them for exclusive content, and just think about how many reviewers that wound up buying through advertisement space in their magazines and such.
When a game gets an unquestioned 10 from that many sources it's flaws and sloppy elements are brought to the forefront. For example one of the key "innovations" of GTA IV was the way how you had Niko's contacts actually contact him. The need to constantly interrupt your exploration of the city and doing missions to cart your fat cousin off to dinner or
whatever really broke up the flow of the game and was more of a harassment if anything.
What's more, let's look at Niko. Okay he's an interesting and compelling character, blah blah blah, but consider that one of the big selling points of the competition is to create your own guy. I think a lot of people (like me) were far more impressed with Saint's Row 2 for this reason as much as anything else.
All comments about the details and such in GTA IV also become debatable, the more "realistic" enviroment also meant that the game had to track less elements at one time. For example in Saint's Row 2 the enviroments were NOT as good, BUT at the same time you could have both a gang AND the police in pursuit of you at once, and then drive them through friendly territory and have your own gang bangers act in your defense. It does this without any real loading or slowdown. In comparison GTA IV had more detailed enviroments but less potentially going on to track.
Both are great games, don't get me wrong, but I do not consider any of the "Sandbox Crime Games" to be '10' material at the moment. GTA 4's reviews sort of showcased problems with the review "industry" I believe.
Now yeah, there are fanboys on both sides of the fence, but when you get down to the meat and potatos of the arguement, both SR 2 and GTA 4 between them had the right stuff to make a 10 game. Put SR 2's customization into GTA 4, come up with a compromise between the two driving systems, omit the stupidity of people calling you every 10 minutes, and add in all the details like GTA 4's Internet and TV programs and such. Kill GTA 4's minigames and replace them with the stuff from SR 2, sandwich together the radio stations (doubling the material), and then (hopefully) make the game actuall "M" rated instead of a "T" rated game with an "M" label, ignoring all of the ESRB and govermental pressure. Gogo more sex and flashier violence. All of this and you'd have a '10'. Right now I'd personally give SR 2 a 9 and GTA 4 an 8. SR 2 getting the extra point because of the customization.
>>>----Therumancer--->
>>>----Therumancer--->
I think GTA IV gets a lot of the flak it does because it so transparently bought it's review scores. It was a big deal how much money Microsoft was tossing them for exclusive content, and just think about how many reviewers that wound up buying through advertisement space in their magazines and such.
When a game gets an unquestioned 10 from that many sources it's flaws and sloppy elements are brought to the forefront. For example one of the key "innovations" of GTA IV was the way how you had Niko's contacts actually contact him. The need to constantly interrupt your exploration of the city and doing missions to cart your fat cousin off to dinner or
whatever really broke up the flow of the game and was more of a harassment if anything.
What's more, let's look at Niko. Okay he's an interesting and compelling character, blah blah blah, but consider that one of the big selling points of the competition is to create your own guy. I think a lot of people (like me) were far more impressed with Saint's Row 2 for this reason as much as anything else.
All comments about the details and such in GTA IV also become debatable, the more "realistic" enviroment also meant that the game had to track less elements at one time. For example in Saint's Row 2 the enviroments were NOT as good, BUT at the same time you could have both a gang AND the police in pursuit of you at once, and then drive them through friendly territory and have your own gang bangers act in your defense. It does this without any real loading or slowdown. In comparison GTA IV had more detailed enviroments but less potentially going on to track.
Both are great games, don't get me wrong, but I do not consider any of the "Sandbox Crime Games" to be '10' material at the moment. GTA 4's reviews sort of showcased problems with the review "industry" I believe.
Now yeah, there are fanboys on both sides of the fence, but when you get down to the meat and potatos of the arguement, both SR 2 and GTA 4 between them had the right stuff to make a 10 game. Put SR 2's customization into GTA 4, come up with a compromise between the two driving systems, omit the stupidity of people calling you every 10 minutes, and add in all the details like GTA 4's Internet and TV programs and such. Kill GTA 4's minigames and replace them with the stuff from SR 2, sandwich together the radio stations (doubling the material), and then (hopefully) make the game actuall "M" rated instead of a "T" rated game with an "M" label, ignoring all of the ESRB and govermental pressure. Gogo more sex and flashier violence. All of this and you'd have a '10'. Right now I'd personally give SR 2 a 9 and GTA 4 an 8. SR 2 getting the extra point because of the customization.
>>>----Therumancer--->
>>>----Therumancer--->