A little D&D help please

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ecoho

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Jun 16, 2010
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ok so ive been playing some D&D 3.5/ pathfinder off and on the last couple months but while I love playing it ive been having some problems making a character that fits my play style. What im looking for is a class were I can be a jack of all trades, anyone out there know of a class I could use?
 

DoPo

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Jan 30, 2012
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Bard? Or a rogue. Those two are the skill moneys, so you'll be able to do lots - the rogue is a bit more combat-y, while the bard is...well, less combat-y. You can still make them excel in a specific thing they normally don't (as I recall you could make the bard into an absolute beast with the right feats and items) but otherwise they are generalists. The bard has some magic to spice things up, so they don't need as many skill points, while rogues just get loads.

You you can cheat and just take a wizard then win the game. The rough winning formula is 1. only take wizard levels (or classes that would preserve your caster level) 2. no direct damage spells. 3. Profit. 4. ???
 

DefunctTheory

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Mar 30, 2010
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I haven't played too much DnD, but Bard is probably the closest thing to what your asking for without getting into the Advanced classes, which I'm not sure your using, and of which take time.

Alternately, you can be a Wizard and do anything you want. You can take all the utility skills, make him Chaotic Neutral, and play him as a complete loonball barely aware of the reality around him. That's what I liked to do. And you'll be able to fiddle about in a little bit of everything (Less so melee, I guess, but there are ways to get around that).
 

DoPo

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Jan 30, 2012
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AccursedTheory said:
(Less so melee, I guess, but there are ways to get around that).
Well, why would you want to go melee when you can summon a demonic being to fight for you. Well, it doesn't need to be demonic, but otherwise you might not get a reaction out of the group's cleric :D And yeah, I believe there are spells that make you a really capable melee fighter - I think it was "<somebody's> transformation" or something like that.

Or you can play a cleric or druid (otherwise known as CoDzilla) and be able to both spam spells and be better fighter than the fighter. Heck, druids are known for having class abilities more powerful than an entire class [http://www.giantitp.com/comics/oots0346.html], they can turn into a bear than summons bears and also casts lightning. Can the fighter do that? No!
 

indrak

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Jul 8, 2013
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It's been awhile since I have played so I may be wrong, You could base class into Bard and Rogue then go into Fortune's Friend from Complete Scoundrel, Since Fortune's Friend gives you +1 level of existing spellcasting class.
 

DefunctTheory

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Mar 30, 2010
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DoPo said:
AccursedTheory said:
(Less so melee, I guess, but there are ways to get around that).
Well, why would you want to go melee when you can summon a demonic being to fight for you. Well, it doesn't need to be demonic, but otherwise you might not get a reaction out of the group's cleric :D And yeah, I believe there are spells that make you a really capable melee fighter - I think it was "<somebody's> transformation" or something like that.

Or you can play a cleric or druid (otherwise known as CoDzilla) and be able to both spam spells and be better fighter than the fighter. Heck, druids are known for having class abilities more powerful than an entire class [http://www.giantitp.com/comics/oots0346.html], they can turn into a bear than summons bears and also casts lightning. Can the fighter do that? No!
It all depends on how you want to play.


The last DnD game I played I picked a Wizard. So I wouldn't become an overpowered mess (Since everyone in my party picked some of the less useful classes to make it interesting), I picked completely off the wall spells and rolled dice to see if I would do anything productive. I spent one fight fruitlessly hitting an electric wall with my staff because I accidentally ran into it, while a dragon swooped about laying ruin amongst the party, my robes soaked in urine because I couldn't make a willpower save for shit. When the dragon finally went down, I tried to summon tentacles to 'search' it's corpse for loot.

Or, you could summon an daemonic abomination. Whatever you think is more fun.
 

BabySinclair

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Apr 15, 2009
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In 3.5 the true Jack of All Trades is the Factotum in Dungeonscape. Access to every skill, some healing abilities, some spell casting, and some incredibly OP class features keyed off their Intelligence, namely the ability to add it to all Dexterity and Strength skills and checks (not attack). Break a door? Add Intelligence + Strength, Jump, Climb, Balance, or Tumble? Same thing. Initiative check (which is technically a Dexterity check). Add Intelligence. By far my favorite 3.5 class.

Play 3 levels as an Elan (Psionic race) Factotum (for the really good stuff) and then go Psionic Artificer. Have every skills, make any magic item. Play the Doctor in D&D. Bonus points for Morkeden's Mansion on a box that can Plane Shift, Teleport, and Travel Through Time (web article spel by WotC) with a busted Veil of Obscurity (Stronghold Builder's Guide.) Most fun I've ever had while driving a DM crazy with a custom item that has all the Detects, Shatter, Arcane Lock, Mending, Locate Object, and Knock as at-will abilities and another that says what I want and what others expect (Bluff is a wonderful skill.)

I didn't attack that often but I could destroy weapons using Shatter and the build does have some decent combat capabilities.
 

ecoho

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Jun 16, 2010
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DoPo said:
AccursedTheory said:
(Less so melee, I guess, but there are ways to get around that).
Well, why would you want to go melee when you can summon a demonic being to fight for you. Well, it doesn't need to be demonic, but otherwise you might not get a reaction out of the group's cleric :D And yeah, I believe there are spells that make you a really capable melee fighter - I think it was "<somebody's> transformation" or something like that.

Or you can play a cleric or druid (otherwise known as CoDzilla) and be able to both spam spells and be better fighter than the fighter. Heck, druids are known for having class abilities more powerful than an entire class [http://www.giantitp.com/comics/oots0346.html], they can turn into a bear than summons bears and also casts lightning. Can the fighter do that? No!

ok how would I go about making a druidzilla? (ive googled it and it looks fun) well be starting at lvl 8 since that's the lvl our other characters were when we started this(the dm is allowing a switch for the new campaign) I started out with 18,16,14,12,10,and 14 at lvl one can anyone tell me how to scale those with a druid up to 8?
 

DoPo

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Jan 30, 2012
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ecoho said:
ok how would I go about making a druidzilla? (ive googled it and it looks fun) well be starting at lvl 8 since that's the lvl our other characters were when we started this(the dm is allowing a switch for the new campaign) I started out with 18,16,14,12,10,and 14 at lvl one can anyone tell me how to scale those with a druid up to 8?
Well, I actually don't play as much D&D but I'll help as much as I can.

Attributes are easy - you've got 18, 16, 14, 14, 12, 10 at level 1, and every 4 levels you get +1 to any of those, so at level 8, you'll have +2. You could do +1 to 2 attribute score, or, what you should do, +2 to one. I think Wisdom was the key ability for druids, so you should put the 18 in it, and +2, you get 20. Other than that, you must get the feat that allows you to cast spells while shapeshifted [http://www.d20srd.org/srd/feats.htm#naturalSpell]. And...you're pretty much done, at that point it's just a matter of "play a druid". You can now shapeshift into a bear and summon bears.

But here [http://brilliantgameologists.com/boards/index.php?topic=1354.0] is a guide that goes more in depth than I can. I don't know how much Pathfinder you're using in your campaign, nor do I know how much (or if) Pf changes the druids but it should be a pretty similar thing. Do look the stuff up, just in case, though.