A Mass Effect 3 thread with some good news.

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boag

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This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
 

Fappy

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boag said:
This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
How does that imply that there will be new endings added to the game?
 

boag

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Fappy said:
boag said:
This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
How does that imply that there will be new endings added to the game?
There is a rumor running around that an unlockable "GOOD" ending will be made available via patch.

There was a screenshot of the character creator having an added new Game + option.

Now I know this is farfecthed, and the rumors hold no substance whatsoever without any hard Evidence to back em, but right now Im just grasping at straws for hope.
 

dimensional

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Thats cool and all but why not just ditch the paragon/renegade and just have reputation instead? you know if you are being good/evil I dont need a bar to tell me.

I like the options this bring but it will probably make Shepard play like he has multiple personalities not that I am bothered but still, it will bring a nice illusion of roleplay to the game I think making it play more like the first ME when I had maxed out both Charm and Intimidate even though both choices often led to the same result, only the means used to attain the result changed slightly i.e be shouty or persuasive.
 

Fappy

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boag said:
Fappy said:
boag said:
This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
How does that imply that there will be new endings added to the game?
There is a rumor running around that an unlockable "GOOD" ending will be made available via patch.

There was a screenshot of the character creator having an added new Game + option.

Now I know this is farfecthed, and the rumors hold no substance whatsoever without any hard Evidence to back em, but right now Im just grasping at straws for hope.
Well I thankfully have not had the ending spoiled for me yet, but I have heard that they are not as bad as people are claiming they are within the context of the entire experience of the game. Hopefully I don't find the endings so distasteful that it would warrant patching in "good" endings. That would certainly be a large stain on Bioware's record for me.
 

boag

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Fappy said:
boag said:
Fappy said:
boag said:
This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
How does that imply that there will be new endings added to the game?
There is a rumor running around that an unlockable "GOOD" ending will be made available via patch.

There was a screenshot of the character creator having an added new Game + option.

Now I know this is farfecthed, and the rumors hold no substance whatsoever without any hard Evidence to back em, but right now Im just grasping at straws for hope.
Well I thankfully have not had the ending spoiled for me yet, but I have heard that they are not as bad as people are claiming they are within the context of the entire experience of the game. Hopefully I don't find the endings so distasteful that it would warrant patching in "good" endings. That would certainly be a large stain on Bioware's record for me.
Its not that they are bad in the context of every character suffering heavily. Its that the main outcome of the 3 endings is the same and completely overrides any other end game resolutions, no matter what theme of the ending is, the outcome does not change.

As for the patch, the rumor states that maybe it was a tactic to combat piracy online, you know like the Arkham Asylum DRM where the game experience gets jolted because Batman can glide in the Pirated version. Like I said, im grasping at straws.
 

boag

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dimensional said:
Thats cool and all but why not just ditch the paragon/renegade and just have reputation instead?
Thats exactly what they explaines, there is Paragon, Renegade and Neutral Reputation.
 

Fappy

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boag said:
Fappy said:
boag said:
Fappy said:
boag said:
This might be a delusion but, I still hope the rumor about the Good Endings being in the Patch are true.

https://help.ea.com/article/why-should-i-pre-load-mass-effect-3

You will be able to pre-load Mass Effect 3 in Origin beginning Friday, March 2 (for more precise times based on your region, please check help.ea.com/article/mass-effect-3-release-schedule). This offers several advantages:

You will be able to download the game ahead of the launch date. This will save time when the game becomes available to unlock, unpack, and install.
In the case of Mass Effect 3, a day-one patch is required before playing on launch day, but this patch is already included in the pre-load data. That means you will be ready to play an up-to-date version immediately upon release.

For more information on pre-loads in general, check out https://help.ea.com/article/origin-pre-load-faq. Happy pre-loading!
How does that imply that there will be new endings added to the game?
There is a rumor running around that an unlockable "GOOD" ending will be made available via patch.

There was a screenshot of the character creator having an added new Game + option.

Now I know this is farfecthed, and the rumors hold no substance whatsoever without any hard Evidence to back em, but right now Im just grasping at straws for hope.
Well I thankfully have not had the ending spoiled for me yet, but I have heard that they are not as bad as people are claiming they are within the context of the entire experience of the game. Hopefully I don't find the endings so distasteful that it would warrant patching in "good" endings. That would certainly be a large stain on Bioware's record for me.
Its not that they are bad in the context of every character suffering heavily. Its that the main outcome of the 3 endings is the same and completely overrides any other end game resolutions, no matter what theme of the ending is, the outcome does not change.

As for the patch, the rumor states that maybe it was a tactic to combat piracy online, you know like the Arkham Asylum DRM where the game experience gets jolted because Batman can glide in the Pirated version. Like I said, im grasping at straws.
That would be... a really strange way to combat piracy o_O

I have heard about the ending nullifying everything though and I can only hope that its not as bad as people are making it out to be... that, or your crazy rumor turns out to be real.
 

dimensional

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boag said:
dimensional said:
Thats cool and all but why not just ditch the paragon/renegade and just have reputation instead?
Thats exactly what they explaines, there is Paragon, Renegade and Neutral Reputation.
I get that but why have paragon/renegade/neutral reputation when really its just reputation? all it seems to do is determine what colour bar my reputation is, nothing wrong with that of course but pretty pointless game wise it just shows you whether you have mainly been renegade or paragon and surely you would know that from your actions.

Let people decide what their actions are rather than deciding for them especially as now it seems to be largely irrelevant. Not that its a big deal mind.
 

boag

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dimensional said:
boag said:
dimensional said:
Thats cool and all but why not just ditch the paragon/renegade and just have reputation instead?
Thats exactly what they explaines, there is Paragon, Renegade and Neutral Reputation.
I get that but why have paragon/renegade/neutral reputation when really its just reputation? all it seems to do is determine what colour bar my reputation is, nothing wrong with that of course but pretty pointless game wise it just shows you whether you have mainly been renegade or paragon and surely you would know that from your actions.

Let people decide what their actions are rather than deciding for them especially as now it seems to be largely irrelevant. Not that its a big deal mind.
Well I guess it still falls in the camp of the NPCs not reacting to you properly unless you have a certain amount of Paragon or Renegade Reputation.
 

Thatrocketeer

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erttheking said:
Can please not talk about the ending to the game on this thread?
Well, technically they are talking about being able to get the GOOD ending instead of the bittersweet/disappointing ones and this is a thread about GOOD news in ME3 so I don't see why they should stop.

OT: Well, that's stupid. I mean, why play a paragon/renegade Shepard in both ME1 & ME2 continuously if the paragon/renegade Shepard can use both choices in ME3 without any consequence? Doesn't that make your choices in the past games a bit worthless?
 

Tony2077

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cool seem this game will deal with the grey as well not just the black and white i'm impressed. hope they improved the choices themselves as well ah a man can dream can't he
 

bojac6

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erttheking said:
SurfinTaxt said:
Knight Templar said:
SurfinTaxt said:
Sooo.... If you're just going to add the scores together, what the hell is the point? Whether you pick renegade or paragon, you-re going to have the same outcome. This is giving you less choice, not more.
You're going to have the same points, but obviously a renagade action and a paragon action are not the same. The only difference between this and the old system is that you don't have to play all blue or all red to persuade at higher levels.
Ok, then I have to ask, what is the point of the Morality system at all? In Kotor it affected what branches of the force you could get into, in ME it just seems tacked on and useless. Getting to punch some random lady in the mouth is nice and all (stay classy shep), but what the hell is the point if there aren't any consequences?
Because the RP in RPG stands for role playing. Now people can create the Shepard with the personality that they always wanted without being punished.
So Role Playing means my character can do whatever she wants without there being any consequences? Frankly, I hate this change, because it removes the role play element. If your character has a reputation for breaking promises, why should you still have the dialogue option "You can trust me, I always keep my promises"? That should never work, because you're known as untrustworthy. That's why going on one path opened some options, and picking a different one opened up different options. How is that being punished? That's called a game mechanic that actually makes you think about what you're doing a make decisions.

Now it's all meaningless. I don't understand why so many people want to play games with conversations where they have to make decisions, but then get angry when the decisions they make actually have consequences in the playthrough of the game.
 

RuralGamer

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AlternatePFG said:
That's cool, to bad they can't retroactively add that to ME1 and ME2.
Especially because high charm/renegade is the only way to get the non-depressing outcomes in both games. I'd argue that Mr Weekes is talking tales;
We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option.
Then why couldn't I stop Miranda and Jack or Legion and Tali from fighting otherwise?!? Why couldn't I save Wrex any other way!? (actually, if memory serves, there was another way...)
 

Frankster

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Wow OP, that is actually good news, I was honestly expecting a troll thread with a deceptive thread title (good news being used sarcastically), so yeh, color me surprised.

Well, seeing as this is one of the things I've been disliking in both me1 and me2, I'm rather pleased by this change.
 

Erttheking

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bojac6 said:
erttheking said:
SurfinTaxt said:
Knight Templar said:
SurfinTaxt said:
Sooo.... If you're just going to add the scores together, what the hell is the point? Whether you pick renegade or paragon, you-re going to have the same outcome. This is giving you less choice, not more.
You're going to have the same points, but obviously a renagade action and a paragon action are not the same. The only difference between this and the old system is that you don't have to play all blue or all red to persuade at higher levels.
Ok, then I have to ask, what is the point of the Morality system at all? In Kotor it affected what branches of the force you could get into, in ME it just seems tacked on and useless. Getting to punch some random lady in the mouth is nice and all (stay classy shep), but what the hell is the point if there aren't any consequences?
Because the RP in RPG stands for role playing. Now people can create the Shepard with the personality that they always wanted without being punished.
So Role Playing means my character can do whatever she wants without there being any consequences? Frankly, I hate this change, because it removes the role play element. If your character has a reputation for breaking promises, why should you still have the dialogue option "You can trust me, I always keep my promises"? That should never work, because you're known as untrustworthy. That's why going on one path opened some options, and picking a different one opened up different options. How is that being punished? That's called a game mechanic that actually makes you think about what you're doing a make decisions.

Now it's all meaningless. I don't understand why so many people want to play games with conversations where they have to make decisions, but then get angry when the decisions they make actually have consequences in the playthrough of the game.
I can't help but recall that in the first two games you could still rack up enough points to go with both options. The problem with the first two games is that they forced you down one road. They say that you have a choice but in reality the only choice that you really might as well be picking if you wanted to be paragon or renegade at the very start. If you didn't level that one religiously and if you derailed onto another, you could still get low level options but you couldn't get the higher up ones. What if I want a Paragon Shep that kicks a son of a ***** every once in awhile, or a renegade Shepard that shows kindness to certain people. It just gives more freedom, if you just want to farm one of them to death and only pick the paragon speech options instead of actually picking what you want Shepard to say in that situation, you can do that no problem.
 

boag

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bojac6 said:
erttheking said:
SurfinTaxt said:
Knight Templar said:
SurfinTaxt said:
Sooo.... If you're just going to add the scores together, what the hell is the point? Whether you pick renegade or paragon, you-re going to have the same outcome. This is giving you less choice, not more.
You're going to have the same points, but obviously a renagade action and a paragon action are not the same. The only difference between this and the old system is that you don't have to play all blue or all red to persuade at higher levels.
Ok, then I have to ask, what is the point of the Morality system at all? In Kotor it affected what branches of the force you could get into, in ME it just seems tacked on and useless. Getting to punch some random lady in the mouth is nice and all (stay classy shep), but what the hell is the point if there aren't any consequences?
Because the RP in RPG stands for role playing. Now people can create the Shepard with the personality that they always wanted without being punished.
So Role Playing means my character can do whatever she wants without there being any consequences? Frankly, I hate this change, because it removes the role play element. If your character has a reputation for breaking promises, why should you still have the dialogue option "You can trust me, I always keep my promises"? That should never work, because you're known as untrustworthy. That's why going on one path opened some options, and picking a different one opened up different options. How is that being punished? That's called a game mechanic that actually makes you think about what you're doing a make decisions.

Now it's all meaningless. I don't understand why so many people want to play games with conversations where they have to make decisions, but then get angry when the decisions they make actually have consequences in the playthrough of the game.
RuralGamer said:
AlternatePFG said:
That's cool, to bad they can't retroactively add that to ME1 and ME2.
Especially because high charm/renegade is the only way to get the non-depressing outcomes in both games. I'd argue that Mr Weekes is talking tales;
We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option.
Then why couldn't I stop Miranda and Jack or Legion and Tali from fighting otherwise?!? Why couldn't I save Wrex any other way!? (actually, if memory serves, there was another way...)

perhaps clarification is in order, because most of the Renegade Paragon options in the previous 2 games did make sense to me, Playing as a strictly Paragon or Renegade Shep, would paint the personality of each Shep in the eyes of the companions.

in terms of game system I liked it, because it forced you to choose, even though the choice was sometimes poor, I do believe the main problem stems from gaining points for either Renegade or Paragon from Arbitrary actions that do not seem to match up with either.
 

JeanLuc761

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AlternatePFG said:
That's cool, to bad they can't retroactively add that to ME1 and ME2.
I don't know if you happen to have the PC version, but if you do I tend to just use Gibbed's Save Editor and max out my Paragon/Renegade scores to 999 so I can play how I want.