If you get his family heirloom as part of his loyalty mission, or if you don't recruit Garrus.RuralGamer said:Especially because high charm/renegade is the only way to get the non-depressing outcomes in both games. I'd argue that Mr Weekes is talking tales;AlternatePFG said:That's cool, to bad they can't retroactively add that to ME1 and ME2.
Then why couldn't I stop Miranda and Jack or Legion and Tali from fighting otherwise?!? Why couldn't I save Wrex any other way!? (actually, if memory serves, there was another way...)We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option.
Yes indeed it is, I liked it very much, the experience will certainly be a thrill.Flamezdudes said:Well, some more good news. The launch trailer has just been released... And it is amazing!
not unless you are using, Stasis, Biotic Charge, Nova.Combine Rustler said:Do I get to use biotic powers that work even on enemies with defensive layers, without having to edit Coalesced.ini again?
I see this concern present itself again and again, isnt actually letting you choose with who to side a choice in an of itself?Zydrate said:They should have done this already.
One of Yahtzee's more proper criticisms (As opposed to "Nintendo likes money, QTE's are bad, etc) regarding Mass Effect 2 was that the system was less "What would I do in this situation" and more "Which option will give me the most Dickhead points?"
ME2 pulled the biggest dick move on two of the loyalty missions where you have to talk your people down of flipping out on each other, but you require a shitton of points one way or another, and I feel my "own" Shephard was lost.
Sure it's a choice, just a limited one.boag said:I see this concern present itself again and again, isnt actually letting you choose with who to side a choice in an of itself?Zydrate said:They should have done this already.
One of Yahtzee's more proper criticisms (As opposed to "Nintendo likes money, QTE's are bad, etc) regarding Mass Effect 2 was that the system was less "What would I do in this situation" and more "Which option will give me the most Dickhead points?"
ME2 pulled the biggest dick move on two of the loyalty missions where you have to talk your people down of flipping out on each other, but you require a shitton of points one way or another, and I feel my "own" Shephard was lost.
Is the problem that you have to continuously have a reputation for said choices to have the most advantageous outcome or that you cannot choose the advantageous outcome without developing a reputation?
I dont really see the problem, I know that you might have wanted to choose a more balanced approach to your character, but in the end Paragon or Renegade Reputation are part of a choice.Zydrate said:Sure it's a choice, just a limited one.boag said:I see this concern present itself again and again, isnt actually letting you choose with who to side a choice in an of itself?Zydrate said:They should have done this already.
One of Yahtzee's more proper criticisms (As opposed to "Nintendo likes money, QTE's are bad, etc) regarding Mass Effect 2 was that the system was less "What would I do in this situation" and more "Which option will give me the most Dickhead points?"
ME2 pulled the biggest dick move on two of the loyalty missions where you have to talk your people down of flipping out on each other, but you require a shitton of points one way or another, and I feel my "own" Shephard was lost.
Is the problem that you have to continuously have a reputation for said choices to have the most advantageous outcome or that you cannot choose the advantageous outcome without developing a reputation?
Say I have a mostly benign Shephard, but one with a practical mind. Therefore on occasion she may ask for an extra percentage of credits or genocide a small sect of the Geth just so they don't take the chance of potential free will to shoot at me again later.
As a result of taking a couple of those "bad options", I now can't convince Miranda to calm the fuck down after a disagreement with Jack, and now she's going to die in the ending because I've run out of choices to bump my chosen "paragon" level.
See the problem?
Dandark said:I am 90% sure that he is being sarcastic to make fun of that part of Biowares fanbase who complain about everything.The_Blue_Rider said:No this is better than the old system simply because you arent deadlocked into being either Paragon or Renegade from the beginning. It wasnt so much of a problem in 1 since dialogue was determined by Charm/Intimidate points, but in 2, unless you exclusively picked Renegade or Paragon options, you would have a really annoying time trying to solve problems with words instead of bullets.yogibbear said:WHAT NO?! This is terrible news. They've just streamlined the game moreso for the masses... so now you can just play 1 playthrough and reload a save to see how each dialogue plays out differently rather than picking something and living with your consequences later on in the game when you are for example unable to stop you-know-who dying in ME1.
OT: It's about damn time they did this, it worked great in Dragon age since even without a meter to tell me if I am good or bad I could still feel evil if I did evil things. Like that one section in Redcliff. I felt so evil afterwards.
A bit more clear yes.boag said:I dont really see the problem, I know that you might have wanted to choose a more balanced approach to your character, but in the end Paragon or Renegade Reputation are part of a choice.Zydrate said:Sure it's a choice, just a limited one.boag said:I see this concern present itself again and again, isnt actually letting you choose with who to side a choice in an of itself?Zydrate said:They should have done this already.
One of Yahtzee's more proper criticisms (As opposed to "Nintendo likes money, QTE's are bad, etc) regarding Mass Effect 2 was that the system was less "What would I do in this situation" and more "Which option will give me the most Dickhead points?"
ME2 pulled the biggest dick move on two of the loyalty missions where you have to talk your people down of flipping out on each other, but you require a shitton of points one way or another, and I feel my "own" Shephard was lost.
Is the problem that you have to continuously have a reputation for said choices to have the most advantageous outcome or that you cannot choose the advantageous outcome without developing a reputation?
Say I have a mostly benign Shephard, but one with a practical mind. Therefore on occasion she may ask for an extra percentage of credits or genocide a small sect of the Geth just so they don't take the chance of potential free will to shoot at me again later.
As a result of taking a couple of those "bad options", I now can't convince Miranda to calm the fuck down after a disagreement with Jack, and now she's going to die in the ending because I've run out of choices to bump my chosen "paragon" level.
See the problem?
Im having trouble explaining this clearly.
Lets take your Example, it was a cognitive choice that you would play a mid range character, and therefore your character would reflect this by sometimes having a hard time deciding one path or the other, because he can shift between the two.
In this case the consequence is that he cannot make the Statement that backs em both down.
Was that clear? Im really having a hard time putting my thoughts into clear cut words for some reason.
If you don't recruit Garrus? How does that work? To be honest, I've never not recruited one of them before.RedEyesBlackGamer said:If you get his family heirloom as part of his loyalty mission, or if you don't recruit Garrus.RuralGamer said:Especially because high charm/renegade is the only way to get the non-depressing outcomes in both games. I'd argue that Mr Weekes is talking tales;AlternatePFG said:That's cool, to bad they can't retroactively add that to ME1 and ME2.
Then why couldn't I stop Miranda and Jack or Legion and Tali from fighting otherwise?!? Why couldn't I save Wrex any other way!? (actually, if memory serves, there was another way...)We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option.
I read somewhere that Garrus is one of those skippable ones, but I'm not sure how it works.RuralGamer said:If you don't recruit Garrus? How does that work? To be honest, I've never not recruited one of them before.
Well, well thats the consequence of being a filthy NeutralZydrate said:A bit more clear yes.boag said:I dont really see the problem, I know that you might have wanted to choose a more balanced approach to your character, but in the end Paragon or Renegade Reputation are part of a choice.Zydrate said:Sure it's a choice, just a limited one.boag said:I see this concern present itself again and again, isnt actually letting you choose with who to side a choice in an of itself?Zydrate said:They should have done this already.
One of Yahtzee's more proper criticisms (As opposed to "Nintendo likes money, QTE's are bad, etc) regarding Mass Effect 2 was that the system was less "What would I do in this situation" and more "Which option will give me the most Dickhead points?"
ME2 pulled the biggest dick move on two of the loyalty missions where you have to talk your people down of flipping out on each other, but you require a shitton of points one way or another, and I feel my "own" Shephard was lost.
Is the problem that you have to continuously have a reputation for said choices to have the most advantageous outcome or that you cannot choose the advantageous outcome without developing a reputation?
Say I have a mostly benign Shephard, but one with a practical mind. Therefore on occasion she may ask for an extra percentage of credits or genocide a small sect of the Geth just so they don't take the chance of potential free will to shoot at me again later.
As a result of taking a couple of those "bad options", I now can't convince Miranda to calm the fuck down after a disagreement with Jack, and now she's going to die in the ending because I've run out of choices to bump my chosen "paragon" level.
See the problem?
Im having trouble explaining this clearly.
Lets take your Example, it was a cognitive choice that you would play a mid range character, and therefore your character would reflect this by sometimes having a hard time deciding one path or the other, because he can shift between the two.
In this case the consequence is that he cannot make the Statement that backs em both down.
Was that clear? Im really having a hard time putting my thoughts into clear cut words for some reason.
But I don't feel my people should die because I'm more practical than "Dog-petting" and "SHEPHARD SMASH".