Lord_Jaroh said:
The Human Torch said:
Lord_Jaroh said:
The Human Torch said:
Lord_Jaroh said:
The Human Torch said:
ultimateownage said:
Is stealing a car the same as buying it used?
When you steal a car, you steal the physical thing, when pirating a game, you are cloning said game.
But what if you download a car...?
I saw a chair once in a store. I liked it so much that I went home, pulled out a saw and used a hammer and nails and built one exactly like it. Then I sat in it. I'll bet you the creator of that chair is foaming at the mouth right now because of the lost sale he just got. All because I used my chair copying machine and created a copy out of thin air...
Because going to a hardware store to buy wood, nails, a saw, sanding paper, wood oil and whatever else you need, is the same like buying an owned game...
Let me know once you are ready to develop Diablo 3/whateverothergameyoulike on your own, and we will talk.
Much like going to the computer store to buy CDs, a CD burner, computer and parts, pay for monthly internet fees and other incidentals...
What you said means nothing to the topic at hand.
Same can be said for you. Coming up with painfully inappropriate analogies that I have to debunk with more weird analogies. A car has nothing to do with a game, and a chair has nothing to do with copying.
High time that we treated this subject as it is, game cloning and developers trying to deal with it.
I don't see anything inappropriate about the analogies. Both involve copyright and copying said material.
Right now everyone is listening to the horse trying to make an arguement against cars and paved roads. Technology has moved on, and either developers and publishers are going to change to follow the times to suit consumers' wants and needs, or they will disappear into obsolesence, much like the horse has changed from the major form of transportation and work vehicle.
Copyright and IP laws will change. Society won't stand for the current laws, nor the way that IP holders are trying to shape them for the future. The internet is the modern printing press. The printing press didn't kill writers, nor did the camera put painters out of a job, nor did burners and video cameras put cds and dvds out of production. Business will evolve to use the internet the way the consumer wants to use it (a convenient form of obtaining something quickly without taking away a consumer's freedoms) or that business will die. Fighting it will only make it take longer and be messier.
"Technology has moved on". Maybe, but the fight itself is as old as the tape cassette, when music labels were riling against it, because people were copying their music with tape recorders, and thus not selling.
This fight is not new, it's almost 30 years old. And again, you come up with painful analogies, there is nothing comparable with painters and photographers, which are two completely different fields for two completely different demographics. The printing press still needs writers, whether they type on an iBook or write with ink and paper. And burners and video camera's rely on CD's and DVD's, until the moment comes that everything is stored on pen-drive.
The only thing second hand games selling can be compared to is cassette duplicating and second hand music/movie business. The reason why game developers are finding out ways to go around it is because their game sales are the only thing they have to re-earn what they spent on game development (which goes in the hundreds of millions sometimes). This cannot be compared to music, which has other forms of income besides just their CD's (shirts, posters, concerts, DVD's, and other related paraphernalia). And movie studies which first have a run in movie theaters, and then the sale of DVD's and blu-ray, and of course also toys, posters, shirts, and what have you. Even though the music and movie industry is against second hand sales and piracy, for them it's not their only source of income.
Even though the game industries might get some additional income from toys and the odd clothing item, it's not nearly as lucrative as music/movie paraphernalia, nor as grand. And the concert equivalent for gaming are conventions, which only cost money are done as more of a fan-service than anything else.