I don't get people against mods, I really don't, I can understand choosing not to use them. I've never modded Minecraft despite several awesome ones out there, because vanilla Minecraft still mostly offers what I want from it.
The Elder Scrolls however? Ha! I've easily topped over 100 mods running at once on Morrowind, Oblivion, and Skyrim. They definitely enhance the experience, but I will admit they take another layer of understanding to make them work properly.
For running a modded game of TES with over 100 mods you have to use multiple tools like Nexus Mod Manager, Wrye Bash, TESEdit, BOSS, and even then you need to understand about conflicts, dirty edits, load order, dependencies, cleaning, backing up files, and probably more I've forgotten. It's quite a jump, and I can understand someone unfamiliar with these as I initially was being infinitely frustrated by how badly you can butcher your game with mods. However I feel it's all become totally worth it.
OT: I totally agree some mods can make other parts of the vanilla experience very lacking by comparison. There's a companion mod called Vilja for Skyrim that adds a companion with over 1,000+ lines of voiced dialogue. She comments on everything from the random barmaid you just talked to, to the quests you're currently doing, and has her own very extensive quest chain. She's also romanceable and in the latest update, marriable. While it's an incredible mod I can't see myself playing without, it makes playing with vanilla companions like Lydia who has the personality of a doormat, or marrying any of the vanilla spouses who show no sense of empathy towards your character really hard to do.
I remember a mod series for Morrowind that actually enhanced NPC dialogue in every single city, they released it one town at a time, but it overhauled the dialogue in ways that gave every NPC real character and life, and sometimes even their own quests you could help them do. Unfortunately with Oblivion and Skyrim's voiced dialogue, overhauls like that are somewhat less possible, though I wouldn't mind a mod that redid everyone's voice if it gave every character the depth of range that Interestng NPCs did.
The Elder Scrolls however? Ha! I've easily topped over 100 mods running at once on Morrowind, Oblivion, and Skyrim. They definitely enhance the experience, but I will admit they take another layer of understanding to make them work properly.
For running a modded game of TES with over 100 mods you have to use multiple tools like Nexus Mod Manager, Wrye Bash, TESEdit, BOSS, and even then you need to understand about conflicts, dirty edits, load order, dependencies, cleaning, backing up files, and probably more I've forgotten. It's quite a jump, and I can understand someone unfamiliar with these as I initially was being infinitely frustrated by how badly you can butcher your game with mods. However I feel it's all become totally worth it.
OT: I totally agree some mods can make other parts of the vanilla experience very lacking by comparison. There's a companion mod called Vilja for Skyrim that adds a companion with over 1,000+ lines of voiced dialogue. She comments on everything from the random barmaid you just talked to, to the quests you're currently doing, and has her own very extensive quest chain. She's also romanceable and in the latest update, marriable. While it's an incredible mod I can't see myself playing without, it makes playing with vanilla companions like Lydia who has the personality of a doormat, or marrying any of the vanilla spouses who show no sense of empathy towards your character really hard to do.
I remember a mod series for Morrowind that actually enhanced NPC dialogue in every single city, they released it one town at a time, but it overhauled the dialogue in ways that gave every NPC real character and life, and sometimes even their own quests you could help them do. Unfortunately with Oblivion and Skyrim's voiced dialogue, overhauls like that are somewhat less possible, though I wouldn't mind a mod that redid everyone's voice if it gave every character the depth of range that Interestng NPCs did.