It would be an indie title. You only use the A or X button control stick to move. A button is context sensitive/jump. simply walk from the left side of the screen to the right, traveling along a single desert road. In the beginning it's a throwback to old school nes platformers, enemies bosses, collectables etc. There's a score counter, that can be uploaded to an online leaderboard, the only exception being that you can't die from enemies, ever, you don't even have a life bar. Your friends can seamlessly merge into your game. Though the game is only one consistant level no stage 1-1, 1-2 etc, just one long road. After three hours the similarities between it and a "normal game" end. You earn your final achievment, somehow. (Achievments won't have names, or descriptions, you earn them all randomly in three hours.) After this the background gets less varied, and the game starts reusing enemies. Trying to press the X button does nothing, even though it's colored in on the hub like the A button and Analog stick. If you try going left instead of right you end up finding nothing until you reach your starting area. The road clearly goes farther than the screen shows, but your not allowed to go past the starting zone. So right it is. You fight random enemies, collect coins, increase your score. You can if you want have your friends join your game, but that's the only thing that's changed, no new objectives or modes, just two lonely balrogs on a single desert road. The game won't warp you in next to eachother, wherever you in your game, you stay when you join your friends, leaving you to find eachother if you want. Eventually two strange kids, one in a red shirt, one in a blue, will randomly warp in and stand on either side of you not letting you pass. One says HUZZAH, the other says OH YEAH. And the only way you can pass is to face one and press A. When this happens.....