Defensive gameplay is definitely my cup of tea. I reveled in the Town defense and Hill defense missions in the CoH campaign. Defending in an FPS is also great fun.
Unless you mean in Company of Heroes then no, just a fondness for letting things kill themselves. That and I currently have a temperature of 39.6cnikomas1 said:Let me guess, British army?Crudler said:*Several posts*.
Actually there was a squad of irish soldiers in WWI that said "Fuck that" and disobeyed the marching orders, ran for it, and cleared about 4 or 5 bunkers by themselves.Crudler said:A WW1 game does sound fun, though you are faced with how to break the stalemate (As we know sending countless waves over the top, walking mind did not really pay off).
That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Usually I greet the superweapon with the several I've already built.Crudler said:Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.crimson5pheonix said:Usually I greet the superweapon with the several I've already built.Crudler said:Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
The first secret of turtling covers that.hypothetical fact said:How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.crimson5pheonix said:Usually I greet the superweapon with the several I've already built.Crudler said:Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
I don't know what rubbish you are making up but the first rule of rts is to build and act faster than your opponent; the second is to have a larger resource flow than your opponent and the third is to know your opponent's plan before they know yours.crimson5pheonix said:The first secret of turtling covers that.hypothetical fact said:How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.crimson5pheonix said:Usually I greet the superweapon with the several I've already built.Crudler said:Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Supcom fails on the second. I want to say this right now, I gave up Supcom because of your second point. Now back to the matter at hand, if the wall is done right, a superweapon won't due jack.hypothetical fact said:I don't know what rubbish you are making up but the first rule of rts is to build and act faster than your opponent; the second is to have a larger resource flow than your opponent and the third is to know your opponent's plan before they know yours.crimson5pheonix said:The first secret of turtling covers that.hypothetical fact said:How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.crimson5pheonix said:Usually I greet the superweapon with the several I've already built.Crudler said:Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.crimson5pheonix said:That strategy has never once worked against me.hypothetical fact said:There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.