Eclectic Dreck said:
or against immortal machines who's basic weapons can destroy the most powerful tanks in a single shot.
Whoa whoa now, if I recall correctly. 6th edition roboskeletonzombos basic troops are much more tame than before. No more boasting of the most elementary gauss weapon knocking out a Land Raider.
/40knerdglassoff
As for your Dota2 hero abilities, to me they sound a lot like Strygwyr, at least thematically, I might go with a STR hard carry with an ult steroid.
Q - Gore - Melee range nuke based on a STR differential. Good for lategame damage
W - Empyrean Mark - Puts an invisible mark on a enemy hero, buffs you in accordance with how mana/health they lose while you are in range
E - Crit based on difference in health or how much health they are missing.
R - Total Possession - Super steroid that causes you to lose control of hero, and attack closest enemy hero or, if none are present, allied hero. It'll allow your teammates to either attack or target with abilities so they can CC you/run after a teamfight.
Just my thoughts, not saying it's better or worse.