Awhile back when I was looking in these forums, I found a topic about how games are not art.(For the record, I believe video games can be, and are, art.) The OP brought up three points as to why games are not art, two of which were common, and as such, commonly slammed down by we the readers. But the third point brought on a bit of thought to me. The third point was that a lot of what we consider pieces of fantastic storytelling in gaming are RPG's with character customization, and all great pieces of storytelling have a character with personalities, faces, quirks, not just some fill in the blank hero-archtype.
So my question is, does that limit the games storytelling, if the main character is just a blank slate? The Fallout series is one of my favorite game franchises, but I don't believe I've ever really related to any of the main characters. Obviously not all main characters need to be extremely interesting individuals to love a story, games like Okami and the Fallout series prove that. But I fear it limits a game to just go with a blank slate. It doesn't give the character anything to relate with, and that limits player interaction in my opinion. What are your thoughts?
(Sorry if it's a wall of text.)
So my question is, does that limit the games storytelling, if the main character is just a blank slate? The Fallout series is one of my favorite game franchises, but I don't believe I've ever really related to any of the main characters. Obviously not all main characters need to be extremely interesting individuals to love a story, games like Okami and the Fallout series prove that. But I fear it limits a game to just go with a blank slate. It doesn't give the character anything to relate with, and that limits player interaction in my opinion. What are your thoughts?
(Sorry if it's a wall of text.)