Many things have changed this gen that IMO has started put us on the verge or we are in the very beginning of a new golden age in gaming. There was a 3-year period where I didn't play a game I'd rate an 8/10 or higher. Obviously some of that is from not being able to literally play every game. However, I believe a large percentage of that is from how homogenized the AAA gaming market has become. Every game has to be open world. Every melee system has to be Arkham's combat (even Uncharted 3). Every 3rd-person shooter had to be basically Gears. Every FPS had to basically be COD. Genres like survivor horror were too niche to be developed for AAAs. Every publisher wanted every game to appeal to everyone while the PS3/360 gen squeezed out that middle area between indie and AAA, much like how JRPGs were sorta designated to portables.
I think a combination of the PC gaming coming back along with current consoles having standard x86 architecture (and having RAM) has enabled a new golden age for gaming. Also, the ability to Kickstart games has added a new avenue for game development. Would we have Shadowrun, Pillars, or Divinity without Kickstarter? Would we have Resident Evil 7 without the PC horror push? With consoles being a lot more like PCs hardware-wise, games like Pillars and Divinity have found even bigger fanbases than if they just were on PC and we've found games like that work just fine with a controller to boot. I'm currently playing Divinity on PC with a controller, it works great. Games like Shadow Tactics work great on a controller as well, I'm playing it on PS4. I think AAAs are seeing you can make games with lower budgets and be successful like the new Hitman (there's other issues with that) at least was something that people wanted vs Absolution; a Hitman game with homogenized mechanics/design that Hitman fans didn't want nor non-Hitman gamers.
Don't get me wrong, AAA gaming may be at its worst with stuff like pre-ordering, microtransactions, loot boxes (game gambling basically), what Bethesda just did, and more. However, they have real competition now. Why even deal with Skyrim and Bethesda when there's Divinity? Why ***** stealth games being ruined with games like the new Thief, Hitman Absolution, or the new direction of Splinter Cell when there's games like Shadow Tactics and Invisible Inc.? For the most part, you can buy BETTER games that don't have any of this bullshit everyone bitches about. Was a game like Hob possible 10 years ago?
I really think gaming is in the midst of readjusting due to the competition from mid-tier developers. I think AAAs have just started to see each game doesn't have to appeal to everyone to be profitable so we can start seeing some innovation and more diversity in games at the AAA-level.
I think a combination of the PC gaming coming back along with current consoles having standard x86 architecture (and having RAM) has enabled a new golden age for gaming. Also, the ability to Kickstart games has added a new avenue for game development. Would we have Shadowrun, Pillars, or Divinity without Kickstarter? Would we have Resident Evil 7 without the PC horror push? With consoles being a lot more like PCs hardware-wise, games like Pillars and Divinity have found even bigger fanbases than if they just were on PC and we've found games like that work just fine with a controller to boot. I'm currently playing Divinity on PC with a controller, it works great. Games like Shadow Tactics work great on a controller as well, I'm playing it on PS4. I think AAAs are seeing you can make games with lower budgets and be successful like the new Hitman (there's other issues with that) at least was something that people wanted vs Absolution; a Hitman game with homogenized mechanics/design that Hitman fans didn't want nor non-Hitman gamers.
Don't get me wrong, AAA gaming may be at its worst with stuff like pre-ordering, microtransactions, loot boxes (game gambling basically), what Bethesda just did, and more. However, they have real competition now. Why even deal with Skyrim and Bethesda when there's Divinity? Why ***** stealth games being ruined with games like the new Thief, Hitman Absolution, or the new direction of Splinter Cell when there's games like Shadow Tactics and Invisible Inc.? For the most part, you can buy BETTER games that don't have any of this bullshit everyone bitches about. Was a game like Hob possible 10 years ago?
I really think gaming is in the midst of readjusting due to the competition from mid-tier developers. I think AAAs have just started to see each game doesn't have to appeal to everyone to be profitable so we can start seeing some innovation and more diversity in games at the AAA-level.