A Defense Of GTA4

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ElephantGuts

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I don't see how I didn't see this thread earlier, since I was just thinking of creating a similar thread. First of all let me say that I'm a big GTA4 fan and I agree with everything the OP said. I think that GTA4's biggest achievement is the city; how detailed and realistic it is, how alive it feels, how beautiful it is. Just driving or flying around Liberty City is as fun as any of Saints Row 2's missions. I also love the realism in the game's physics and vehicle handling. I happen to be someone who loves realism in games, but you don't need to be a realism fanatic to appreciate the individual and realistic feelings and behaviors of the various vehicles in the game.

The story is GTA4's second biggest accomplishment. It's extremely compelling, interesting, and well-written and represented, up there with the best movies or books. I think they could have made Niko a bit more interesting, but he's still a great character along with the rest of the characters, and I found myself thinking deeply about and caring for all of them.

But if this is true, then are so many people dissapointed in it, and prefer Saints Row 2? Because of GTA4's one fault as a videogame: it isn't particularly fun on its own. Sure, gamers like me who can spend hours exploring the world and admiring its beauty will find it one of the funnest games around. But probably more people are just in it for the fun; they want to get into crazy, exciting missions and kill tons of enemies. But GTA4 does not provide this.

For an explanation, I would like to paraphrase one of the Housers (makers of GTA, I forget which one though) when he said that he was making the game that he wanted to make, not the game the gamers want to play. Rockstar could have thrown in missions that have massive exciting gun fights and chases, but they didn't want that. They wanted a beautiful, realistic, detailed world with an inspiring, interesting, well-made story. And this is exactly where they succeeded. It's simply not realistic for a gangster to find himself mowing down hundreds of random henchmen, like most of SR2's missions. Some people don't appreciate this, but I do.

Conclusion: Many people don't like GTA4 not because it's a bad game, but because of what it is. They don't find it particularly fun because Rockstar didn't try to make it particularly fun. They focused on making a great game world with a great story to play through, and the fun would come from that for those who could find it.

So maybe you can blame Rockstar for not making a game for everyone, but I'm not. Rockstar completely succeeded in everything they tried to do, and GTA4 deserves to be remembered as a great game. But if some people would rather the crazy, wild, exciting experience of Saints Row 2, then so be it. I don't prefer that, but you don't see me calling SR2 bad.

Thanks for making this thread for me to post that in, so I don't have to make my own thread for it.
 

DragunovHUN

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Personally i loved GTA IV, and every single character in it EXCEPT for Niko. I'm also a huge fan of previous GTAs and Saints Row.

If you don't like one or more of the games mentioned above, it's only your fault - because you are not judging the game according to what it is.
 

dantom1

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i liked GTA4 but it isn't in my all time favourite list of games and i got bored of it pretty quickly. I'm not gonna say its a bad game because it isn't but it just wasn't as fun for me as Saints Row 2 was for example. I also did not like the driving, i mean i know that you say when you got used to it it was actually more fun but i couldn't get used to it and realism in driving is mainly why i hate racing games.
 

Biek

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Spyalt said:
What I said was my opinion and that cannot be wrong so shut the hell up.
I bet you pull that card from your sleeve at every arguement. Just because everyone run their mouths behind the anonymity of the internet doesnt mean you wont be called out on it.
 

maffro

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Avida said:
maffro said:
Avida said:
maffro said:
escaping the smarter police
The police were definately smarter but once you figued out driving fast in any direction would always lose them, and that you were never that far away from a long, straight stretch of road they stopped being fun for me. I miss the idiot cops from the last game who you could just play around with after a while, making them swerve and crash over and over again ^_^
I think I moment that really shot the game up in my estimation was when I realised the police ACTUALLY look for you. A few times escaping a high rating I've discovered it was more effective to find an alley and hug a wall. That upcoming cop car that was about to intercept you will drive right by, and if you find some scaffolding the helicopter right over your head will lose interest and fly away.

Sure, a lot of it is mindless driving on the straights, but there is that added element of tactics for those who want it. Escaping a 5 star rating by jumping through gardens is incredibly satisfying.
I've gotta admit that escaping on foot was great fun but hiding never seemed to work for me, i'd be spotted by all the time because they'd spaw at the end of the alley way or sometimes for no valid reason at all ¬_¬
A nice touch was that normal police on patrol might not notice you if you changed your car and drove safely. I didn't test it enough to see if there was a consistent system for it, but pulling into a new street, slowing down and casually driving past 3 policemen felt suave on a 3 star rating :7)

But yeah, random spawns got a bit annoying sometimes, but I forgave them.
 

Iwamori

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GTA 4 is flawed in so many ways, including how the sucked a lot of the fun out of a lot of it. If they had only labeled it a "Real World Simulation Crime Sandbox" and created a new genre I would give it two thumbs way up.
 

ElephantGuts

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Iwamori said:
GTA 4 is flawed in so many ways, including how the sucked a lot of the fun out of a lot of it. If they had only labeled it a "Real World Simulation Crime Sandbox" and created a new genre I would give it two thumbs way up.
So you're saying you need them to tell you what the game is in order for you to think it's good? Can't you just identify that yourself?
 

Iwamori

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ElephantGuts said:
Iwamori said:
GTA 4 is flawed in so many ways, including how the sucked a lot of the fun out of a lot of it. If they had only labeled it a "Real World Simulation Crime Sandbox" and created a new genre I would give it two thumbs way up.
So you're saying you need them to tell you what the game is in order for you to think it's good? Can't you just identify that yourself?
No, I'm saying if they had decided to make an actual new genre that was focused on being as realistic as possible simulation and legitimatly marketed it as such (preferably with a different name) I would think of it more fondly. When I have other (better) games to compare it to though it falls flat.
 

jebussaves88

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GTA IV is one of those games which suffers the back lash. Whether it be for it being a sequel, or for trying something different, for being a move to more realism, or for Niko. Personally, I thought it looked good, payed good for 40 hours or so, and Niko was definatly one of the better characters I've ever used. Whether it deserved IGN's perfect 10 is debatable, but it mops the floor with Saints Row 2 and Crackdown in terms of depth.
 

ElephantGuts

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Iwamori said:
ElephantGuts said:
Iwamori said:
GTA 4 is flawed in so many ways, including how the sucked a lot of the fun out of a lot of it. If they had only labeled it a "Real World Simulation Crime Sandbox" and created a new genre I would give it two thumbs way up.
So you're saying you need them to tell you what the game is in order for you to think it's good? Can't you just identify that yourself?
No, I'm saying if they had decided to make an actual new genre that was focused on being as realistic as possible simulation and legitimatly marketed it as such (preferably with a different name) I would think of it more fondly. When I have other (better) games to compare it to though it falls flat.
I disagree, I don't think that Rockstar needed to alert everyone to what kind of game they were making. They should be able to just make whatever game they want, put it out there, and have people judge it based on what it is, not on comparing it to other games.

That's not really fair to deny games the possibility of being good just if they don't do what every other game in their class is expected to do.
 

Ajna

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Mar 19, 2009
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quack35 said:
I personally don't think it's fair to say SR2 is better than GTA4.

They ripped off almost every aspect of GTA4, did almost nothing original (except some different diversion) and just made everything "wackier".

And people complain about the lack of originality in games...
True, it's similar. But that's like saying that every FPS is ripping off of Halo.

Just because GTA IV is the biggest game that's a crime-based sandbox, it's not the only one. And who would think that two different crime-based games would have, say, drug based missions?

The story is different, the gameplay is different. It's the same genre, a different direction. One went with realism, the other went with fun. I went the way of fun.
 

quack35

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Ajna said:
quack35 said:
I personally don't think it's fair to say SR2 is better than GTA4.

They ripped off almost every aspect of GTA4, did almost nothing original (except some different diversion) and just made everything "wackier".

And people complain about the lack of originality in games...
True, it's similar. But that's like saying that every FPS is ripping off of Halo.

Just because GTA IV is the biggest game that's a crime-based sandbox, it's not the only one. And who would think that two different crime-based games would have, say, drug based missions?

The story is different, the gameplay is different. It's the same genre, a different direction. One went with realism, the other went with fun. I went the way of fun.
Yeah, I guess it just comes down to what your idea of fun is.
 

balimuzz

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GTA is worse than SR2, but I'm glad that someone is defending GTA, particularly on the Escapist. Generally, you see people madly parroting Yahtzee's every beck and call, as if he were some sort of patron deity to them all, but I'm glad to see that someone is taking the initiative to state their opinion. I liked both games, but I think SR2 is better for the same reason that Yahtzee does. GTA is by far the more technologically advanced game, but it took most of the stuff that I loved San Andreas for out. Still, kudos to you for standing up to the big bad Escapist community, and I hope to see more people do it more.
 

Deschamps

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Personally, I disliked all the characters. I think most good stories rely on having at least one character that the audience likes or can sympathize with.
 

Julius M

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quack35 said:
I personally don't think it's fair to say SR2 is better than GTA4.

They ripped off almost every aspect of GTA4, did almost nothing original (except some different diversion) and just made everything "wackier".

And people complain about the lack of originality in games...
I wouldn't say either one of them is better than the other. They're both good and both have a different approach to the genre and I think that is what caused the split and the backlash against GTA4. Before Saints Row came out there was only one good game in the genre and that was GTA, and both the people in it for the fun of doing wacky shit and the people in it for the subtle fun enjoyed it.

But with Saints Row 2 compared to GTA4 the groups are divided because the games have taken the direction that one group likes. I love Saints Row 2 far more because I love just having fun. I never really bothered to complete the previous GTAs because I didn't give a shit about the story and just wanted to do hilarious things.

This defense of GTA4 is really just pointless, because the reason that people don't like it is because they changed the fun.
 

Insallah

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Strafe Mcgee said:
Story
This is something that GTA4 really doesn't get enough credit for. Niko is easily one of the most compelling protagonists in gaming simply due to his realism as a character. He is sympathetic, genuinely nice to those he cares about and regrets many of his actions throughout the game. How many other games can you talk about which have a character that actually goes through a development curve throughout the progress of the game? Beyond Good and Evil is one of the few that I can currently think of, though I'm sure that you guys will be able to conjure up some more.
This is very true, just seeing the few first cutscenes ingame for the firt time immediately convinced me of the story's quality. People don't seem to appreciate the fact enough in my honest opinion. That's my 2 cents.
 

Ago Iterum

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I still like it more than Saints Row...

Does anyone know if Lost and Damned will come out for PC, since it's Microsoft who have the licence?
 

Zenn3k

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My biggest gripe on the driving wasn't the physics, its was the camera.

Nothing like running from the cops and making a quick left only to slam into 3 cars head-on that you couldn't see until they were already in your face. Using the stick to move the camera just meant that something would end up smacking into you from the OTHER side instead.