a game where decisions have consequences

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moretimethansense

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Vampire the Masquerade: Bloodlines
While not all, many decisions have consequences including your starting class, for example do you trade any sense of a coherent story for the most fun you will ever have making dialouge choices and the ability to make people kill themselves?
Or do you take a great Fighter/Thief combo and lose the ability to walk around in public?

And that's just Character creation.
 

DaggerOfCompassion

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Call of Duty:Black Ops.

Tons of consequences. If you choose to shoot people with a gun for instance , the consequence is they may die.
 

Kratenser

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moretimethansense said:
Vampire the Masquerade: Bloodlines
Very funny you should say that, someone gave that to me a very long time ago and i never actually played it. Might give it a go now :D
 

moretimethansense

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Kratenser said:
moretimethansense said:
Vampire the Masquerade: Bloodlines
Very funny you should say that, someone gave that to me a very long time ago and i never actually played it. Might give it a go now :D
You should it's a damn good game, what they finished of it at least...

It's actually one of my favorite RPGs but the quality takes a bit of a drop toward the end, the worst part is a glitch that can potentially make the game unwinnable, if you encounter it (you'll know trust me) there are workarounds just give it a quick google search.
 

Danceofmasks

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Ah, Vampire: Bloodlines.
Awesome game, but requires a lot of work to get running properly (up to and including fanmade bugfixes).

Also, I had to hax the game to get it to run in high definition.
Source engine, so it was doable. :D
 

Steam Colossus

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Palademon said:
Well, Fable is supposed to have consequences...
Yeah
You can take all the evil money making options, some how have good alignment, have every one like you and save all the people. What the hell is up with that.
 

niege

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Well playing as a good(paragon)/bad(renegade) person can get you with the ladies/men on the normandy on mass effect.
 

Sinclair Solutions

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Motherfuckin' Mass Effect. Everything has consequences, whether you like it or not. And even if an action doesn't have consequences, it will still feel like it does. The stress of making a tough decision is still there.
 

Lost In The Void

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Aug 27, 2008
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Well I won't beat the Fallout or Mass Effect examples anymore than they ahve been already so I'll make a few myself

The first is Dragon Age: Origins, another Bioware title where any major decision affects what your teammates think of you, in fact if you screw up too many times, there are points where they'll actually turn against you and you're forced to kill them. Won't say who and where though since that takes the fun out of it.

The Witcher: This game also has insane concequences as killing someone or using the wrong faction or even not doing a quest can muck up your ending in more ways than one, its truly an excellent look at concequences and morallly grey decisions.
 

SimuLord

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Aug 20, 2008
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When I finally got around to actually beating New Vegas, I was astounded---absolutely astounded! by the amount of thought that got put into that ending. My complaint with Fallout 3 wasn't so much that it ended as that it ended poorly, in a way that was immensely unsatisfying, which is why Broken Steel was so essential. That game FELT like it was supposed to be a never-ending game.

New Vegas wraps up its plot in such a way that the only way something like Broken Steel would even work would be if Obsidian went Total War Kingdoms on it and created four distinct campaigns and post-ending game settings. Which, by the way, would be EPIC (and would unseat Kingdoms as the greatest x-pack or DLC ever made for any game), but I could see where Obsidian doesn't want to go to that much trouble.
 

Aardvark Soup

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How about the Fire Emblem games? Not because your play style affects the plot or anything but whenever one of your characters dies, they stay dead forever, causing the dillemma of having to choose between restarting the current chapter (which might make you lose about an hour of progress) or to just keep going (causing all the effort you put into building that character to be in vain and having lost someone that can become very usefull later in the game, is going to have a big role story-wise, or is required to recruit other new characters which you will now miss).

Because of this, you'll constantly need to be very carefull not to make mistakes and sometimes make real sacrifices.
 

Veylon

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Dwarf Fortress. One wrong dig and you've got monsters/demons/lava wiping out your fort. Then you can either (somehow) rescue the situation or start over from scratch. It adds a certain horror as your fortress is something you've designed and built yourself and not just had handed to you.