Yes that's right, it's another "I thought up a great game mechanic!" thread. But this time, with a twist!
Comments, feedback, amendments, etc. are the whole reason I'm bothering the post this so please don't hold back, here's the idea.
Basically, the main problem I've seen with morality systems in games is that it leads to very inconsistent characters. You can be evil for years of game time and then decide to randomly save a puppy, and everyone instantly acts like you've been good this whole time. Also, a game has to allow for all eventualities which leads to everyone acting surprised when you take the final evil choice at the big finale even though you've been kicking puppies all the way through. What I propose is to take away a players direct control in making choices (hear me out), and let the character act the way the character feels. However, what the player has control of is the personality of the Character.
Say for example you have a few sliders. One perhaps with bravery one end and self preservation the other, one with serious to jokey, one with benevolent to psychotic etc. Now the character is a blank slate at the start with everything in the middle, and as he levels up or something, the player not only gets points to increase stats and whatnot but also is allowed to shift the sliders a bit and make the character's personality more defined.
Then, when a character is in a major situation say... a building is collapsing; A Brave, Jokey Psycho laughs dramatically and sets fire to someone trapped under rubble for fun before walking out slowly. Whereas a Cowardly, serious but a little benevolent type tries to help someone... for about 3 seconds and then runs for it leaving them to die with a heartfelt sorry as he goes.
So, thoughts? Practical idea? Deeply flawed? Going to revolutionise games as we know them?
(There was no twist to the thread, it was just a normal looky at my idea type, I lied to you. I'm so sorry.)
Oh, also yes I do realise that there is a high chance someone has come up with this idea before me. I hadn't heard of it anywhere though, would be interested to find out how it panned out if it has been tried.
Comments, feedback, amendments, etc. are the whole reason I'm bothering the post this so please don't hold back, here's the idea.
Basically, the main problem I've seen with morality systems in games is that it leads to very inconsistent characters. You can be evil for years of game time and then decide to randomly save a puppy, and everyone instantly acts like you've been good this whole time. Also, a game has to allow for all eventualities which leads to everyone acting surprised when you take the final evil choice at the big finale even though you've been kicking puppies all the way through. What I propose is to take away a players direct control in making choices (hear me out), and let the character act the way the character feels. However, what the player has control of is the personality of the Character.
Say for example you have a few sliders. One perhaps with bravery one end and self preservation the other, one with serious to jokey, one with benevolent to psychotic etc. Now the character is a blank slate at the start with everything in the middle, and as he levels up or something, the player not only gets points to increase stats and whatnot but also is allowed to shift the sliders a bit and make the character's personality more defined.
Then, when a character is in a major situation say... a building is collapsing; A Brave, Jokey Psycho laughs dramatically and sets fire to someone trapped under rubble for fun before walking out slowly. Whereas a Cowardly, serious but a little benevolent type tries to help someone... for about 3 seconds and then runs for it leaving them to die with a heartfelt sorry as he goes.
So, thoughts? Practical idea? Deeply flawed? Going to revolutionise games as we know them?
(There was no twist to the thread, it was just a normal looky at my idea type, I lied to you. I'm so sorry.)
Oh, also yes I do realise that there is a high chance someone has come up with this idea before me. I hadn't heard of it anywhere though, would be interested to find out how it panned out if it has been tried.