A game you want that has never been made yet.

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Windcaler

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Nov 7, 2010
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I want a real first person survival game. Something where you get stuck somewhere with no civilization and you have to make use of whats around you to not only survive but also escape your situation. Ive always had the idea of a plane going down in the Australian outback and you having to brave poisonous snakes, shear cliffs, predators, and even a pack of Yowie. You also have to manage just about everything, calorie intake with how much you expend per day, water intake, you have to deal with the weather, and really just all the trials that come with trying to survive in the wilderness
 

Skeleon

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Nov 2, 2007
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Weeell, I always thought combining an RTS with space-sim-shooters, first-person shooters, building- and economy-sims etc. would be awesome. But from what I heard, something like that exists now, to a degree; it's not as integrated and as variety-rich as I would have hoped for, but it's a step in the right direction, it seems. I haven't actually played it yet, but there's this EVE-shooter that's supposed to be tied into the EVE-gameplay. Improve upon that, add more aspects to it (like people running colony planets kind of like an Anno-game to generate resources that the RTS-commanders can use to buy ships to attack with, drop troops, who in turn fight inside facilities, enemy ships etc.) and we'll get close to my dream multiplayer-game.
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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I want a slasher movie style stealth game where I get to play Jason. Or failing a license agreement, "Hockey Masked Machete villain".

You would have to sneak around the woods stalking the teens. But you would have to wait for them to do "naughty behavior" activities before you gain your powers. The more you take out without getting caught, the more stalking/stabbing power you earn. If you can take out all the naughty teens without alerting the others, you get to stalk and try to take out the lone survivor girl who will always best you in some convoluted way in the end, which leads to the next chapter. And each time you get rid of a naughty teen you get a new power like super stalker movement that let's you practically ghost around the level or Double Stab which lets you take out two kids with one stab of a spear like in so many of the films.

As you go through the game, which has 10 chapters, you can only stay alive for 90 real world minutes per level. Because let's face it, Jason is pretty much all-powerful but only in short 90 minute bursts. The 10 levels would correspond to Jason's 10 movies. The first being a tutorial where you drown at the end, the final one being you getting burnt up on reentry into Earth 2's atmosphere.

There would also be a fear trap mechanic where you could use the bodies of fallen teens to surprise/scare the others which paralyzes them with fear momentarily.

Yeah, I've been thinking about this since the 80s.
 

Hero of Lime

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Jun 3, 2013
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A Gundam Wing game that goes through the entire series, switching from Gundam to Gundam going through the big and small battles. Playing as all the different Gundams and mobile suits with fluid controls that still give them a heavy feeling. I would love that.

Nintendo vs. insert game and, or comic company.

Halo Battlefront, like Star Wars Battlefront, but with Halo factions and battles. I don't think this needs much of an explanation.
 

immortalfrieza

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May 12, 2011
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I have had a great number of ideas, and I've even made threads here on the escapist for a few of them. It would get very long if I described everything I've come up with for all of them, so I'll try to sum a couple up.

1. Terminator, preferably sometime after the end of the machine war + Bethesda's open world and combat system, Falloutesk but with themes more closely fitting modern times rather than that eternal 1950's thing. The idea is that the war has ended, Skynet is gone, humanity is trying to rebuild while the machines sentient and not freed from Skynet's control are trying to find their own niche in the world. The result being that both have split into 3 factions each + a psychotic faction (think this game's version of raiders) for each. The player would be a newly built terminator that starts out a cheaply made barely humanoid terminator and through experience and acquiring the right materials gradually upgrades themselves, eventually reaching the T-X. The actual story I've always drawing a blank so I'll let someone with a better imagination go from there.

2. A Dragonball game that goes from Dragonball to the end of GT, with a rather extensive customizable character creator with every major race in the series playable, a fly (walk until you learned how to fly first) around the world story mode similar to Budokai 3, and a battle system similar to Budokai Tenkaichi 3. The story mode would be from the beginning of Dragonball to the end of GT as mentioned, with a morality system, siding with the heroes, villains, or fighting everybody. The player would be able to both follow the series plot outright or screw around with it, such as replacing Goku as the main protagonist, or thwarting the heroes or even villains both at the same time to become the ultimate antagonist of the game, and so forth.

3. Quick one. A Gundam game that let's you play as a rookie pilot in the various series wars and effect the outcome of them, with fast paced combat, something like the Dynasty Warriors Gundam games but something to make the player's kill ratio a little more... believable. I don't recall even the most overpowered of protagonists killing hundreds of suits in 5 minutes, even in their best suits not to mention in the trash mob suits like you can in DWG.
 

Torque2100

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Nov 20, 2008
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I've had an idea kicking around my head for a while. This would be a first person Survival Horror game set in an American city just like any other. Your player character is an everyday, ordinary office drone for a PR firm who's on his way to work. Suddenly, however there's a massive flash of light and a massive hole seems to tear in the sky and legions of Matrix-style robots come swarming out and start attacking people just slaughtering them by the thousands.

This would be an Amnesia-esque game about trying to evade legions of killer robots. The game would emphasize stealth and survival and would have a semi-realistic wound system. So for instance wounds to the leg slow you down and you start losing blood when injured but if you find a quiet spot you can patch yourself up to full health with a First-Aid kit. Another unique mechanic would be that the robots see in different frequencies (helpfully communicated to the player by color-coding their eyes). Some robots have human spectrum cameras, others see in Infra Red so you have to hide behind heat sources or have motion detectors that will go off if you move to fast. Rather than dark claustrophobic corridors, the emphasis would be on in your face Daylight Horror so the player can see the carnage in shocking clarity. This game would pull out all the stops, women even young children would be slaughtered gruesomely before your eyes. These machines, quite apart from being emotionless drones, can occasionally be seen to toy with their prey but mostly they would be portrayed as carrying out their orders with a shocking casualness. As if they don't give any more thought to killing us than we give to kicking over an anthill or tearing down an old building.

It turns out the reason they attacked Earth was to grind up all the animal and plant life and turn it into Biofuel. In the end, there are small victories, but it seems increasingly obvious that Mankind is on the way out.

Also:

Grand Theft Auto: Moscow.
 

Ryleh

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Jul 21, 2013
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I want a game where I can pay my bills and do my chores with virtual money and effort, and it makes those things happen in real life.
 

Gormech

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May 10, 2012
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I'd like a game like the cancelled Coded Arms Assault but in addition to the whole FPS hacking environment thing, I'd like customization to include short scripts that can affect your character like an autoreload after 0.X seconds when weapon is not fired and under Y% magazine capacity. Also, freeroam like Day Z but randomized environments like Minecraft. And let's not forget the fully customizable appearance within a set hitbox.
 

FrozenLaughs

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Sep 9, 2013
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A grimdark Megaman. Resident Evil 4 style, over the shoulder style remake, in an open world like GTA or Infamous. Plays like a classic Megaman Legends.

Wily and his terrorist bots blow up Light's lab, stealing his research and killing his lab assistants Rock and Roll. With his dying breaths Light loads Rock into a hidden rejuvenation chamber and plugs Roll into what's left of the mainframe.

When Rock wakes up in the tank, it has repaired his body, but he is now mostly a machine. While coming to terms with his humanity (i. E. Robocop) he discovers Roll is dead, but her consciousness has been downloaded into what little remains of the labs computer system.

With the assistance of Roll (i. E. Cortana) Rock sets out on a mission of revenge for Light and Roll. Over the course of thecstory he will upgrade himself, repair the lab and computers to protect Roll, retrieve the research that was stolen from Light, and of course, destroy every robot standing in his way.
 

Arnoxthe1

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Dec 25, 2010
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Legion said:
Well I still want a complete open world zombie game. People often complain about there being too many zombie games, but considering an open world sandbox is pretty much the ideal for the setting, I am yet to have that kind of game released.

State of Decay did a good attempt, but it is overall far too limited to really fulfil what I'd like. I am talking about a game of similar proportions to Skyrim or Fallout, but with a proper crafting system that allows you to set up proper defences and such. State of Decay's idea, but much grander in scope and significantly more complicated.

If it could be made with online co-op and have servers that means the world is continuous like Minecraft that'd seal the deal. I am not even that "into" zombies as a thing, but it has so much potential as a setting, and no game has really accomplished that yet in my opinion.
Dead Rising 3

OP: An Action or FPS game that takes the theory of multiverses into overdrive. What if you could wander a graveyard and kick zombies heads in, hunt renegade elements in a tropical forest, or just explore the worlds at whatever pace you like all in one game? Community content would be a definite must for this but there's no reason that the game shouldn't hold up on its own at all. A random-world generation algorithm would be really awesome as well and might actually need to be there.
 

RyQ_TMC

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Apr 24, 2009
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A game I always wanted is an open world RPG set in 13th-century Europe. But with a buttload of historical research, not resorting to the tired old medieval tropes. Basically, something that will bring the vibrant setting into life and maybe do some damage control after all the shit Western culture has been throwing at the Middle Ages for the past 6 centuries.

There's a whole bunch of ideas I have about that "perfect game" of mine, ideas that will probably never come to life, but hey, a man can dream. One of the pet ideas I've been toying with is that all the theories Medieval natural philosophers believed would be true. Aristotelian physics (not really noticeable other than maybe the movement of projectiles), Hippocratic/Galenian medicine, all that jazz. Christian theology and saint worship incorporated into the magic system (yes, I know Darklands did that one). And of course, the descriptions from Medieval bestiaries would be true.


Another idea I had, maybe not strictly speaking a game I desperately want, but one I'd like to see, would be a relatively simple action game (maybe a platformer?) where you control a character, but are not them (maybe through a brain implant or something). The crux is that the character has supernatural powers which cause them incredible suffering when used. The stakes would have to be relatively low, but still high enough to motivate you (preventing a threat of a terrorist attack, maybe?). As the game progresses, the powers would become stronger, but cause even more suffering from the character. Do you press on and ignore the hero's tortured screams and pleas for mercy, or decide that the end does not justify the means?
 

cutecuddely

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Apr 15, 2010
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A game where you play as a proper vigilante. Not batman or Aiden from watch dogs where you have technology and gadgets at your disposal but a game where you have to use cunning, wits and if you want brute force. Where you have control over how you want to take an organisation down. Do you use brute force gunning them all down mercilessly whilst the criminal organisation send their own hit men against you. The sneaky assassin where you strike quickly and quietly. The manipulative vigilante, turning the organisation against each other or two organisations against each other. Or simply finding evidence to turn them into the police. All the while the whole world reacts around you. I would love a game like this.
 

JagermanXcell

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Oct 1, 2012
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Theres one game I've always day dreamt about playing...

A gameplay focused Predator game. It'd essentially be you hunting "_______" in constantly changing environments/planets used for hunting grounds. You can constantly customize and outfit your Predator with different skins and armor with a wide variety of upgrade paths for all your weapons... all of them, all of those sick Predator weapons you see shoe horned in the good and bad movies at your disposal. You'd always be put on edge with the prey you'd be facing since the universe is so diverse with species, that and adapting to the situation with Batman Arkham style combat and stealth would totally fit a Predator game. The challenge of being put into occasional "the hunter becomes the hunted" situations don't appear a lot in games, something a Predator game would pull of so well if balanced and executed correctly (a big budget put towards making the enemy AI near perfect and an actual force to be reckoned with can make it all possible). Not to mention i'd love to see a wide variety of stealth kills, some involving the ripping out of spines with the skull still intact, which you can sell for loot... which I assume is what a Predator does besides hanging it on their fire place like the egotistical space rednecks they are.
 

aozgolo

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Mar 15, 2011
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Holy crap, I make a thread, go to work and it blows up overnight... excellent! *wrings hands*

Personally I have a lot of games I'd like to see made, but one that's been in my head for a bit now:

A game with a premise similar to the metagame of Assassin's Creed where you go back in time with a plot device similar to the movies Source Code or Groundhog Day where you relive the same day over and over and you have to attend a masquerade ball and are given a totally open sandbox town where it takes place, before the ball you have time to prepare, get your costume, cause different events to occur. Basically a completely AI driven game where tiny changes ripple through and can drastically affect what happens at the ball. During the ball you can talk to anyone and you can slowly piece together over playing the same day over and over who everyone is, what their agenda is, and uncover lots and lots of intrigue, political scandal, and other plots. I'd love to see a game all about a large cast of characters where everyone has a story, everyone has a secret. You aren't given so much a specific goal except to uncover more and more secrets and resolve as much of the plot for each character you can in the time allotted, hardcore players could even try to resolve everyone's individual plotlines in a single day.

The idea is a little... unfinished, there's a lot more that would need to be considered in terms of gameplay and overall objectives but the setting I would love to see a game that doesn't revolve around combat, that is instead steeped deeply in story, social skills, puzzle solving, and politics.


Another idea me and a buddy had recently was "Star Wars: The Rise and Fall of Darth Vader". Basically imagine a game kind of like Matrix Path of Neo where you play the entirety of a character's story. You start the game as young Anakin Skywalker on Tatooine working on his Pod Racer and get to actually play through the entire saga including the time gaps between films as Darth Vader BUT where you could actually BREAK canon and play the way you want, with a sort of alignment meter that was actually "The Balance of the Force" where you could have multiple endings, some of which directly challenge canon, like a close-up of Luke Skywalker at the end with a dark cast to him declaring "I am the master now" and Shhhrooommm... red lightsaber (okay that idea may be stretching it a bit as far as alternate continuity goes but the idea is cool). I just want a full action/RPG game that follows Anakin all the way from humble beginnings (right before Episode I) all the way to the very end in VI that allowed you to play with the canon and see what would happen if you did things a little differently.
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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I want an open-world RPG set in the early BCs with Dinosaurs and Mammals co-exist. You play as a early human and have to survive in the hostel world. There is no story, all you do is get resources for your tribe to survive.
 

Souther Thorn

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Apr 5, 2013
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The Madman said:
Running Man themed open-world procedural roguelike set in a dystopian cyberpunk setting.

One day it will be made, and it will be amazing!
Are you thinking the Book or the Film? They'd be two very different animals. One an arena 'Smash TV' media saturated game show, the other a hyper dramatized 'Americas Most Wanted' with lethal consequences and everyone and their mother looking at a payday for turning you in.
 

Sansha

There's a principle in business
Nov 16, 2008
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Legion said:
Well I still want a complete open world zombie game. People often complain about there being too many zombie games, but considering an open world sandbox is pretty much the ideal for the setting, I am yet to have that kind of game released.

State of Decay did a good attempt, but it is overall far too limited to really fulfil what I'd like. I am talking about a game of similar proportions to Skyrim or Fallout, but with a proper crafting system that allows you to set up proper defences and such. State of Decay's idea, but much grander in scope and significantly more complicated.

If it could be made with online co-op and have servers that means the world is continuous like Minecraft that'd seal the deal. I am not even that "into" zombies as a thing, but it has so much potential as a setting, and no game has really accomplished that yet in my opinion.

Check out Day-Z, that's the best one I've seen. Super realistic and aggressively difficult but a ton of fun.