While playing the first Mass Effect earlier today I was reminded of something that's always bugged me about certain video games; it's especially prevalent in 3D action/adventure games, but others as well.
Okay so hear me out. Most games I've played give you the option to either walk or run when moving around. In some there's a toggle button, others it's about how hard you push on the joystick. Now how much of the time do you actually spend walking? Be honest. Almost none right? Why walk around leisurely when you can just go faster by running instead? It makes sense why you'd choose not to. Hell, if there's an option for me to dash or sprint I'll usually do that as much as possible too.
But in real life we almost always walk wherever we go, it's tiring to run after all.
Doesn't this kinda detract from the realism of the game?
Sure sometimes it makes sense to run in games, like in the middle of a violent mission/quest/etc. The problem is we (or at least I) tend to run even when we're in a hub area like the Citadel, or Kakariko village. We run even when our character is in no particular hurry.
It can look kinda silly when my Shepherd is sprinting through the Citadel at full speed just to talk to people and trade weapons and all the other characters I pass are just casually strolling.
Anyway does this bug anyone else or am I just crazy/impatient?
PS: I'm not saying games should force you to walk, I'd dislike that even more. I'd take unrealistic gameplay over slow tedious gameplay any day. The problem is that I have to choose between those 2 options in the first place.
Okay so hear me out. Most games I've played give you the option to either walk or run when moving around. In some there's a toggle button, others it's about how hard you push on the joystick. Now how much of the time do you actually spend walking? Be honest. Almost none right? Why walk around leisurely when you can just go faster by running instead? It makes sense why you'd choose not to. Hell, if there's an option for me to dash or sprint I'll usually do that as much as possible too.
But in real life we almost always walk wherever we go, it's tiring to run after all.
Doesn't this kinda detract from the realism of the game?
Sure sometimes it makes sense to run in games, like in the middle of a violent mission/quest/etc. The problem is we (or at least I) tend to run even when we're in a hub area like the Citadel, or Kakariko village. We run even when our character is in no particular hurry.
It can look kinda silly when my Shepherd is sprinting through the Citadel at full speed just to talk to people and trade weapons and all the other characters I pass are just casually strolling.
Anyway does this bug anyone else or am I just crazy/impatient?
PS: I'm not saying games should force you to walk, I'd dislike that even more. I'd take unrealistic gameplay over slow tedious gameplay any day. The problem is that I have to choose between those 2 options in the first place.