A DM needs help with new players...

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vortalism

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Dec 15, 2011
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Hey Escapists,

I've been DMing D&D 2nd, 3rd and (recently) 4th Edition for a while, and I've grown accompanied to more experienced players that understand how to run the game and just work spontaneously. As a DM I'm very inclined to ad lib and work on my toes, and I like to work in sandbox-esque worlds where the players are very proactive. For the past 2 years, I've worked with this really active group for a while, and now that a lot of them have left, this new group that I've been playing are largely made up of newbies. I have a dilemma. My new group is very, very, VERY reactive. As a DM who's use to the style that I work in, this is a very big departure to my norm. Escapists, I need your help, how do I cater to a group of reactive players that really just respond with silence or one word answers? I know that they are all really eager to play, but it seems my instruction is a bit lost on them, how do I motivate them to come into their own as role-players?
 

Fappy

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Jan 4, 2010
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They may just be reactive because their still getting a feel for the game. Most players I know followed this pattern. For the time being you may want to change up your style a bit. Write up a cool, short campaign or use a module. Engage them as much as possible and encourage them to come up with their own solutions whenever possible. Eventually some of them will catch on.
 

vortalism

New member
Dec 15, 2011
33
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Thanks for the replies, I'm trying to formulate a short campaign with them at the helm in terms of design (something which I picked up from Gnome Stew), this should probably get them more invested, as they've actually had some input into how the world is. As for the suggestion about using a module... all I can say is that I don't really find them to my liking in terms of DMing (for 3.5e at least), but I'll certainly give some of the adventures a try for 1st and 4th edition.