As there's a question mark here, I'm going to assume this is being asked as a question.Ikasury said:i didn't really see what was so wrong with the original ending?
The thing is, most people weren't really upset about the downer side of the ending; Shepard and Anderson dying and all that. Most would have liked the option for a happy and successful ending too, following what the rest of the series had done, but it wasn't on top the priority list.
There were 4 major things that people found wrong with the ending:
1. Star Child
2. Lack of Choices
3. Space Magic
4. The rest of the game
The Star Child was a poor idea. It was something thrown in to try and get the players to have an emotional attachment to the game with that kid in the first scene, and is the bluntest, most heavy handed "This is a form you should care about, so trust it" figure at the end. Additionally, having him spew out a bunch of exposition that didn't always make sense, and be the solution to the problem, the one who solves and stops the war - not Shepard - was a bad idea. Take Star Child out, and have the crucible activate normally, and a lot of people would have enjoyed the ending better.
Bioware originally promised a lot of choices in the ending, where everyone's ending would be vastly different, and even said "You won't be able to say you got ending A, B or C". What did we get? Endings A, B and C - or Red, Blue and Green if we're being specific. There was nothing like in the suicide mission where you commanded forces, and made decisions that decided whether they'd live or die. There were no choices to be made outside the game that influenced the end - only War Assets that could be grinded from multiplayer. Then the choices that you were given were... poor at best. Destroy the Reapers, which arbitrarily kills all synthetic life but doesn't damage anything else. Control the Reapers, killing yourself and becoming a Reaper God. Fuse all Synthetic and Organic life, bringing peace and happiness and knowledge and understanding for all eternity, but you die.
Now, come on. Do those choices sound at all even? Bioware seem to have done there what they did post-EC with the refuse ending - tried to force the ending you'd choose by arbitrarily making the others worse. Why choose Red? 'Cause you're a Renegade Shep that wants to survive at all costs. Otherwise, the other options are always better. There is no loss of allied life, and either you control the Reapers and tell them to run away, or you bring about the Galactic Golden Age of peace and prosperity for all. And even then, synthesis is painted as the best through how it brings about such a golden age with no problems. This is also backed up as that is the order they unlock - Red, Blue, Green. Were it not to be tied to an arbitrary score counter, and instead some actual choices, I might have discounted that last point. However, as it was not tied to choices and instead to what is, quite literally, a score counter - yeah, that's the order Bioware ranked the endings, and it shows in how they presented them.
Offer choices with a tangible effect, that were even, and that were somewhat fitting and decent, and a lot of people would have been happier.
Space magic was rife in the endings. For a series that had, until then, largely kept itself grounded in its sci-fi [It explained everything thoroughly as to how it worked, using slightly flawed RL scientific principles in doing so. Admittedly in cutscenes especially in ME2 there were things that didn't make sense - like breathing in space without a space suit, just a tiny ME field around your mouth...], the endings just went haywire. It was literally "Magic Red/Blue/Green light comes about and solves your problems". Two of them arguably made pseudo sense. Control could feasibly have been a signal that overwrote the Reaper's minds with Shepard's, but then why did it explode the Relays? Red could have been a large EMP that destroyed technology, but then why only sentient technology? Why not ships, cars, even guns? Green... Green just made no sense from any standpoint. Fusing DNA with synthetic... So... They become plain organics? They become Cyborg Organics like the Quarians? No, some magical new form of life that doesn't even make sense? Alright, I'll look past that, how the hell does it do this? A green beam of magic light. There is no feasible explanation for how it does so. It just does.
Another big pot of space magic is the Crucible itself. Its better in that we understand that it is a machine that will win us the war and do stuff, but outside of that... How does it work? NFI. It just does. Add to that that it really is just a device shoehorned in as an instant win button, and people were pissed off. They didn't want a Deus Ex Machina ending, they wanted to earn their victory. Instead, we pressed a button, picked a colour, and won. Whoopie!
Remove the crucible and add a believable solution to the Reaper problem, and a lot of people would have been happier.
The rest of the game... Where to begin. On top of being the most linear game of the series, with missions happening in a very set order... It was just poorly made. Planet scanning made its return, but in a stupid time wasting way. It wasn't there with some mechanics like it was in 2, it was there as a way of... filler? Whilst it told you exactly where to scan. Pointless. Choosable dialogue options were a rarity, when they were one of the key things that made ME unique, and one of the reasons people loved it. Space Ninjas with plot shields, need I say more? Acquiring sidequests by standing around and eavesdropping on people? Great... The journal was a mess. The story fell into that category of "Looking at it for the message it tries to send, its alright, but looking at it for entertainment? Its crap" category, with the message it tried to send being basically the opposite of what the rest of the series had been. Combat and levelling were improved, but outside of that things largely went downhill. This culminated with the ending as a breaking point for a lot of people, where their frustrations with the whole game came out against purely its ending.
Fix the rest of the game, and a lot fewer people would have cared about the ending.
There were, of course, other things people had problems with, but in general those were the major ones.
OT: The Witcher 2 ending was amazing. I also liked the Bioshock Infinite ending. Mass Effect 2's ending mission, though not the story side of the ending [And whole game], was epic. Outside of that... Its been a while since I've played a game with an ending, let alone a good one, so... Yeah...