A Friendly Welcome for the F2P Players of TF2

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Fanta Grape

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Aug 17, 2010
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It's a little late but welcome and I hope you've enjoyed the game so far. If you feel overwhelmed, don't worry, here's a few basic tips and tricks to get you started. If you've had the game for a while and got frustrated, maybe you should have another go. This is more general advice so I won't be giving you very specific information like how to play every class, but hopefully you'll learn something.

1. Understanding classes

a) Don't stack support

In Team Fortress 2, there are nine basic classes. I'll assume you know the bare minimum of each class so let's get right into why many times you'll lose before the match even starts. You see, there are priorities in the game on how useful a class is and who to kill first. While many people like to stack (use multiples) of spy, engineer and sniper, they're first and foremost supportive classes. You only ever need one of each and maybe two if you're defending. Any more of these and the other team will have an easy victory. The reason for this is that snipers are specialists who should be taking off high priority enemies like their MVP (most valuable player), as is the spy. But they can't really get consecutive kills or push, they can only waddle down the enemy. A lack of power classes means that they're bound to win. If you have too many spies, it's bad for the above reason, but also because they might send out a pyro or two and start predicting your arrival and constantly spy check. Engineers don't work because they're the slowest class in the whole game in terms of efficiency. Your team may have three engineers with three level three sentries but the moment the enemy have a well planned uber, you're done for because you won't be able to be effective for a good 20 seconds+ after you re-spawn.

b) Always have a medic

No matter what mode, what map, what skill level and what kind of lipstick you're wearing, you always need a medic. Always. ALWAYS! I can not emphasise this enough. And as a medic, your survival is top priority. Snipers, scouts and spies will be out to get you. If you're healing someone, you don't need to look where they're looking. That's your target's job. You have to watch the surroundings. Also, heal EVERYONE. (especially me)

c) Demos and soldiers

The backbone of any team and what will be your main "pushing" force. Demomen are restricted in competitive play because of their ability to high damage, hold off choke points and damage multiple enemies at a time. To greatly oversimplify, it's a soldier with two rocket launchers. The soldier class is the standard. If you're having trouble playing the game, this (along with medic) is what you start off with. Rockets are frustrating at first but don't worry, just aim at the feet and predict where they'll go. Because of their ability to move faster than the heavy, their range, and the fact that they can damage multiple enemies at once with explosive damage, you always need one demo and one soldier. Bare minimum.

2. The weapons

Use the default weapons first. Once you master a class, then you should start switching them around. Now I won't actively jump out of your computer screen and start strangling you if you use an unlock, but the defaults really give you a general idea of how to play a class. Weapons like the Dead Ringer makes you careless and the Crusader's Crossbow will have your teammates shouting at you because you're not doing your primary job. While Team Fortress 2 makes it a special note to have new weapons as "side-grades", some of them are. If you get them, always use them over the default. The ubersaw, the equaliser and the axtinguisher. I'd argue that the Gloves of Running Urgently, the degreaser and jarate are all upgrades too, but they're highly debatable.

3. Use a microphone

The fact that in Left 4 Dead, one in every four people use a mic is appalling, but it's even worse in Team Fortress 2 with about one in every ten people. Using a microphone is the difference between saving a medic from a scout and not noticing he's being gunned down. It's the difference between standing at one side of the map not realising that the enemy concentrated their fire on the other side, and being able to fight back. Just consider it another deadly arsenal at your disposal.

4. Extra tips

a) If you have two engineers (or God forbid, FIVE, like my team did today) help the other one out. If you two get a level 3 dispenser up and a level 3 sentry gun, that is FAR more powerful than having a two level one sentry guns, a teleport entrance and a dispenser nobody uses.

b) As the heavy, don't rev up your minigun often. I know it sounds silly but for those of you that don't know, mouse2 (by default) will rev your minigun up. Spinning the barrel ready to fire but not shooting. It's a useful tactic but you're just exacerbating the heavy's biggest weakness, his lack of speed. Shoot before you turn corners is my biggest tip. Don't be stingy with your ammo. Just don't shoot anyone out of your range.

c) As a pyro and heavy, you can constantly shoot on the cart and never run out of ammo, because it supplies you with the equivalent health and ammo of a level 1 dispenser. Spy check and spam, because you can afford to do it.

d) Protect your medic. Without doubt, he is the most important member of your team. Protect him at all costs.

e) Spy check and turn around a lot if you know they have a spy. If you're a sniper, you can avoid a lot of stabs by simply being active and not camping. If you're a heavy, stick with your group. If you're an engineer, don't build your teleporter too close to your other machines and constantly spy check with your shotgun.

f) Height advantage and cover is important. Just keep it in mind.

g) A live teammate is more useful than a dead one. Don't risk your life just for some extra kills. Stay conservative if you're under pressure.

h) Always uber too early than too late. If you think you're going to die, or are in serious danger, use your ubercharge immediately.

i) Airblasts from the pyro (mouse2) can push enemies, reflect projectiles and extinguish teammates. The first two will require practice but if you see a friend on fire, always help him out.

5. Have fun

A lot of people say I take the game too seriously. Maybe a little. But for the most part, I just don't like being swarmed in under two seconds because everyone decided to go backburner pyro. The game is fantastic though and when playing with friends, it really is strategical and requires a lot of knowledge and skill. It's a great game, enjoy!
 

SL33TBL1ND

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To be honest I've always found Pyro & Medic to be the best starting classes, but whatever. But pretty much everything else I agree with.
 

onewheeled

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Fanta Grape said:
b) Always have a medic

No matter what mode, what map, what skill level and what kind of lipstick you're wearing, you always need a medic. Always. ALWAYS! I can not emphasise this enough. And as a medic, your survival is top priority. Snipers, scouts and spies will be out to get you. If you're healing someone, you don't need to look where they're looking. That's your targets job. You have to watch the surroundings. Also, heal EVERYONE. (especially me)

(snip)

d) Protect your medic. Without doubt, he is the most important member of your team. Protect him at all costs.

e) Spy check and turn around a lot if you know they have a spy. If you're a sniper, you can avoid a lot of stabs by simply being active and not camping. If you're a heavy, stick with your group. If you're an engineer, don't build your teleporter too close to your other machines and constantly spy check with your shotgun.
I can't stress these enough. The bit that I bolded is the most annoying: When a Medic is healing a Heavy that is trying to fight through the enemy defenses, the Medic shouldn't JUST be healing the Heavy, he should be healing EVERYBODY that is at low health. That's what he's there for, to support his team and keep everybody alive. Not just camp with a single ally and never heal a single other player.

Also, spychecking. If you happen to find yourself as a Pyro or Heavy, or are holding a melee weapon, DO IT. It will save your skin (and your team's skins) many a time.

Captcha: Skinner. riching

Dammit, captcha, why are you always so negative? Yes, I know, the game uses a Skinner Box technique with hats and random drops, but dammit, it's a fun game! Leave me alone!
 

Fanta Grape

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SL33TBL1ND said:
To be honest I've always found Pyro & Medic to be the best starting classes, but whatever. But pretty much everything else I agree with.
I was actually going to consider recommend starting off with a pyro as opposed to a soldier but it gets you into some bad habits like rushing straight ahead or not conserving your ammo. I started off like that when I first got the game, but in the long run, I think soldier would be the best. Also, the extra health boost makes it a little easier.
 

SL33TBL1ND

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Nov 9, 2008
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Fanta Grape said:
SL33TBL1ND said:
To be honest I've always found Pyro & Medic to be the best starting classes, but whatever. But pretty much everything else I agree with.
I was actually going to consider recommend starting off with a pyro as opposed to a soldier but it gets you into some bad habits like rushing straight ahead or not conserving your ammo. I started off like that when I first got the game, but in the long run, I think soldier would be the best. Also, the extra health boost makes it a little easier.
There's some truth in that. Carry on then.
 

Bajinga

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Jun 11, 2011
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I would also say that (as a f2p player) people will use you as a scapegoat, that shouldn't put you off the game.

In TF2, you have to remember the team part of it (this is where microphones come in handy). If you see a sentry, and you are a class that can take them out... Do it! Do it fast!

Final point:
Look at classes that no one is using. If there are 17 bajillion snipers on a team (I really don't know what all these people find so amazing about that damn class) and you are one of them... Change into something better.

When playing a class like a sniper... Don't ever stop moving for more than 6 seconds. Seriously, those pesky spies are out to get you.

EDIT:
If OMFGNinja is against you, you have already lost.

 

Doctor Greenthumb

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Sep 19, 2010
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Have to say sound advice for the novice (like me lol) had this game for a while (got the orange box for portal when it came out) but never got into it as i was quite new to it whilst most people playing had been doing so for a year or more, many thanks mate
 

Audio

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Apr 8, 2010
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Scout or Solider would be best to start with i'd say. Although they're classed as offensive, play slightly defensive and watch how others play.
Oh, and don't worry too much about the fancy pants weapons others have. Standard ones are good enough to get the job done.
When you get the general idea of what the other classes get up to.. have a go. Simples :) Only the raging care police will moan at poor performance, just laugh at them.
 

butternut

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Jul 14, 2010
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I totally agree with the Medic should heal everyone rule, It gets real frustrating seeing a Medic who just follows a heavy around and ignores you while you're on 10 health.

I find a good strategy as a Medic is to pick a buddy (usually a Heavy, Soldier or Demoman) and stick with them mainly but overheal anyone on your team who you come across.

Also, the Amputator is a godsend for when theres a load of injured people on your team all standing around you yelling "MEDIC!"
 

mew1234321

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Oct 15, 2009
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Bravo sir.

Bravo.

Not an F2P player myself, I bought the game not too long ago, but these are very important points that half of the P2P players don't know.

Even before the Uber Update, you'd see teams with 5+ snipers, and it was aggravating. :(

I shall pass this on to my friends, so we can all bask in your glory~
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Can I add something?

*Ahem*

The (default) Ubercharge makes you invincible. If someone sticks an ubercharge on you, use it and start shooting things. If you're not a high-damage class, have a go anyway (though the medic probably shouldn't be putting it on you in that case). Most classes can easily break through a level 3 sentry + engi on a single uber.

As a regular medic, let me tell you that the most frustrating thing in the entire game is watching someone waste your hard-earned ubercharge by reloading a secondary weapon or hjding behind cover. Please please please just shoot things and do as much damage as possible.

plexxiss said:
Wow i really did not understand this game before your helpful guide to the basic gameplay of a four year old game was explained to me.
You are a terrible person and I hope today goes badly for you.
 

Tdc2182

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May 21, 2009
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Tharwen said:
plexxiss said:
Wow i really did not understand this game before your helpful guide to the basic gameplay of a four year old game was explained to me.
You are a terrible person and I hope today goes badly for you.
Honestly, it's just such a stupid comment it's not even worth replying too.

Take it from someone who will set off on someone on YouTube for anything.

OT:This is very helpful.

I'd like to think I am at a small disadvantage because I only have a trackpad for use, but it still helps.
 

Fanta Grape

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Aug 17, 2010
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Tharwen said:
Can I add something?
*Ahem*

The (default) Ubercharge makes you invincible. If someone sticks an ubercharge on you, use it and start shooting things. If you're not a high-damage class, have a go anyway (though the medic probably shouldn't be putting it on you in that case). Most classes can easily break through a level 3 sentry + engi on a single uber.

As a regular medic, let me tell you that the most frustrating thing in the entire game is watching someone waste your hard-earned ubercharge by reloading a secondary weapon or hiding behind cover. Please please please just shoot things and do as much damage as possible.
Well this is where the microphone comes in handy. A demo can be devastating with full ammo but they use up their clips fast and have long reload times. For this reason, it really needs to be planned. If you're in a safe place, just give a shout out to whoever you'll use your uber on in the chat and tell them to get ready. What's more frustrating is being under fire from 3 enemies at once and the medic not ubering me. But oh well, I guess it could be conserved for later. Actually, that reminds me to add another point. Always uber too early than too late.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Tdc2182 said:
Tharwen said:
plexxiss said:
Wow i really did not understand this game before your helpful guide to the basic gameplay of a four year old game was explained to me.
You are a terrible person and I hope today goes badly for you.
Honestly, it's just such a stupid comment it's not even worth replying too.

Take it from someone who will set off on someone on YouTube for anything.
YouTube is great fun! Half the people I shout at don't even understand what I'm saying.

...and back to the thread: I don't know the items any more... last year I could have told you what almost any weapon did, but now there are so many class items for every gameplay niche that I get lost in the discussions.
 

A Weary Exile

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Aug 24, 2009
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plexxiss said:
Wow i really did not understand this game before your helpful guide to the basic gameplay of a four year old game was explained to me.
Believe it or not, this guide is needed. I swear some of these new players have had forced lobotomies at some point in their lives, there's a difference between being a "Newb" and just being a good, ol' fashioned idiot.

I've had several occasions lately where unhelpful teammates either let me die or indirectly caused my/their own deaths such as:

-Medics/Pyros letting me burn to death. (Use your god-damned Medigun/airblast people!)
-Medics not hitting their Ubers/Kritz when it is needed.
-My patients (As a Medic) making no attempt to protect me.
-My patients not taking advantage of Kritz/Uber when deployed (I remember one Pyro wasting my entire Kritz with his flamethrower, he didn't get one kill but probably could've gotten at least one if he switched to his damn shotgun).
-Teammates not turning around when I warn them about enemies approaching them from behind.
-Teammates running up to me and trying to kill me as a Spy (This was in the deployment phase BTW, it was not possible for me to be an enemy) drawing attention to me and causing me to die.
-Medics who heal one and only ONE person for the entire match.
-Insanely unbalanced class distribution (Had one game where we had five Medics and three Spies...on defense...on a Payload map. -_-)

We need more of these guides if this game is ever going to be fun again, it's just an exercise in frustration (Most of the time) as it is now.
 

Fanta Grape

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Aug 17, 2010
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Tharwen said:
...and back to the thread: I don't know the items any more... last year I could have told you what almost any weapon did, but now there are so many class items for every gameplay niche that I get lost in the discussions.
Ahrg. Two quotes to the same person in a row. Ahk. Anyway, the items store is great for finding out what weapons do. My personal opinion of the game is that they are in fact ruining it with so many weapons and hats (for several reasons including clashing art styles, balance issues, change of pace). Despite this, you really do need to know every weapon in order to properly fight it. It sucks.

Tdc2182 said:
Scout or Solider would be best to start with i'd say. Although they're classed as offensive, play slightly defensive and watch how others play.
Oh, and don't worry too much about the fancy pants weapons others have. Standard ones are good enough to get the job done.
When you get the general idea of what the other classes get up to.. have a go. Simples :) Only the raging care police will moan at poor performance, just laugh at them.
Mhm, Correct, but may I ask why scout? I mean after 800 hours of the game, I'm still terrible. Hardest class to play in my opinion. Of course it's a staple of competitive but I find that in the average 24 man server, there's so much spam it's impossible to play as him.

A Weary Exile said:
plexxiss said:
Wow i really did not understand this game before your helpful guide to the basic gameplay of a four year old game was explained to me.
Believe it or not, this guide is needed. I swear some of these new players have had forced lobotomies at some point in their lives, there's a difference between being a "Newb" and just being a good, ol' fashioned idiot.

I've had several occasions lately where unhelpful teammates either let me die or indirectly caused my/their own deaths such as:

-Medics/Pyros letting me burn to death. (Use your god-damned Medigun/airblast people!)
-Medics not hitting their Ubers/Kritz when it is needed.
-My patients (As a Medic) making no attempt to protect me.
-My patients not taking advantage of Kritz/Uber when deployed (I remember one Pyro wasting my entire Kritz with his flamethrower, he didn't get one kill but probably could've gotten at least one if he switched to his damn shotgun).
-Teammates not turning around when I warn them about enemies approaching them from behind.
-Teammates running up to me and trying to kill me as a Spy (This was in the deployment phase BTW, it was not possible for me to be an enemy) drawing attention to me and causing me to die.
-Medics who heal one and only ONE person for the entire match.
-Insanely unbalanced class distribution (Had one game where we had five Medics and three Spies...on defense...on a Payload map. -_-)

We need more of these guides if this game is ever going to be fun again, it's just an exercise in frustration (Most of the time) as it is now.
Oh, thanks for reminding me. Airblasts. Fantastically underrated tactic by new people.
 

A Weary Exile

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Aug 24, 2009
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Fanta Grape said:
Make sure to note:

-Can save teammates from burning to death.
-Neutralize 'nade/sticky spam.
-Reflect projectiles (Might be useful to list which ones are possible to deflect).
-Neutralize ubers. It is entirely possible to take all the steam out of an enemy Uber push with a few airblasts, especially if they are pushing on a Sentry that is also pushing them around.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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how can you tell of somone if FTP or not?

I've had the game for agies but my internet cant allow the downloads needed to play

not that I ever will but If I do try and get into it I guess id be accused of being FTP?

not that it matters anyhow
 

Fanta Grape

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Aug 17, 2010
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Vault101 said:
how can you tell of somone if FTP or not?

I've had the game for agies but my internet cant allow the downloads needed to play

not that I ever will but If I do try and get into it I guess id be accused of being FTP?

not that it matters anyhow
The Team Fortress 2 community is... Odd. On one hand, you've got a lot of mature people playing the game. But on the other hand, there are just as many people screaming pejoratives. If you do get around to playing, ask people you know about good servers.