A desperately needed RPG feature...

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PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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This is a feature that pretty much every Bioware or Obsidian game needs. After your first Playthrough you should get a Newgame Plus style option, it doesn't necessarily need to transfer your weapons, armor etc. but what it should do is this...

It should flag in some manner the choices you made in your last playthrough so you could deliberately make different ones this time, there should also be an option to turn said "flags" off to keep a more organic experience though.

Just something I thought of playing Mass Effect 2 today, it would be nice if I could know what I said last time so I could avoid saying it NEXT time... if I wanted to.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Maybe something as simple as, in plot-critical dialogue choices, highlighting the choice you made in the previous game in a separate color. Or even a little (x) next to the choice, letting you know how many times you've chosen it in the past so you have a sense of just what kind of gamer you are character-wise. I like it.

I also agree it's a feature that needs an off button because it could get annoying.
 

RatRace123

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Dec 1, 2009
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I don't see why it couldn't be featured. I like that idea, it'd be really useful if you decided to play after a long hiatus and you can't remember the choices you made last game, especially if you played as a grey area hero.
 

Omikron009

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May 22, 2009
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I'm able to, you know, actually remember the decisions I made before. But that's just me.
 

TheSeventhLoneWolf

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Mar 1, 2009
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Omikron009 said:
I'm able to, you know, actually remember the decisions I made before. But that's just me.
I can't. Then again, the only true RPG is have is like oblivion, or something. And I usually just go grey area so I can get all the best stuff.
 

Aardvark

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Sep 9, 2008
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Christ, are the kids these days so goddamn ADHD that they can't remember a gameful of branching choices? If you have that much of a problem remembering and really care enough to play through once for every little choice you can make in the game, use a pen and paper. Write it down.

Here's a feature that RPGs need. Specifically Dragon Age and Two Worlds, but there are others. A Refund button. The moment you can no longer force yourself to sit through the agonising bullshit they're presenting as entertainment, you hit the refund button. What it does is kill the game, setting your system to ignore the thing if you attempt to play it in the future and credit your account with the purchase value of the game. Then you simply use the postage-paid envelope that came with the game to return it to the publisher, with a little note telling them to stop peddling shit and calling it alcoholic daisies. Hell, every game should come with that feature.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Omikron009 said:
I'm able to, you know, actually remember the decisions I made before. But that's just me.
Even if it's the choices you made on your third playthrough four months ago?

While it's not really a necessary feature if you're going straight from a completed game to your New Game+, if you've left the game for a few months I highly doubt you can remember every choice you made.

It's a nice idea. As long as it comes with an Off button when I don't want to see them.
 

Axolotl

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Feb 17, 2008
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Amnestic said:
Omikron009 said:
I'm able to, you know, actually remember the decisions I made before. But that's just me.
Even if it's the choices you made on your third playthrough four months ago?

While it's not really a necessary feature if you're going straight from a completed game to your New Game+, if you've left the game for a few months I highly doubt you can remember every choice you made.

It's a nice idea. As long as it comes with an Off button when I don't want to see them.
If you can't remember you're previous choices then why does it matter if you make them again? Since you don't remember they'll seem like new choices.
Personally I generally remember my playthroughs even if they were a few years ago.

Anyway why would need this feature now? I could see its purpose in the 90's maybe but s there aren't many choices in modern games.
 

JEBWrench

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Apr 23, 2009
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Axolotl said:
If you can't remember you're previous choices then why does it matter if you make them again? Since you don't remember they'll seem like new choices.
Personally I generally remember my playthroughs even if they were a few years ago.

Anyway why would need this feature now? I could see its purpose in the 90's maybe but s there aren't many choices in modern games.
In games where the storyline is affected by choices, you may not remember what choice you made many moons ago, but you may want to see other storyline branches.
 

Apothecary Zaius

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Feb 4, 2009
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Personally, i have never had any issues remembering any important choices in a game.

Bioware tends to make a handful of pivotal, if simple, ones, and makes a good example. I can leave the game for Years and not need a tooltip to tell me if I've freed or enslaved the wookies.

IMO a feature that every game should have, and every rpg NEEDS is the ability to skip the prologue/tutorial on replays. You should not have to see the opening dungeon of Oblivion, or the play pen of Fallout 3 more than once.
And you should NEVER need to replay the tutorial in Borderlands. Absolutely Never.
 

JEBWrench

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Apr 23, 2009
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Apothecary Zaius said:
IMO a feature that every game should have, and every rpg NEEDS is the ability to skip the prologue/tutorial on replays. You should not have to see the opening dungeon of Oblivion, or the play pen of Fallout 3 more than once.
And you should NEVER need to replay the tutorial in Borderlands. Absolutely Never.
I'd like to be able to skip particularly irritating sections even after the tutorial, if I've already beaten the game before.
 
Sep 14, 2009
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well from what i saw, bioware games were already amazing and they are just getting better so i could care less if they are missing one little function, i play the games 10 times over as it is just to get the full enjoyment out of it, so it doesn't bother me much

it'd be nice, and it works with some games quite well, but i dont seem to care when its bioware
 

Poopie McGhee

Über Sparrow Kicker
Aug 26, 2009
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Apothecary Zaius said:
IMO a feature that every game should have, and every rpg NEEDS is the ability to skip the prologue/tutorial on replays. You should not have to see the opening dungeon of Oblivion, or the play pen of Fallout 3 more than once.
And you should NEVER need to replay the tutorial in Borderlands. Absolutely Never.
On Oblivion and Fallout 3, The easiest thing to do is make your first save right before you finalize your character, as it's right before you can negate anything you did in the tutorial, and change your stats and appearance...
 

azzamatazz

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Jan 18, 2010
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generally, i think a feature like that could be useful but only for the major plot changeing choices. but at the same time, you generally just stick with one of two paths, good or evil and most games plots(if they change at all theses days) will only travel down one of those 2 paths, and hell even i can remember if i played good or if i played evil in a game i played 3 months or more ago.
that said i do have troble remembering what i did yesterday half the time.