A fondness for defenses.

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Gotham Soul

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Defensive gameplay is definitely my cup of tea. I reveled in the Town defense and Hill defense missions in the CoH campaign. Defending in an FPS is also great fun.
 

wewontdie11

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That's one of the things I loved about Left 4 Dead, getting cornered in a small bathroom by yourself and having to defend against a horde of onrushing zombies with naught but your dual pistols.

I'm always the git that builds shit tonnes of walls in RTS games and just makes it awkward for everybody else.
 

implodingMan

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Although it can be a good enough tactic in some cases, I find that people who play defensively generally aren't very good at the game they are playing. You may have a fortress of doom in your starting corner, but I gold mine operations across the entire map, and my dozens of factories are pumping out catapult after catapult.
 

Crudler

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nikomas1 said:
Crudler said:
*Several posts*.
Let me guess, British army?
Unless you mean in Company of Heroes then no, just a fondness for letting things kill themselves. That and I currently have a temperature of 39.6c

Mad editing skills though.
 

Sion_Barzahd

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Crudler said:
A WW1 game does sound fun, though you are faced with how to break the stalemate (As we know sending countless waves over the top, walking mind did not really pay off).
Actually there was a squad of irish soldiers in WWI that said "Fuck that" and disobeyed the marching orders, ran for it, and cleared about 4 or 5 bunkers by themselves.
By about halfway through their charge they were being picked off indirectly by friendly shells.
I know that seems a bit off-topic, but its a true story that would be great in a FPS.
 

hypothetical fact

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There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
 

crimson5pheonix

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hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
 

Crudler

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crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
 

crimson5pheonix

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Crudler said:
crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Usually I greet the superweapon with the several I've already built.
 

Evilbunny

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eh, the best defense is a good offense for me. I like rushing the enemy before they have a chance to build up any sort of defense.
 

the monopoly guy

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I love ZPS, which, when human, is all defense.
On Team Fortress 2, I also like defending, but sometimes that get's a little boring.
I love the PL maps, because they're fun on both sides, whereas I really only like defense on Dustbowl and Gravelpit.
 

hypothetical fact

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crimson5pheonix said:
Crudler said:
crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Usually I greet the superweapon with the several I've already built.
How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.
 

crimson5pheonix

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hypothetical fact said:
crimson5pheonix said:
Crudler said:
crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Usually I greet the superweapon with the several I've already built.
How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.
The first secret of turtling covers that.
 

hypothetical fact

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crimson5pheonix said:
hypothetical fact said:
crimson5pheonix said:
Crudler said:
crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Usually I greet the superweapon with the several I've already built.
How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.
The first secret of turtling covers that.
I don't know what rubbish you are making up but the first rule of rts is to build and act faster than your opponent; the second is to have a larger resource flow than your opponent and the third is to know your opponent's plan before they know yours.
 

crimson5pheonix

It took 6 months to read my title.
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hypothetical fact said:
crimson5pheonix said:
hypothetical fact said:
crimson5pheonix said:
Crudler said:
crimson5pheonix said:
hypothetical fact said:
There's nothing like roast turtle in the morning, smells like victory.
I'm the guy that builds a swarm of tanks with one superweapon; when my superweapon is ready I tear a hole through the turtle shell and swarm critical structures.
That strategy has never once worked against me.
Have to agree there, though to be honest if I'm playing against someone who likes using super weapons, I generally set up a weak false defense in the front and have a much stronger main base somewhere off to the back.

Also World in Conflict is another good game for defenses I feel. Get a few anti-tank units into buildings, forest or hell even bill boards work quite well and you have an effective force. Got to say I adore the fire support options on that game, fond of the daisy cutter bomb myself.
Usually I greet the superweapon with the several I've already built.
How do you plan on building superweapons first when you are devoting your resources to defences while your opponent has free roam of any resource gathering sites on the map.
The first secret of turtling covers that.
I don't know what rubbish you are making up but the first rule of rts is to build and act faster than your opponent; the second is to have a larger resource flow than your opponent and the third is to know your opponent's plan before they know yours.
Supcom fails on the second. I want to say this right now, I gave up Supcom because of your second point. Now back to the matter at hand, if the wall is done right, a superweapon won't due jack.
 

Gestapo Hunter

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in CoH i would build some of the most elaborate def. line just layer of layers of AT guns,mines troops,and arty covering each other
 

Lucifus

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This is why i liked Battlefield 2. Getting a few people together and take over a village. Quickly erect some defenses, claymores, c4, man the turret etc and watch it all work perfectly as tanks and enemy's get blown up without you having to fire a shot.
 

Kikosemmek

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One thing I love more than tactical defending is devising an attack that breaks through a tough perimeter. I love slow, methodical, tactical RTS' like Rome: Total War and such.