Based on this:
"Above respect for life and good, or disregard for life and promotion of evil, the chaotic neutral places randomness and disorder. Good and evil are complimentary balance arms. Neither are preferred, nor must either prevail, for ultimate chaos would then suffer. This view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combated, and in the end it too will pass into entropy.
Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision.
This is the insurgent, the con-man, gambler, and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This type of character will at least consider doing anything if they can find enjoyment or amusement. Life has meaning, but theirs has the greatest meaning. According to chaotic neutrals, laws and rules infringe on personal freedom and were meant to be broken. This character is always looking for the best deal, and will work with good, neutral, or evil to get it; as long as he comes out of the situation on top."
I think you need to find a middle ground.
You have no reason other than the repressed freedom of the slaves to motivate the killing of the slavers.
You have nothing but the monetary reward to motivate you into letting the slavers live.
So as chaotic neutral, I'd say you need to get both or neither.
I would say, kill the slavers, loot the bodies and tell the slaves to escape themselves if they wish for freedom while doing nothing to expedite that freedom (not counting killing the slavers). After all, life is a fight to break free of laws and restrictions.
Unless of course, you have some other character trait that allow you to derive pleasure or amusement from some other fourth or fifth solution.
"Above respect for life and good, or disregard for life and promotion of evil, the chaotic neutral places randomness and disorder. Good and evil are complimentary balance arms. Neither are preferred, nor must either prevail, for ultimate chaos would then suffer. This view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combated, and in the end it too will pass into entropy.
Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision.
This is the insurgent, the con-man, gambler, and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This type of character will at least consider doing anything if they can find enjoyment or amusement. Life has meaning, but theirs has the greatest meaning. According to chaotic neutrals, laws and rules infringe on personal freedom and were meant to be broken. This character is always looking for the best deal, and will work with good, neutral, or evil to get it; as long as he comes out of the situation on top."
I think you need to find a middle ground.
You have no reason other than the repressed freedom of the slaves to motivate the killing of the slavers.
You have nothing but the monetary reward to motivate you into letting the slavers live.
So as chaotic neutral, I'd say you need to get both or neither.
I would say, kill the slavers, loot the bodies and tell the slaves to escape themselves if they wish for freedom while doing nothing to expedite that freedom (not counting killing the slavers). After all, life is a fight to break free of laws and restrictions.
Unless of course, you have some other character trait that allow you to derive pleasure or amusement from some other fourth or fifth solution.