I have recently begun to play Halo 3 solo, while before I had only ever played the Halo series via co-op. I have to say, it's quite a different experience. I actually enjoyed it- theres quite a variety of fights, and the vechile combat sections are inspired and great fun, with enough checkpoints to not be punishingly difficult. It probably also helps that I'm not playing with a friend who wants to kill every enemy, so I can play the levels as I suspect they are intended to be played- punching a hole through enemy lines.
The graphics are noticably pretty, even on my tiny screen, and the plotline is reasonably interesting... and yet....
Halo 3 is a new generation game, so why exactly is the AI so stupid? The main issue here is regenerating health. In many skirmishes I find myself losing my shield then ducking behind cover for a while to recover. This mechanic works fine for the most part, because you have allies nearby- as in COD. But it begins to make no sense when the game occasionally chucks you alone into a room full of enemies. Why aren't they sodding charging me? One section on heroic should be impossible- it is you against about 10 brutes, walking tanks of creatures who take significant firepower to take down. The game decides to lock you into the room where you fight them.
You can take a couple by surprise at first, either with grenades or long distance head shots, but they're soon alerted. How to beat this horde?
Well I sat behind cover, popped out occasionally, and killed one. There was no attempt made to advance- the brutes simply stood around stupidly, not making an attempt to flank me, or assult me, or even throw grenade at me. All they did was react to me, making them relatively easy to kill. The few brutes that decided to charge me did it alone, and I easily took them out.
What the hell? One man against an army has always been absurd, but in half life and doom and excetera, you have had a collosal amount of health- the masterchief has a regenerating shield, and his enemies know this. He cannot take on too many enemies at once, and it is absurd that the game lets him. The AI in doom was smarter than this!
Incidentally, this sequence IS punishingly hard, because of the way the game sets you up, locking the door behind you so you cannot retreat, but it is not impossible. It should be.
The graphics are noticably pretty, even on my tiny screen, and the plotline is reasonably interesting... and yet....
Halo 3 is a new generation game, so why exactly is the AI so stupid? The main issue here is regenerating health. In many skirmishes I find myself losing my shield then ducking behind cover for a while to recover. This mechanic works fine for the most part, because you have allies nearby- as in COD. But it begins to make no sense when the game occasionally chucks you alone into a room full of enemies. Why aren't they sodding charging me? One section on heroic should be impossible- it is you against about 10 brutes, walking tanks of creatures who take significant firepower to take down. The game decides to lock you into the room where you fight them.
You can take a couple by surprise at first, either with grenades or long distance head shots, but they're soon alerted. How to beat this horde?
Well I sat behind cover, popped out occasionally, and killed one. There was no attempt made to advance- the brutes simply stood around stupidly, not making an attempt to flank me, or assult me, or even throw grenade at me. All they did was react to me, making them relatively easy to kill. The few brutes that decided to charge me did it alone, and I easily took them out.
What the hell? One man against an army has always been absurd, but in half life and doom and excetera, you have had a collosal amount of health- the masterchief has a regenerating shield, and his enemies know this. He cannot take on too many enemies at once, and it is absurd that the game lets him. The AI in doom was smarter than this!
Incidentally, this sequence IS punishingly hard, because of the way the game sets you up, locking the door behind you so you cannot retreat, but it is not impossible. It should be.