A game with Space battles.

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FolkLikePanda

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Apr 15, 2009
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At first I was going to say Battlefront 2 but then I realized that the space battles (though amazing) only contain you destroying frigates, sabotaging the enemy ship and the blowing up fighters is nothing like the game you want in your post. So I don't know what else to say.
 

targren

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May 13, 2009
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Jadak said:
targren said:
Lukeje said:
You mean kind of like this game?

http://store.steampowered.com/app/41800
Seconded For Gratuitous Space Battles. If you like RTS, then it might be what you're looking for. I'm not a fan of the genre at all, but I got a copy with the HIB I bought.
" If you like RTS, then it might be what you're looking for."

What? How is liking RTS in any way associated with Gratuitous Space Battles? The game has literally no RTS elements at all. None. Might still be worth checking out, it's a cool little game, but an interest in it and an interest in RTS have nothing to do with eachother.
As I said, I'm not an RTS fan (I haven't really played one seriously since Dune 2), but it struck me as a simple RTS: you build your units based on a limited resource pool, and then pretty much let them do their thing. *shrugs*
 

halfeclipse

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Nov 8, 2008
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Dandark said:
So I just tried the Sins of a solar empire demo and I found it really fun. It's pretty close to what I was looking for so I may pick it up at some point.

One question though, I notice that there are 2 games, Rebellion and Trinity(I think). Any advice on which one I should get?

Rebellion should contain everything in Trinity game mechanics wise, however I don't know if that's because it comes bundled with entrenchment and diplomacy(Thus allowing you to switch between the base game, entrenchment, diplomacy or rebellion as you wish.) or if Rebellion will just have all the mechanics as part of Rebellion.
 

TsunamiWombat

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Sep 6, 2008
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Since you tried Sins, I suggest also Sword of the Stars. 1, not 2. Do not buy Sword of the Stars 2.
 

Zer_

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Feb 7, 2008
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Nexus: The Jupiter Incident


It's a flawed game, but the space combat is gorgeous and fun. It's not your typical strategy games. The ships under your command don't immediately follow orders, they carry them out in a more realistic way. (It takes time for your ship to accelerate, shields need to charge to maximum power over a short period of time, etc...)
 

42

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Jan 30, 2010
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I really liked Halo; Reaches Space Battles. If only there were more Space Combat games.
 

salinv

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Mar 17, 2010
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SacremPyrobolum said:
Could you, perchance, tell us how the Titans work when you do?

I have the feeling that they will get their own tech tree.
Sure, I just tried the game out a few hours ago.

I'm enjoying it so far, the titans especially. They don't have their own tech tree like the other micro-expansions did, but rather a small branch in the military tree for the TEC (the other races aren't in the beta). Actually, there are only four techs in series that you must have to build the titan - each one allows you to build another 25% of the titan, with the fourth finally allowing you to finish it. It has it's own production facility that takes up tactical supply rather than the usual logistic supply that production facilities take, eats up a good deal of resources, and a titan requires two capital ship supply, and 150 normal fleet supply.

In combat, they are basically moving, jumping starbases (maybe even better than starbases). The one I tried out (the TEC loyalist's titan) has a large array of weapons on all four sides, from concentrated beams, long rage missiles, flak cannons, and even what seems to be like a fleet-sized scattergun. It attacks while moving, and can engage multiple enemies. With splash damage and normal combat, the ship is quite capable of holding its own - the only thing that dropped the shields was a starbase I was attacking flanked by two repair stations I didn't see.

The titan also levels up like a capital ship, with each level providing two ability points to spread across 7 abilities - 3 passive and 4 active. The titan I used has passive skills that improve defenses (shields, armor, repair, etc.), and weapons (almost exactly like a starbase), and another that improves antimatter storage/regen. As for active abilities, I used two abilities that amounts to an EMP burst that shuts down abilities for a few seconds, and fleet covering shield that provides damage reduction

It is one badass ship, to say the least. Anything less than a fleet with capital ships dies almost instantly. They come somewhat mid-game, as it requires at least 4 military labs, but snatched long before you reach your superweapon.
 

Squilookle

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You simply cannot go past the X-Wing series of games. I mean it. You may have to jump through a few hoops to get them running on a modern computer but it is 100% worth it. Especially for TIE Fighter- widely regarded as the greatest space sim ever made.

The main difference between the X-wing / TIE Fighter games and most everything else is that every ship in a battle -and there are often dozens of fighters, bombers, frigates and capital ships twisting every which way- has it's own objective, target selection, and current task to perform. you might see a boarding ship dock with a disabled shuttle to capture prisoners while the space battle rages all around, and when two capital ships move within firing range of each other, the turrets open up and fill the screen with an amazing display of criss-crossing laser fire, whether you're 6km away glimpsing it while trying to get on the tail of your target, or getting caught between the ships when the fire opens up.

Unlike other space sims, most notably Rogue Squadron and Battlefront, X Wing/TIE Fighter understand that in space, there is no 'right way up'. Otherwise it's just a flight sim with space wallpaper. As a result, dogfights get truly chaotic as you hurl through a mass of bombers, with enemy fighters streaking past your windows upside down, or narrowly missing in a head on collision. Capital ships, too, don't confine themselves to any particular axis, and you may finish a duel with a fighter, swing round to find your frigate to see it seemingly standing on it's nose in space.

Finally, battles don't just have two sides thrown at each other without meaning. Usually specific primary, secondary and bonus objectives will be present for the fleet, and failure conditions exist too that are more than just 'everything got destroyed'. In this way, the missions are far more dynamic and interesting than just about any space sim before or since. Quite a shame, really, since this benchmark for how it should be done occured almost 10 years ago.

So yeah, TL:DR: Get either X-Wing, TIE Fighter (go the collector's CD ROM for best results), X-Wing vs TIE Fighter, X-Wing Alliance for the best damn space combat action you'll ever see- PC or console wise.