manolocego11 said:
They are in a way sharing an opinion with more detail.
This is, in reality, all game reviews are. They're opinions about a game contrasted with defended assertions. I'm going to use myself as an example:
From the Escapist's Firewatch review [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/15411-Firewatch-Review-Campo-Santo-Games]:
In those first fifteen minutes, Firewatch quickly unfolds into a rollercoaster of joy, tension, sadness, jubilation, hard choices, heartache, and uncertainty. All of the decisions Henry and the player have to make in these moments pulls another piece of Henry's life apart. There's a building unease to the choices, both highlighting the little laughters and relentlessly bring up excruciating decisions. By the time Henry arrives at his new life, his old one is almost entirely unraveled. Neither Henry nor the player are meant to arrive at the watch tower with a clean slate.
The phrase "
Firewatch quickly unfolds into a rollercoaster of joy, tension, sadness, jubilation, hard choices, heartache, and uncertainty." is an assertion about the game's prologue. This is a statement I'm making about a quality of the game. I'm further elaborating on this idea by explaining the assertion with: "All of the decisions Henry and the player have to make in these moments pulls another piece of Henry's life apart. There's a building unease to the choices, both highlighting the little laughters and relentlessly bring up excruciating decisions."
These points exist to explain and identify why I feel
Firewatch is a tense, effective, and emotional experience. Essentially, the argument is following a basic format: , , . Repeat until total point is made about game.
inu-kun said:
All of these things are contingent on the idea that there is a single, acceptable way to perceive a game.
I'll say that most gaming reviews tend to be really badly made in general, sites want to be the first to give a review, so they either A)sell their souls to the publishers to get early copy or B) race through the game and don't really experience it as intended.
This implies that there's an inherent intention to please publishers or developers, for fear that they'll be cut off. But any enthusiast press is going to be a symbiotic relationship. If a developer or publisher blackballs every site that posts criticism, then there would be no sites that will cover a any given game, causing it to get no press, which is worse for brand knowledge than bad press.
Realistically, developers, publishers, and writing outlets typically are in generally friendly coexistence. This means that neither party will want to screw the other out of spite, for whatever reason, including poor review scores.
Add to it that there's a lot of amping up scores because of a series popularity and not actual quality (FF13), coupled with shitting on great games for daring not being made with huge budget (disgaea 3 on ign), not employing reviewers that actually play established genres (JRPG again) thus letting people who hate the genre make review of it.
This implies that there's only one accurate assessment of a game's value. But a review is something that means to capture a play experience for that player. It means that someone who doesn't normally enjoy RPGs might find something solid in a genre they typically dislike, or they might find that the game doesn't appropriately subvert the flaws of a genre that a die-hard fan would be willing to overlook. By your suggestion, anyone that doesn't like a genre should be disallowed from having a public opinion on it, and that scores should be artificially inflated by only allowing the genre fans to be the ones to influence it.
Scores being made artificially positive is just as big a problem as being made artificially negative, but in asking to remove the former, you're enforcing the latter.
And last, but certinely not least, the "progressiveness" reviewers that decided that a game that doesn't align to their world view should be burned or that they are above the "common" game players (the infamous Polygon Rock Band 4 review).
I'm assuming that you're using Polygon as your primary issue with progressive politics in game reviews. However, the game that is often trotted out for these discussions is
The Witcher 3: Wild Hunt, which Arthur Gies rated 8 out of 10 [http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one], despite having mild criticisms about the game's lack of diversity in race. The piece most people use to make this point is an op-ed piece written by Tauriq Moosa [http://www.polygon.com/2015/6/3/8719389/colorblind-on-witcher-3-rust-and-gamings-race-problem], which isn't a review.
Nor is the Rock Band 4 piece [http://www.polygon.com/2015/6/1/8687867/rock-band-4-preview] you're referring to, which was from a press preview event. Polygon and Griffin McElroy rated it 7.5 out of 10 [http://www.polygon.com/2015/10/9/9484089/rock-band-4-review], which is generally favorable.