I think we need a new gameplay innovation for shooters there all either 'You can slow down time' or 'You can regenerate health'
i vote for a new innovation one that could change the world. What do you guys think a new Innovation should be?
what about this instead of a Health bar you have a out line of your character and it shows Health for each of your limbs for instance
losing all health in 1 leg Causes your character to limp and run slower
both legs and you cant move
lose health in 1 arm your accuracy has gone really bad but using a one handed weapon like a Pistol wouldn't affect your accuracy.
lose both arms and you surrender and if you make a enemy surrender instead of killing him you get more EXP
lose health in your head and you die
lose health in your torso you stagger and your accuracy and Move Speed gets worst
Each Class will have there own Objective to complete
If you have a medic on your team he can heal your limps but he cant make it all better if you lose ALL your health in a limp.
If a Teammate dies while you are a medic you can pull out your defibrillator and your have about 25% chance that he will be revived
Medic's will get more EXP for Healing and Reviving then Killing a enemy.
The Medic's objective is to find a VIP to heal and patch up and bring him to a safe area.
A Assault Class will provide your Squad with Ammo and will carry the larger guns he can also make cover with resource's but cant while in combat.
Cover can be broken if the enemies place a C4 on the cover
Assault class can pilot tanks and Heli's
Assault's Objective is too keep the enemies from harming his squad and make sure no enemy breaches the Safe Area.
A Recon Class will mark areas of the map in which the medic Assault should go [eg marks out a point where he should lay down the cover or in medic's case a good enter and exit strategy]
there objective is to get his troops in and out of the battlefield with as many objectives complete and as little damage done to there side at all cost.
More objectives complete = More Exp
Of course this is just a idea that i thought up nearly on the spot
anyway what do you think would be a good idea for shooters instead of the usually kill everything what could they do to spice up the formula?
i vote for a new innovation one that could change the world. What do you guys think a new Innovation should be?
what about this instead of a Health bar you have a out line of your character and it shows Health for each of your limbs for instance
losing all health in 1 leg Causes your character to limp and run slower
both legs and you cant move
lose health in 1 arm your accuracy has gone really bad but using a one handed weapon like a Pistol wouldn't affect your accuracy.
lose both arms and you surrender and if you make a enemy surrender instead of killing him you get more EXP
lose health in your head and you die
lose health in your torso you stagger and your accuracy and Move Speed gets worst
Each Class will have there own Objective to complete
If you have a medic on your team he can heal your limps but he cant make it all better if you lose ALL your health in a limp.
If a Teammate dies while you are a medic you can pull out your defibrillator and your have about 25% chance that he will be revived
Medic's will get more EXP for Healing and Reviving then Killing a enemy.
The Medic's objective is to find a VIP to heal and patch up and bring him to a safe area.
A Assault Class will provide your Squad with Ammo and will carry the larger guns he can also make cover with resource's but cant while in combat.
Cover can be broken if the enemies place a C4 on the cover
Assault class can pilot tanks and Heli's
Assault's Objective is too keep the enemies from harming his squad and make sure no enemy breaches the Safe Area.
A Recon Class will mark areas of the map in which the medic Assault should go [eg marks out a point where he should lay down the cover or in medic's case a good enter and exit strategy]
there objective is to get his troops in and out of the battlefield with as many objectives complete and as little damage done to there side at all cost.
More objectives complete = More Exp
Of course this is just a idea that i thought up nearly on the spot
anyway what do you think would be a good idea for shooters instead of the usually kill everything what could they do to spice up the formula?