If given a choice, I'd take talking ones every time. Though my favourite GTA character is still the mute. I think it's because unlike Half Life, people bark orders at him and he goes off to do the deed: not talking makes sense. In Half Life it does not make sense- getting through all this stuff in one unbroken chain of events, having one sided conversations the entire time. No, sorry, does not work.
See, that's kind of an argument in favour of talkies. With silent protagonists you HAVE to do that. Not only is it optional with talkies, but you can have your thought train on it, and hear the character's as well. any way you look at it, it's more depth. And if you disagree with what the character is thinking/saying, it only serves to get you more engaged in the situation from a different perspective, wanting to test boundaries or act in the opposite way the character is thinking for laughs, or many other possibilities. It draws you more into enjoying the game.Raykuza said:I actually love silent protagonists. I like being allowed to project my own thoughts, emotions, and judgments onto the situations through the character.