A Modest Rant on Video Game Soundtracks

Recommended Videos

ScrubberDucky

New member
Feb 17, 2011
212
0
0
A thought has been floating around in my mind as of late that came back to slap me in the face while I was playing The Darkness earlier. It's on the topic of soundtracks and the games they belong to, and it goes thus: Why do I never notice the music more often? I had to stop for a moment and think about it, and as I did, I realized that there were so few of the hundreds of games that I've played that I could remember the music to, or even remember having music. Even the ones I had played recently fell into the sweeping category of unrecognizable scores.

There are a few noticeable titles that stand out, such as Halo, Deus Ex: Human Revolution, Mass Effect, and, as of today, The Darkness.

Now, as far as standard cinema-sounding orchestral scores go, Halo was par for the course. It stands out, however, because it stood out just enough for me to remember it. It never felt particularly aurally pleasing upon playing any of the games, but it does stand out in my memory.

One of my favorite moments in Human Revolution was very early on in the game, a moment which was, unfortunately, never repeated. It actually happened on multiple occasions. Once, in the cluttered office building of Sarif Industries, the lighting engine shone beams of sunlight through the tinted office windows as I fiddled with items and a computer on the desk, and a beautiful, Mass-Effect-y song played in the background. It was very surreal, and accented the neo-fururistic vibe the Deus Ex series represents excellently. The second time was similar, but even more impressive as a similar track began to play while in the protagonist's apartment, with huge pillars of light shining through the window panes with the Detroit sunset in the background. While it may sound like I'm praising the visuals more than the sound itself here, the real reason these scenes were so enchanting was because of the fitting, and frankly gorgeous sound that was set to them. There were many, equally visually striking scenes scattered throughout the game, but none of them worked together with the soundtrack well enough to provide such an experience again.

As you might've guessed from me using "Mass-Effect-y" as an adjective in the previous paragraph, Mass Effect's music has always been one of my favorite of any video game or entertainment medium, and is one of the many reasons why I come back to dote on it from time to time. Similar to the above, it fit the futuristic, space-faring Commander Shepard's adventure amongst the stars to a "t", with the aggressive synthesizer use painting the backdrop of the entire game. The end result was something very similar to Human Revolution's experience, albeit not as strong, and lasting almost the entire game.

Now, I'm going to skip my description of The Darkness, because I'm sure you all get it by now, but my point in describing the above was to give me a firm place to stand as I reiterate my original question: why do I never notice the music?

In most games, the music is only background sound. Occasionally I'll notice it as a romp around, but my brain quickly files it away. The only times I ever notice a game's soundtrack is when it deliberately annoys me or when it is outstandingly beautiful. While this isn't too outrageous on its own, I'm bothered by the fact that neither category seems to ever happen. A game's soundtrack, especially those of the large "AAA" titles we have more and more of now, seems to always be bland. Specifically designed to blend in and stay in the background as part of the sludgy paste. And that's not the same as weaving into the visuals and gameplay feedback, I understand and recognize when that happens. My issue is that so few scores are anything other than boilerplate.

There's always the odd orchestral sting to liven up a boss fight or mournful piano music to meet sadness or a lost childhood friend, or, depending on your game, loud heavy metal playing in the background of gunfights, all of which are becoming increasingly token, but beyond the points where you know the game's music is going to jump up and wave its arms to get your attention, it all seems to fade away and join the aforementioned sludgy paste with the rest of the elements a game isn't pushing into your face at that very moment.

It may be that most game developers are just amateurish in this department and only a select few stand out, or that so few people are determined to enjoy it that it's not made a priority, or maybe it's something with my personal tastes, or something else completely. But either way, there's my modest rant on video game soundtracks. Let's see what discussion value you can squeeze out of it.
 
May 28, 2009
3,698
0
0
Really? I think video game music is often quite overlooked despite being excellent. There's a lot of really good stuff out there, and I'd love it if it was noticed more.

Recently I played XIII all the way through, and found that throughout the music was excellent, and found that sadly not much of it could be found on Youtube.

 

kane.malakos

New member
Jan 7, 2011
344
0
0
I actually agree with you, I think most video game music doesn't really stand out in this day and age. I honestly think it's part of a larger problem. A lot of games don't seem to really know what their style is. It's very noticeable with a lot of shooters. What's the aesthetic of a game like Modern Warfare? What's the art style of Battlefield 3? What are the designers trying to say with the art, the music, the feel? In a lot of cases it feels like they're not really saying anything.
It's really noticeable when it's done well, when a game has an engaging and immersive style. Human Revolution had some flaws, to be sure, but I didn't really care when I was immersed in the beautiful black and gold world it created, with it's excellent soundtrack only adding to the experience. Team Fortress 2's graphics are not that pretty by today's standards, but it has a style that still holds up and some of the most interesting and well thought-out character designs of all time. It's something I wish more game developers took the time to create.
 

LobsterFeng

New member
Apr 10, 2011
1,766
0
0
I think Minecraft's music really stands out. But that's probably because the music actually coming on is a somewhat rare experience. I like how Minecraft's music seems to have the uncanny ability to play just at the right moment, kind of like how you described with Deus Ex.

Also, this is my favorite video game song:
What's cool about this song is it only comes on in certain rooms (usually where the merchant is) and it never stops until you leave the room. I seriously remember just standing in the room just listening to the music for what seemed like hours. (Okay that's an exaggeration but for long periods of time.)

And as for AAA titles, yeah I kind of agree I guess. I mean I was playing Borderlands for my first time the other day, and that game really has like no music except for "There Ain't No Rest For The Wicked", but maybe I haven't gotten far enough into the game yet.
 
May 28, 2009
3,698
0
0
kane.malakos said:
It's really noticeable when it's done well, when a game has an engaging and immersive style. Human Revolution had some flaws, to be sure, but I didn't really care when I was immersed in the beautiful black and gold world it created, with it's excellent soundtrack only adding to the experience.
Hm, the only time I really noticed Human Revolution's soundtrack was when its leitmotif appeared. Otherwise it was the background filler stuff the OP is talking about. The only music I really noticed was the original Deus Ex stuff.

Modern Warfare 2 on the other, had a soundtrack that really stood out. It was very noticeable, and worked well with the situations I was in.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Well I'm just going to disagree with you, because there are still plenty of games that I have played that have great soundtracks that even when played by themselves are still great to listen to.

For example I will never forget the music that played during the epilogue of Dynasty Warriors 4...


That music was a perfect fit for the epilogue, and without it it would just be a bunch of words going across the screen and some movies playing. With the music, however, it becomes much stronger and follows the flow of the story very nicely.

Another Dynasty Warriors example would be the encyclopedia music. In the Dynasty Warriors series, there have been encyclopedias which contain information on the characters and events that take place during the game. Reading through these is interesting, but what makes it even greater is the music...


That music just goes so perfectly with the encyclopedia that it makes reading through the hundreds of biographies and battles just that much more serene.

And of course this didn't stop with Dynasty Warriors 7, released earlier this year, which also featured a great encyclopedia track...

Of course, the encyclopedia is not the main focus of the Dynasty Warriors games, the combat is. Personally I think that the musical tracks that play alongside the combat are just as great, perfectly fitting the fast paced, heavy action that takes place throughout the entire game.

From urgent battles that involve quick thinking and escapes...

To battles of anger, revenge and increased tension...

And of course the final battles where the ultimate armies clash together for the last fight to decide the land...

----------------

Personally, the only time I noticed Human Revolution's soundtrack was during the credits.
 

2xDouble

New member
Mar 15, 2010
2,310
0
0
That's the thing about sound design, including music. The better the teams are at their jobs, the less you notice it.

Also, what Extra Credits said in: Video Game Music [http://penny-arcade.com/patv/episode/video-game-music]
 

Phlakes

Elite Member
Mar 25, 2010
4,282
0
41
Trust me, I know where you're coming from. I'm a huge [http://www.escapistmagazine.com/groups/view/Top-Ten-Songs] fan of game music, and recently it's all been very dry.

Although a few do stand out. DX:HR's main theme is phenomenal-


FFXIII's music is surprisingly well made considering it's not Uematsu-


And Jack Wall (who is a boss) did a great job with both Mass Effect games-


And there are a few others, like Super Mario Galaxy, Assassin's Creed, some of Halo (especially ODST), and even Gears, but it's mostly pretty stale.

And I know why. Before, composers had to rely on melodies for their music, because they were extremely limited. Now, they have either realistic MIDI samples or orchestras to use, and the music has become less about being enjoyable to listen to and more about fitting the atmosphere or just filling empty sound space.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
41
sravankb said:
I know you mentioned Halo, but have you played through ODST? That game had the absolute best soundtrack I've heard to anything, ever.


Oh, also, Jesper Kyd's Assassin's Creed soundtracks.
ODST does have a pretty good soundtrack. I like how somber it sounds when the player is not in combat and is just walking around the streets. It reminds me a bit of Trance. I thought The Witcher 2 had a pretty good game soundtrack as well.
 

LobsterFeng

New member
Apr 10, 2011
1,766
0
0
Phlakes said:
Trust me, I know where you're coming from. I'm a huge [http://www.escapistmagazine.com/groups/view/Top-Ten-Songs] fan of game music, and recently it's all been very dry.

Although a few do stand out. DX:HR's main theme is phenomenal-


FFXIII's music is surprisingly well made considering it's not Uematsu-


And Jack Wall (who is a boss) did a great job with both Mass Effect games-


And there are a few others, like Super Mario Galaxy, Assassin's Creed, some of Halo (especially ODST), and even Gears, but it's mostly pretty stale.

And I know why. Before, composers had to rely on melodies for their music, because they were extremely limited. Now, they have either realistic MIDI samples or orchestras to use, and the music has become less about being enjoyable to listen to and more about fitting the atmosphere or just filling empty sound space.
You posted the Chocobo theme twice. Just thought I'd let you know.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
The only games that REALLY had their music stand out was Silent Hill, but that's because their music is... um... well...

<spoiler=Terror and amazingness inside><youtube=WShknpNpHbY>

<youtube=zFEJlAU0B3c>

<youtube=NdXCsXcs6nA>

Memorable, that's it!

Seriously, I remember in vivid detail one fight I had in SH3 in the sewers. Know what I remember most? The bizarre and attention-throttling soundtrack.
 

Thaius

New member
Mar 5, 2008
3,862
0
0
Wha? Really? I mean you wrote your piece well and all, but what I don't understand is how you can think so few video game soundtracks are that good. It makes me think you haven't played any Final Fantasy games, or Beyond Good and Evil, or Chrono Trigger, or Okami, or even the first Gears of War (say what you will about that game, the soundtrack to the first one was incredible).

Also, take an actual listen to the Halo soundtrack outside of the game. It is one of the greatest scores ever written, in my opinion. For that matter, the soundtracks for each game masterfully reflect the atmosphere and ambiance of that particular chapter in the story. The first Halo sticks almost exclusively to strings and vocals, even for the exciting pieces; it lends the game the sense of wonder, excitement, and fear of the unknown that is demanded by its story. Halo 2 takes the same themes, but adds in some horns and electric guitar; this is the battle for Earth, the time to strike back at the Covenant. Halo 3 adds that chilling fanfare and a lot of piano, and generally has a triumphant, climactic feel; I don't think I need to explain why that applies. ODST is generally very somber and chillingly beautiful: a reflection of the ruined city in which the game takes place and the aire of hopelessness that pervades it. Reach is exciting and triumphant, but also sad and tragic; again, I don't think I need to explain how that works. Really, all the games scores are beautifully and fittingly arranged, and besides that, if you just take a listen to them I think you'll see that they're just plain good.
 

Phlakes

Elite Member
Mar 25, 2010
4,282
0
41
LobsterFeng said:
You posted the Chocobo theme twice. Just thought I'd let you know.
Balls, fixed now. It's late, I can't format that much without making a mistake. Oh well. Maybe someone listened to it twice.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Phlakes said:
Now, they have either realistic MIDI samples or orchestras to use, and the music has become less about being enjoyable to listen to and more about fitting the atmosphere or just filling empty sound space.
Why can't music be both enjoyable to listen to and fit the atmosphere at the same time?

Is it impossible for an orchestra to do this?
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
Well, to be fair, part of the importance of a soundtrack is that you don't always want it to standout. If the music is too obtrusive, or doing the emoting for the scene, then it's harmful and not doing what it should be doing.

My favourite soundtrack songs are the very quiet, unobtrusive, subtle, atmospheric pieces. They convey an emotion, create a sense of suspense, and don't jump in your face screaming BLARGH FEEL THIS EMOTION HEAR THIS MUSIC BLARGH. I don't think a test of a soundtrack is whether it's listenable on its own - it has to be judged as part of a scene, otherwise it's just a song and not necessarily a soundtrack.

Examples of what I think makes an excellent soundtrack:



There. Atmosphere. That sticks with me way more than some over the top melody being blasted into my head. You remember fight songs and battle music because it gets you pumped up. You remember sad music because it accompanies the emotion of the sad scene. I remember music like this because it does the job of building tension and creeping you out a little.
 

Comando96

New member
May 26, 2009
637
0
0
If we're going by music to games then how about one that isn't even out yet xD

First we had Adam Jensen who was a security manager for a large corporation who had a conscience on occasions. Well here is an up coming game that clearly establishes... you don't. You are a corporate agent who kills for cash.


The sound track is brilliantly old style (did take the rhythm from the old game) but futuristic too.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
I rarely notice the music either.

However, I don't think this is due to poor quality, or "everything sucks these days". It's just how they are intentionally made. Game soundtracks are designed to complement the on-screen antics rather than be memorable as a stand-alone piece of media. Their role is to aid in making particular scenes, locations or characters memorable. And I think this is how it should be.

Of course, sometimes you get something of a 'breakout' track that stands alone just fine or, ideally, does both. I'm sure many people will be lining up to tell you about them. (And considering how slow I type, several of them probably will have done just that by the time I hit the post button. EDIT: Yup, told ya.)

And now I'm going to take this opportunity to shamelessly fanboy it up over a few games with what I regard to be exemplary soundtracks, not that I'm any judge...

Bastion - Zia's Song. You all knew this was coming. The whole game has lovely music, but if you ask anyone who's played it about the soundtrack, I guarantee that Zia's sombre vocals are the first thing that pops into their head. Apart from just plain sounding nice, the lyrics are actually written from an in-game perspective, referring to events in the world's past.


Mass Effect - Vigil. I have a confession to make. I bought the original ME because I'd heard about the whole Fox News sexbox malarky. I'd never even heard of Bioware before. I just saw the game on a shelf for $20 and figured I'd see what all the "controversy" was about. But when that Vigil theme started up over the main menu, accompanied by the solemn parade of soon-to-be-beloved characters, it suddenly occurred to me that there might be a bit more to this game than blue sideboob.


Halo - Main Theme. I often wonder if this track would have received as much attention as it does had it appeared somewhere other than the opening menu. But I'll be damned if it doesn't sound epic and expansive nonetheless.


Mass Effect 2 - Suicide Mission. Another no-brainer. Music that says, "This right here, this is it." It leaves you in absolutely no doubt that you will indeed win or lose it all in the next few minutes.


Amnesia: The Dark Descent. Remember that stuff I said up there about a soundtrack complementing the action rather than competing with it? (No, of course you don't, there's no way you've read this entire post, but oh well.) This is a game that does just that. When you are being pursued by a shambling horror that is both stronger and faster than you, your pounding footsteps will be accompanied by this...


... mixed with the wet snuffling snarling sound of your pursuer and a healthy dose of this:


But if you finally make it to safety and have a chance to relax and catch your breath, you will be treated to this: