I'll see your five (awesome) American examples, and call you with a few from some mainstream Japanese games.Vrach said:I take your 5 (quite excellent) examples, and raise 5 of my own to defend the mainstream games!leet_x1337 said:And once again, the indie developers prove their prevalence in another field: music.
Given enough time, I don't doubt that this could become as iconic as the original Mario theme. The rest of the game sounds this awesome too.
Regardless of what you think of the actual game, it's hard to deny that this is a pretty damn awesome track, particularly for a climactic boss like, say, King Arthur.
Margaret only wants to be remembered, and playing her song for Travis definitely did that. And everyone else who hears it. Which now includes you.
Choirs are always awesome. And most people with enough nostalgia will find this better than those without, not that they'd find it bad either. Sure, the game is kinda brown, but it could look (and sound) a lot worse.
Yeah, I like the Wii, but it's what I have and I like what (I think) it stands for: forgoing modern conventions in favour of what made all those retro games so good. Also, aesthetics over graphical horsepower (both versions of Okami look better than any shooter you can pull off the shelf.)
A unique art style, with music to match, and some interesting bits of Japanese lore that doesn't take as many artistic liberties as Touhou or Hell Girl. I dare you to find another game like it. (Okamiden doesn't really count.)