A question for Dark Souls fans

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Quazimofo

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Starbird said:
Wayneguard said:
Generally people start as a Pyromancer cuz dat glove. Hardest would definitely be a pure melee just because every engagement has the potential of going south and resulting in huge damage to you. And yeah, the game is REALLY not as hard as people make it out to be. Dying means nothing and you can always run back the way you came, rest at the bonfire and try again for no cost at all.
It really depends. Losing your souls in an unlucky/bad position between bonfires is always a possibility (Blighttown), as is not having the correct item to help you past a certain point.

The Smough/Ornstein fight was also quite possibly the hardest fight I've had in either game.
yeah, that fight is an absolute horror.... unless you bring a friend. then its not so bad, because either of the guys in a 1 on 1 fight are just a difficult enemy. not really full boss level difficulty.

if you bring 2 sun-bros and you all have some high level weapons, the fight is almost trivial. great for soul farming too.
 

shrekfan246

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lithiumvocals said:
The odd thing is that I don't find it as hard as people say it is. It's definitely not easy, but I have a fairly firm grasp on the combat. I thought it might be because I was using the Knight class, but that's just a theory at this point. But now I'm off point.
Calling it 'hard' isn't really a proper description. I don't say it's 'hard', I say that it's 'challenging'. If you know the mindset you need to be in to play the game, there are very few segments that are actually legitimately hard in the entire game. But the game is very unforgiving and will punish the slightest mistake harshly, which is why it has such a reputation.

Anyway.

I don't actually know, I've heard starting as a Pyromancer is pretty easy, I started as a... Knight? and I haven't had too many issues, 30 hours in and at Soul Level 70 now in the Tomb of the Giants.
 

IFS

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Pyromancer is the easiest class to start the game as, and the master key is the best gift because it allows sequence breaking.

Pyromancer gets pyromncy a lot earlier than other classes which makes the early game a lot easier and they start the game as a level 1 character, as opposed to the other classes which start at around 4-6. This means that its a lot easier to level up early on.

All the classes have their own advantages though, except deprived, deprived exists for people who want even more of a challenge. I plan on starting a HUD-less deprived run at some point.
 

Denamic

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lithiumvocals said:
The odd thing is that I don't find it as hard as people say it is.
The difficulty isn't the ye olde "AAAAAAAAAAA WHAT THE FUCK" bullet-hell sort of difficulty, nor the insta-death trial and error kind. If there's a lethal trap ahead, there's ALWAYS clues. It's the kind of difficulty that'll never hold your hand, never coddle you, and never forgive you for being an impatient dumbass. Hell, the game won't even tell you what to do. You have to talk to the NPCs yourself to get a vague idea of what to do.

A flame-spewing drake one-shotted you? Look around you. Maybe the scorch marks, blood splatter, and charred corpses on the otherwise conspicuously safe-looking bridge is somehow indicative of what's about to happen.

It will make you feel like an Olympic gold medalist for overcoming the deadly death god that spews walking dead minions, wields a death sword that kills you in more ways than one, and spreads death with his death aura though.

Also, it gets harder. You're going to die a lot.
No, seriously. A LOT.

Also, tell Ornstein and Smough I said hi.
 

Pink Gregory

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Quazimofo said:
PieBrotherTB said:
I've not even finished my first playthrough, but I'm playing a faith-focused cleric, and being able to heal as well as use estus flasks certainly keeps you going for a while; not many other useful miracles at low levels though, so probably not cleric.
i believe force can be an incredibly useful miracle early level, or whenever you are fighting enemies small enough to be knocked back or staggered by it. especially those damn skeletons in the catacombs.
Oh yeah, I pretty much always have place for force in the catacombs, helps against those damn bonewheel skeletons if you've got enough health, but as far as I'm aware that's pretty much the only place where you can force enemies off of ledges into fatal falls ('cept maybe the crystal cave, but I've only just got there) and a few places in the Darkroot Garden; only just at the kind of level to be able to use sunlight blade, but again, will probably be more useful in NG+.
 

Pink Gregory

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Denamic said:
lithiumvocals said:
Also, tell Ornstein and Smough I said hi.
Off topic, am I the only one that pronounces it 'Smuff'?

Being English, that's sort of what comes out, I imagined that 'smoo' wouldn't be right...(i.e. through)

It can't be right.
 

Denamic

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PieBrotherTB said:
Denamic said:
Also, tell Ornstein and Smough I said hi.
Off topic, am I the only one that pronounces it 'Smuff'?

Being English, that's sort of what comes out, I imagined that 'smoo' wouldn't be right...(i.e. through)

It can't be right.
It's pronounced more like 'though'.
 

saxxon.de

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Pyromancer is one of the easiest starting classes, period. The damage from the fire orb & combustion spells is very strong against nearly all bosses.

The Deprived gets called (probably) the hardest class by some of the others here, but I always start as deprived nowadays, because he has the highest stats of all classes and that makes the deprived an excellent choice regardless of what you want to do with it. The bad starting gear gets already replaced in the undead burg, about 1-2 hours into the game. And then you have gear that equals the other starting classes but better character stats.

Plus, Master's Key.
 

NEPAL

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The the feeling of helplessness really comes from the exploration, you are given no direction and left to find the horrors of the world. Also lordran feels like a post apocalyptic fantasy world

I agree Dark Souls is a extremely metal game, every time before playing the game I listen to Opeth. It really sets the mood.
 

Lovely Mixture

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I'd say Knight and Warrior are easiest, they are both well balanced and built to the melee design of the game.

I did a thief for my first playthrough though.

poiumty said:
I see the 4 kings as way harder than S&O. Hard to dodge, hard to not take damage even if you block, and if you don't do enough dps you get swarmed. Terrifying.
Four Kings are only really difficult if you fail to kill them each fast enough, they keep spawning until there are Four Kings on screen (even if you've killed some before).


lithiumvocals said:
I mean, that is insanely cool in the silliest way possible. So far I've been enjoying it outside having to go back to the bonfire every time to refill your Flask, which in turn spawns back all the enemies for you to use your Flask again, because that gets annoying.
But then the game would be incredibly easy. You're supposed to learn how to conserve your flasks.
 

Judgement101

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Quazimofo said:
Judgement101 said:
Easiest Class? Knight, by far. He starts with the best starting armor in the game allowing him to tank more damage, not much more, but more none the less. And GET THE MASTER KEY! Blighttown is annoying as hell, trust me, there is nothing of value down there anyway.
really? not the red wizard robes or the replenishment sorcery? not power within, or the pimpin' second pyromancy trainer? not the ninja garb, or all them titanites?

blighttown is a *****, no question. but there are tons of goodies on the way down, and the swamp really isnt that bad if you have some moss, or accept that you WILL be poisoned, no matter what you do.
WAIT!? THAT'S WHERE YOU GET THOSE!? (A little backstory, my first playthrough I was stuck in Blighttown for about 12 hours and died 25+ times so from then on I skipped it. Also, I play as a God Hunter (Velka's/Occult) so I didn't go this time either.) Now I REALLY want those robes
 

Hazy

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Easiest class is generally agreed upon as being Pyromancer. Fireball just absolutely destroys enemies at low level, and makes it so that you don't actually have to learn their patterns or get in close enough to jeopardize yourself.

Hardest class seems pretty obvious: Deprived. No armor, club only. Only bad dudes need apply.
 

Denamic

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Hazy said:
Easiest class is generally agreed upon as being Pyromancer. Fireball just absolutely destroys enemies at low level, and makes it so that you don't actually have to learn their patterns or get in close enough to jeopardize yourself.

Hardest class seems pretty obvious: Deprived. No armor, club only. Only bad dudes need apply.
Except that the club isn't actually bad. Like all hammer-class weapons, it has great up-front damage at the cost of speed. It does more damage in of itself than a balder swag sword, and it has an A rank strength scaling. Though its reach is low and its moveset leaves a lot to be desired, it's more than enough to carry you to a better weapon. This in addition to the fact that the deprived have the best base stat point allocation, not to mention highest total, and can slip into any role immediately. And you quickly get armour anyway.

The deprived isn't actually as hardcore as one might think, all things considered.
 

Hazy

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Denamic said:
Hazy said:
Easiest class is generally agreed upon as being Pyromancer. Fireball just absolutely destroys enemies at low level, and makes it so that you don't actually have to learn their patterns or get in close enough to jeopardize yourself.

Hardest class seems pretty obvious: Deprived. No armor, club only. Only bad dudes need apply.
Except that the club isn't actually bad. Like all hammer-class weapons, it has great up-front damage at the cost of speed. It does more damage in of itself than a balder swag sword, and it has an A rank strength scaling. Though its reach is low and its moveset leaves a lot to be desired, it's more than enough to carry you to a better weapon. This in addition to the fact that the deprived have the best base stat point allocation, not to mention highest total, and can slip into any role immediately. And you quickly get armour anyway.

The deprived isn't actually as hardcore as one might think, all things considered.
I never said the Club was bad - because it isn't. If anything, the shield you get is the real Achilles heel.
 

Jfswift

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I personally believe the Cleric is the easiest to start with (if you go with master key). In just a few levels you can snag that sweet Astora sword by the stone dragon. It's not super great but the moveset more than makes up for that (and you can stabby while hiding behind a shield AND it works in the catacombs effectively). I also like that class because of the extra healing spells you start with in addition to the ones you buy and their stat spread is decent too. Lastly, I think their armor is very light weight so you can roll and move very easily.

Warrior and Knight are also good for starting since they have some pretty sweet armor early on. (their shields in particular have really good characteristics if I remember correct although I haven't played as either in quite a while).

I think for a harder starting experience possibly Thief or the Deprived. Both are very strong actually although they take some getting used to (for the first few levels). Thief has so-so stats at the beginning and no extra healing spells or gear. Also, his weapon is pretty strong but more intended for people good at riposte and backstabbing. The Deprived also is kind of tough due to no armor (do boxers count?) and his club has a wonky moveset. The Club however is very strong and scales okay with strength and his stats aren't bad.

I mean, really once you learn how the game mechanics work I don't think any class is hard to use. I see quite a few people mentioning Pyro due to his badass spells. That's a solid choice too (and his awesome fire resistant armor :p).