Hey Escapists,
I've been DMing D&D 2nd, 3rd and (recently) 4th Edition for a while, and I've grown accompanied to more experienced players that understand how to run the game and just work spontaneously. As a DM I'm very inclined to ad lib and work on my toes, and I like to work in sandbox-esque worlds where the players are very proactive. For the past 2 years, I've worked with this really active group for a while, and now that a lot of them have left, this new group that I've been playing are largely made up of newbies. I have a dilemma. My new group is very, very, VERY reactive. As a DM who's use to the style that I work in, this is a very big departure to my norm. Escapists, I need your help, how do I cater to a group of reactive players that really just respond with silence or one word answers? I know that they are all really eager to play, but it seems my instruction is a bit lost on them, how do I motivate them to come into their own as role-players?
I've been DMing D&D 2nd, 3rd and (recently) 4th Edition for a while, and I've grown accompanied to more experienced players that understand how to run the game and just work spontaneously. As a DM I'm very inclined to ad lib and work on my toes, and I like to work in sandbox-esque worlds where the players are very proactive. For the past 2 years, I've worked with this really active group for a while, and now that a lot of them have left, this new group that I've been playing are largely made up of newbies. I have a dilemma. My new group is very, very, VERY reactive. As a DM who's use to the style that I work in, this is a very big departure to my norm. Escapists, I need your help, how do I cater to a group of reactive players that really just respond with silence or one word answers? I know that they are all really eager to play, but it seems my instruction is a bit lost on them, how do I motivate them to come into their own as role-players?