A REALLY Wild Wasteland... (Fallout RP Sign-Up Thread)

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FalloutJack

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Nov 20, 2008
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[HEADING=2]"What's up, Wastelander?"[/HEADING]​

INTRODUCTION>>>>>

Welcome. I'm FalloutJack, and if you are reading this then I have selected this choice out of my three ideas that people decided upon, based upon the notion that this is what people wanted me to try for first. Twenty of you voted for it, so I wanna see at least some of that in here. Why are we here? Because there is a relatively untapped wasteland out there, waiting to do something wild with it. Fallout may be about the war that never changes, but it's also about the weird and funny stuff that happens out there. You are all here with a heavy helping of the Wild Wasteland perk, so be prepared for situations to get out of hand, into foot, and over the top.

EL PLOTTO>>>>>

A bit fluid, in that you know how this place is. Multiple batshit crazies could be going down just because you are whoever you are in here. However, I have some things in mind, to be sure. And where you fit into it is up to you. So, for starters...



ON THE BACK:

ALL HAIL THE GLORIOUS ENCLAVE REVOLUTION!

The old regime and all of its constituates have been overthrown. We stand now, a new organization prepared to return this dried-up country to a better way of life. To do this, we need YOU* to suit up and respond to the call to arms. The world is not safe today, but it can be tomorrow if you will defend it. The wasteland will be tamed! A new order will follow!

ALL GLORY TO NUMBER ONE!

[sup]*No super mutants or ghouls. We're not having another Frank Horrigan in here.[/sup]

Yep, they're not done for. They're VERY not done for. As the shadow government organization of the former United States, they are the kings of secrets, contengency plans, and back-up plans. It all started when there was a break-in at GNR and it was announced over radio that control of the Enclave has changed over from witless politicians and crazy computers to...a mysterious figure known as Number One. All that is known publically about him is that he is the new leader after having undertaken a coup and restructured the inner-workings of the Enclave. IN the organization, it would be known that he was the overseer of their main weapons development plant, an advanced and fully-functional Vault used to supply the Enclave with their equipment. Being in charge of it all, he's now trying to fill those suits and in a hurry. But why? Just to dominate? Or is the more? Just who IS Number One?

That is not all, but that's what's on the forefront at the moment. However, there IS something up with alot of the super mutant population. Not all of 'em, but they're startin' to act strangely, all in line with their visitation to someone they just call 'The Doc'. And deep within a dark abandoned building, there is someone who eats human flesh and seems to repeats the same phrase over and over again: "Yes, master.". And in a number small settlements, there's a rash of unexplained deaths, with none of the people having a mark on 'em. Pick up some Nuka Cola and get a'going. What? There's talk of a problem with some of the Nuka Cola?! Dammit, what in the hell's going on here?!

SETTING STUFF>>>>>

This is covering a rather large area, actually. You know how the games rope you in? Well, not so much for me, as I am trying to take in areas including the general Kentucky area, the Capital Wastelands, and all points in between wherever possible. The reason for Kentucky will become relevant as soon as we start, although I might've mentioned it a few times in the Meta-Bar. I also included the Capital Wastelands for plot reasons and in case anyone wanted to be involved with the East Coast BoS or whatever else. Generally, I'm covering a fair area and you don't all have to huddle together for warmth in this RP to get anywhere as you might all be far apart, but certain events will coincide and meeting each other because of how big they are could happen.

CHARACTER STUFF>>>>>

I'm not gonna impose many restrictions on who you are in the RP. Obviously, some stuff won't fly, but I did promise that you could try for all sorts of characters provided you could sell to me why this is a good idea (this included being a Deathclaw, if you could make it worth it). Some stuff that couldn't fit in the Fallout 'verse even slightly is out, but the weird and referencial plans I have for us here do make it hard to say what's in or out. In the end, I must be the determinator there. What you cannot be for certain, however, is the main character of Fallout games. You can be an Awesome McBadass character, but you're not the Lone Wanderer, Courier, or whoever else that's at the center of these games. You also can't be what I've got an NPC for. Number One is the new leader of the Enclave, so you can't usurp him. (You could be someone else important in there if you wanted to, but we'd have to discuss that.) The point is that I'm open-minded, but to a point.

ROLEPLAYING STUFF>>>>>

Alright, you know the drill. I want a good clean fight game here. No auto-killing, no god-moding, no meta-gaming, and all that other jazz that people looking for a good time don't want. Let's have some integrity about who gets shot, how bad, and what happens. I'm in control of this world and I wanna play a fun game, to entertain by way of good narrative, strange happenings, action, adventure, and certainly comedy. And while some of you may be thinking of having VATS, I think that that's actually a bad idea for anything more than a joke. Think about it. What is it? It's a Vault-Tec Assisted Targeting System. Who created and owns everything by Vault-Tec? The Enclave. You see where I'm going with this? I'm already making those guys crazy. You don't want them all with VATS, because they're certainly the guys who own the patent. I play fair like everyone else, even when I'm the GM. This does not mean I won't come down like an Uber-Sledge on those who deserve it. Random stuff from the GM is what I'm here for.

TEMPLATE>>>>>

I dunno how many of you are going to apply. I'll be taking in as many as I dare. Me, the GM, has the right to revoke entry as per needed, such as character not acceptable or player not being acceptable (hereafter referred to as 'bad template' or 'bad roleplayer'). If a perceived maximum of quite a few players is not reached, I will wait a while when entries seem to dry up and then go forth as needed. Customizing the template is fine. If you've got something to add, lemme hear it.

Please fill this out and whatever else perks your fancy to enter this roleplay. Remember, this is not a fully-serious Fallout RP, so we can relax on some of the details. This is not Hardcore Mode, but Funny McAwesome Mode.

NAME: Your name.

AGE: Your age.

GENDER: Your gender, or lack thereof.

RACE: What you are. (Remember, I'm gonna be open-minded about this, but you have to make me like it.)

APPEARANCE: Paint me the picture of your character by word. Or conversely, if you have some kinda' pic to apply, use that and then give me some extra details as per needed. Whatever the case, I'd like enough detail to get the idea without too much confusion.

PERSONALITY: Show me your psyche. Like with Appearance, give me enough to go on so that I understand the mind of your character. If you are crazy, I'm gonna give you some lovely hallucinations sometimes. If you're a kleptomaniac, I wanna see some attachment to shinies. You understand.

WEAPONS: This IS the Wasteland, so I understand if you're a gun-nut weighed down with rifles and explosives, but let's try to keep this a little streamlined and played to the character. For instance, unless you ARE in the Enclave, you probably don't have plasma weapons. And if you're a light-weight, I don't expect you to be carrying three Fat-Men, a Rocket Launcher, and Oh Baby. Which leads me to another thing...and that is no rare in-game weapons. The story goes that the main character found them all (The prick...) and that anything particularly shiny should come through me for whatever reason crosses my mind.

ITEMS: You know... Everything that isn't weapons. For simplicity's sake, I'm also going to include that armor/clothing goes here. Still nothing unique until I decide "Hey, it would be cool if he got THAT...". Very important thing to note is that I am NOT asking you to keep track of your perishables that particularly. We're not John Woo in here, but we're also not an audit or a tax report of all valued positions. Keep some sort of idea on how much your character SHOULD have, periodically put him through the ups and downs of staying alive in the wasteland, and just play this fair.

PERKS/TRAITS/SKILLS: This isn't something to go combing the nearest wikia for to see who can make the best character. I'm not bothering with a SPECIAL, so I'm also going loose with the skillset. This section is for those weird, funny, or interesting details that really stick out about your character. We can assume that you're pretty good at handling yourself out there, but this is for all those bits unique to you. Have fun and don't overload it. No need to list 'Wild Wasteland', obviously. You're all in it by default. Bear in mind, if your character DOES have some kind of unusual power (because he's a Glowing One or something), it goes in here.

TRANSPORTATION: Hey, guess what! The last couple of games should've had these and I'm all for it. What've ya got, stranger? (If anything, anyway. This is optional.) Try to remember that whatever you have to get around is somewhat determined by your resources. I'm fine with creativity of course, but remember who has the flying machines in this game. There are alot of wrecked cars and such out there, though, and plenty of uhhh...things to tame, perhaps? Try it and see. Incidentally, any machine vehicle that you run that doesn't have a steady supply of fuel from somewhere may be rigged to accept energy-related ammo as power, much like Fallout 2.

Whatever I'm missing, add on.

ETC>>>>>

I'm pretty sure I'm forgetting something important in all this. Lemme know if it comes up.
 

Deadyawn

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Huh, so its a fallout rp, but everyone has wild wasteland all the time. So, basically fallout 2 then? Is it the wink, nudge, pop culture reference kind of wild wasteland or the random aliens and talking animals kind? Because the the thing about the former is it was mostly monty python references. Don't get me wrong, I like me some monty python references but it doesn't seem like rp material.

Do we have some sort of time frame for this? Post battle for hoover dam or something? If you're including the capital wasteland and kentucky what are you going to do about all the space between it and nevada? What's your policy on relations to prominent characters and key places from previous games? And what about canon as far as fallout 3 is concerned?

That's all I got for now. Consider me interested for the time being.
 

Hagi

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Apr 10, 2011
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I hereby present to you the most awesome character in this RP, THE MECHANIST!

NAME: Scott Wollinski AKA The Mechanist [http://fallout.wikia.com/wiki/Scott_Wollinski]

AGE: 40 (Add however many years this is after the events in Fallout 3).

GENDER: Male.

RACE: Human

APPEARANCE:


PERSONALITY: The Mechanist valiantly fights to protect both innocents and robots from any and all wrongdoers! He has an almost unwavering sense of duty to his mission that will only falter in the sight of the gravest danger, attractive women and less grave danger! In addition to that he possesses a keen curiosity and a mind as sharp as a razor's edge, provided the subject is about robots.
He is also a skilled negotiator as well as a suave businessman as long as the people he deals with are of the mechanical kind, there however seems to be a bug inherent to most organic beings that renders them incapable of noticing his charismatic appeal.

Did I mention that he likes robots?

WEAPONS: The Mechanist is armed with his trusty side-arm, the AEP7 laser pistol! An excellent shot, the Mechanist is capable of hitting any target that is at short to very short ranges and not moving overly much. In addition to that he's looking for his signature weapon, one by his own design, that he lend to another hero of the wasteland whom, lacking the amazing talents of the Mechanist, needed it more than he did. I am, of course, talking about Protectron's Gaze [http://fallout.wikia.com/wiki/Protectron%27s_Gaze]!

ITEMS: The Mechanist is naturally wearing his recognisable trademark costume [http://fallout.wikia.com/wiki/Mechanist%27s_costume]! A suit providing not only durable protection, comfortable freedom of movement and shelter from the elements but also indoor plumbing!
In addition to that he carries with him a wrench and an assortment of mechanical parts which he can use to repair even the most damaged of robots, provided said damage is restricted to non-vital components.

PERKS/TRAITS/SKILLS: The Mechanist is, naturally, an expert repairman and will be able to fix near any mechanical contraption that has a conveniently placed manual nearby!
On top of that his skill and knowledge with computers allow him to hack into any terminal he comes across as long as it's password has a length of no more than 10 characters.
Last, but not by any means least, is his ability to reprogram robots of any kind. Giving him not only the option of disabling them but even making them his trustworthy allies in his quest to VANQUISH EVIL! He may or may not need some help getting sufficiently close however.

TRANSPORTATION: Unbeknownst to any, until now, the Mechanist has developed a vehicle without equal (in his local town of Canterbury Commons)! The Mech-Mobile, formerly a burned out wreck, contains much the same technology as the Mechanist's trustworthy suit! Armed with dual built-in laser guns and a custom-build tracking algorithm (note to self: needs further testing) this vehicle is a force to be reckoned with! As always, the Mechanist is ever aware of the environment and as such has rigged his vehicle to run not only on fuel but also energy cells and even nuka-cola! This fine vehicle comes in the Mechanist's recognisable colours of silver and black, letting any who see it now that the Mechanist is on the way!

Will probably add a bit more soonish, but let me know what you think so far.
 

Captain Anon

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Mar 5, 2012
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NAME: David Woon

AGE: 27

GENDER: male

RACE: white modern British

APPEARANCE: black short messy hair, 6 foot 7, weights 280 pounds, a 5 o'clock shadow beard, an eye patch covering his right eye, looks like the deadly assassin and the legend of the west outfits mixed together and with a black cowboy hat
PERSONALITY: Show me your psyche. Like with Appearance, give me enough to go on so that I understand the mind of your character. If you are crazy, I'm gonna give you some lovely hallucinations sometimes. If you're a kleptomaniac, I wanna see some attachment to shinies. You understand.

WEAPONS: one colt 1911 pistol under his arm, an S.A.A. revolver on his waist, an combat knife strapped to his leg and an Tommy gun holstered on his back.

ITEMS: some grenades, some C4, his black cowboy hat and his black duster coat from his "Black Knight" Mercenary days and some stimpacks.

PERKS/TRAITS/SKILLS: Gunslinger, A Friend of the Night,

TRANSPORTATION: awhile back David found this old Harvey Davidson motorbike that was still in working condition somehow so he repaired the engine which in david's words now purrs like kitten, put a new paint on it (black) and now uses it to get around or when he needs to get somewhere fast.
 

FalloutJack

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Nov 20, 2008
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Deadyawn said:
You see? I knew I forgot something. Lemme try and answer your questions in some degree of order.

{1} It's not specifically like Fallout 2 or any of them. Here's a pot and here's me throwing in the games, melting them into one massive gumbo. I'm gonna go for what I can go for, as long as I think it works for it. We're playing a LITTLE by ear, here.

{2 & 3} Time-frame. I knew I should've said something about that. Everything in the games that has happened...has happened. Let's call it a scant few weeks from the end of the New Vegas plot.

{4} I figure on leaving Nevada out of it, and focusing on Kentucky and points East through to the Capital Wastelands, an area which I already consider ambitious as is. It'll be a mix of the familiar and the not, to give us both breathing room and areas we can immediately identify with. The areas we're not so familiar with is the open territory to insert more original stuff (or references to existing places on the map if you so desire). I'm not involving Nevada because I think it's asking too much of the RP to go East Coast AND out West as well. Somewhere West of Kentucky is Legion territory for miles and miles and miles. If you want to be a Legion or even NCR character moving East, be my guest, but let's stick to the already-large area I outlined, mkay?

{5} You mean like, for instance, how Hagi submitted The Mechanist? I'll CONSIDER an idea, provided it can be done well. There's going to be certain things that I'll just shake my head at and go "No no no...this is a bad idea.". On the other hand, it might hit all the right points of awesome that I'll go for it instantaneously. You never know 'till you try.

{6} Again, everything that has happened, happened. And in this case, it's been some years because New Vegas timeline is referenced as well. So, it's been a while since Project Purity went online, Broken Steel, and so on. Anyone young enough back in Fallout 3 will be alive today, which is why the use of The Mechanist interests me.

Hope that all helps.

Hagi said:
I like the application of this known character into the mix. At this time, I think he might work out.

Asclepion said:
Let's not go with mods, okay? I make the joke that FalloutJack is a hacked break-the-fourth-wall character, but I don't even wanna do that HERE if I have him and the rest of the Fallout Sector here. Let's just have a round of fairly-cool characters, hmmm?

David Woon said:
[HEADING=1]No.[/HEADING]

(And before anyone argues, I know him. He couldn't hack it in the Meta-Bar and frustrated everybody there to the point of getting a mod in, and he's been necro-ing old abandoned Fallout RPs, so I knew he'd show up.)
 

Dr. Crawver

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Name: Dr Crawver

Age: Unknown

GENDER: male

RACE: Mutated walrus, similar to mirelurk mutation, but intelligent

APPEARANCE: A 5ft10 walrus wearing a lab coat. His flippers have deformed enough for him to stand up straight, and hold items, albiet a little clumsily. He has small beady eyes, his body is covered in scars and burns from his travels, and one of his tusks is cracked.
He's never had himself weighed, but if asked, he'd guess at "very, very heavy".

A handsome walrus looking at his best in the prime of his youth

PERSONALITY: An experiment of a madman of the wastes, he escaped his harsh conditions as soon as he gained sentience and enough Independence. Finding his only true strength is his mind, he actively avoids a fight where he can, being far more at home in a lab, but refuses to use live subjects.
He now travels around, looking for a permanent safe place to live, often being denied be people due to his horrifying appearance and the difficulty it takes to understand his slurred words.
He will help those he can, if just to get some company. He will often sell his services as a doctor for food or money to those who just don't shoot or run.
Also has an aversion to beauty, often viewing it with suspicion.
Favorite foods are mirelurks and ants (not the fire ones, they're too spicy).

WEAPONS: A standard 10mm, only for emergencies. Is in good condition and ammo is plentiful due to its' lack of use.

ITEMS: A lab coat, basic survival supplies, brace of stimpacks and other medical supplies and surgical equipment. He also carries a small golden pendant with him, but he doesn't know why.

PERKS/TRAITS/SKILLS: A doctor before all else, he excells at healing. He also has the ability to hack most computers. He is however, really sub-par in all combat scenarios. Due to being a mutant, he also has a natural resistance to radiation. Due to his layers of blubber, he has a resistance to cold, as well as a mild resistance to damage, although nothing more than old leather armour at best. Being a walrus, he isn't easy to understand at first, with his pronunciation being erratic. Once panicked he will often not say words at all, rather reverting to natural walrus wails.
Unless predatory towards walruses, most animals of the wastes will not attack him, due to him still being like them (similar to friend of animals perk level 1)

TRANSPORTATION: Being a walrus, he is fairly cumbersome on land, but can swim well. He also has a brahmin called Udders which he rides upon.
 

Captain Anon

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FalloutJack said:
David Woon said:
[HEADING=1]No.[/HEADING]

(And before anyone argues, I know him. He couldn't hack it in the Meta-Bar and frustrated everybody there to the point of getting a mod in, and he's been necro-ing old abandoned Fallout RPs, so I knew he'd show up.)
oh it's you.........hello ok first i didn't know their were abandoned i didn't readied when the last post was, second have you seen mine? i mean it looks decent at very least to me and it's a working progress and third the pub was my first RP on here and i'm not good with the ones that have magic in them but I've learned my lesson now anyway i will complete my sheet and if there are any problems please tell me.
 

FalloutJack

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Nov 20, 2008
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Mcoffey said:
Sounds like fun. I haven't done one of these in a long time though, and never on the Escapist, could you tell me how this will work? Is it like you will be writing out the plot and we vote on what happens next or something?
Here's how it is, man. I have a number of things that are going on, things that will carry on assuming nobody interferes with 'em, getting steadily worse. Eventually, though things will be impossible to ignore because it gets so big that everybody's threatened. Beyond that, there's always something going on in the wasteland and you might be the one that perpetrated it or are against it or don't care or whatever. I'm all for thinking up random stuff. I'm all for suggestions even.

Incidentally, your character seems like fun to me.

Dr. Crawver said:
-Mutated Man-Rus-
I like him too.
 

Dr. Crawver

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FalloutJack said:
Mcoffey said:
Sounds like fun. I haven't done one of these in a long time though, and never on the Escapist, could you tell me how this will work? Is it like you will be writing out the plot and we vote on what happens next or something?
Here's how it is, man. I have a number of things that are going on, things that will carry on assuming nobody interferes with 'em, getting steadily worse. Eventually, though things will be impossible to ignore because it gets so big that everybody's threatened. Beyond that, there's always something going on in the wasteland and you might be the one that perpetrated it or are against it or don't care or whatever. I'm all for thinking up random stuff. I'm all for suggestions even.

Incidentally, your character seems like fun to me.

Dr. Crawver said:
-Mutated Man-Rus-
I like him too.
One thing I want to check, would we be as a party, or individuals in this?
 

Dr. Crawver

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Asclepion said:
Would you allow mods?

I ask because my character in all the games is an African American man of science, unfailingly polite and altruistic, and wearing a custom powered exoskeleton in which he moves so fast he appears to be teleporting, has massively augmented strength / multiple sensory modes, gets headshots with a handgun from 400 meters, pulls the trigger 12 times per second, and slaps bullets out of the air.
http://fallout3.nexusmods.com/mods/3365



Also, the mods give access to weaponry unlike any conventional firearm:
http://fallout3.nexusmods.com/mods/14773
http://fallout3.nexusmods.com/mods/6270
Ranging from real-world guns to a fully automatic rocket launcher to a weapon that alters the fabric of space.
If I'm right, the term "mary sue" was made for characters like this.

I mean, where's the fun in a character that essentially can't die, and near enough just needs to look at an enemy and they'll fall over dead.
 

FalloutJack

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Dr. Crawver said:
One thing I want to check, would we be as a party, or individuals in this?
Like I said in Setting Stuff, with there being ALOT of territory, I'm not asking you to be all huddled together for warmth. I'm going to try and give you all something to do even if you're separated. Whether any of you are gathered together I think should be up to you guys. I'm not requiring one or the other, though things relevent to everybody may bind at least some of you together out of concern for oneself IF nothing else.

EDIT: I handled him, doc.
 

InfinityCubed

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i've never played fallout, but kinda like the world it set up from what i've seen. also, i'm very new to rping (i just applied to join my first thread and do not even know if i have been accepted) so what's godmoding? being invincible? i can guess what auto-killing is, and how would one "meta-game" here? have a character in two threads where what happens in one happens in both?
cuz that actually sounds like a cool concept if we had some dedicated forums. anyway, can I apply despite not knowing anything about fallout other than the setting, and that a post-apocalyptic steampunk western is the second most awesomest anything, ever? (first is doctor who, which raises the question: can i play as a cyberman? cuz you are going for crazy, and THAT would be fun)
 

Rip Van Rabbit

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Apr 17, 2012
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NAME: Lucy Black

AGE: 22

GENDER: Female


RACE: Human, white


APPEARANCE: Black hair tied in two very long pig tails and piercing blue eyes. Looks can be deceiving and that (among other things) gives me an edge. You'd be wise to remember that.


PERSONALITY: Life seemed fine, living with my Father, Isaac Black. You see, we used to joke that my Dad was secretly in the Brotherhood Of Steel, with his fascination with energy weapons and all. Growing up my dad used to do a lot of trading to bring home trinkets and maybe even a weapon or two that we used to repair together. Dad and I used to practice with the energy weapons whenever we could. His prized possession, a Gauss Rifle with a small supply of ammo bought over time, was kept hidden in a secret compartment under the floor, knowing how valuable it was. That was when life was good. Two years ago our little settlement got hit by a bandit raid...Not a normal raid, these guys seemed too organized. Like a mercenary group. I watched my Dad get killed right before my eyes, I tried to defend myself, but I was too weak, beaten to an inch of my life and left for dead. The entire settlement gone. I was the only one left. I don't know how I survived, but all I knew is that I never wanted to feel weak again. So I honed my skills, lacking discipline and formal training, I made up with determination and aggression. I'll find out who did this. Somehow...

WEAPONS: A Gauss Rifle that belonged to my Father, it was his prized possession. It's become my favoured ranged weapon.

ITEMS: My dad had bought me leather armour for when we used to go out into the wasteland for food. It still fits me pretty well and I've grown accustomed to it. I've got a small backpack filled with some ammo for my Gauss Rifle, a few stimpacks and a caravan lunch to keep me going.

PERKS/TRAITS/SKILLS: Quick, nimble, dexterous and an excellent shot with my Gauss rifle makes me a force to be reckoned with at range. I also know how to repair my equipment very well, remembering what my dad taught me. Despite my aggressive style, I'm not very durable in combat, I tend to be pretty reckless and I lack finesse. I'm useless with hacking and lock-picking.

TRANSPORTATION: In good physical condition, considering that I've had to take care of myself for the past two years after Dad died, I tend to go by foot since most other modes of transportation seem to be a burden to me.
 

Dr. Crawver

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FalloutJack said:
Dr. Crawver said:
One thing I want to check, would we be as a party, or individuals in this?
Like I said in Setting Stuff, with there being ALOT of territory, I'm not asking you to be all huddled together for warmth. I'm going to try and give you all something to do even if you're separated. Whether any of you are gathered together I think should be up to you guys. I'm not requiring one or the other, though things relevent to everybody may bind at least some of you together out of concern for oneself IF nothing else.

EDIT: I handled him, doc.
Sounds good. I look forward to it starting.
 

Dr. Crawver

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RipVanTinkle said:
Of course it's up to the discretion of Jack, but to me, this strikes me as just a little bit too perfect. Sounds more like a cliche'd anime character, than something in the fallout universe.

But of course, it could be a lot worse, and should the OP be fine with it, I have no major problems with it.
 

Rip Van Rabbit

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Dr. Crawver said:
RipVanTinkle said:
Of course it's up to the discretion of Jack, but to me, this strikes me as just a little bit too perfect. Sounds more like a cliche'd anime character, than something in the fallout universe.

But of course, it could be a lot worse, and should the OP be fine with it, I have no major problems with it.
My first time in a RP forum, my apologies.
Any suggestions to help me trim my character a bit better?
 

Shadowstar38

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Name: Cassandra Giovanni

Age: 25

Gender: F

Race: Human. White.

Appearance: Cassie is 5?10 and 107 lbs. She had blond hair that she keeps cut short and green eyes. She wears a blue, pinstriped suit with a white shirt and blue tie. She wears a blue fedora on her head and a single black glove on her left hand.

Personality: Cassie is brash and impulsive. She?s always looking for a good fight, and is the closest to one would call ?at peace? when the world is going to hell around her. Cassie?s bloodlust boarders on psychopathy. The sounds of gunfire brings a wide smile to her face. Just know that she never mows down unarmed bystanders. There would be no skill involved in that. When dealing with clients and allies, Cassie tries to keep it classy, albeit skill one for wisecracks when she feels the need.

Weapons: Cassie standard weapons when just traveling the wasteland are a submachine gun and a pair of .45 magnums.. She makes use of grenades whenever she can get a hold of one.

Items: Cassie keeps a pair of dice in her pocket. Her medkit has 7 stimpacks, 3 psychos, and 2 med-X. She keeps the medkit in a leather bag with 2 bottles of water and 5 days worth of rations.

Perks/Traits/Skills: Due to both hitman, and bounty hunting missions, Cassie has incredible skill with firearms. She?s swift on her feet and moves around from cover to cover faster than her enemies can keep up. She?s also also worked hard in learning how to maintain and repair her weapons whenever they get damaged. Her main skill off the battlefield is her keen ability to crack locks and get into off limits areas. This would make Cassie an excellent theif if she wasnt so damn adversed to subtlety.

Transportation Cassie rides on the back of a tamed Yao Guai.
 

Dr. Crawver

Doesn't know why he has premium
Nov 20, 2009
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RipVanTinkle said:
Dr. Crawver said:
RipVanTinkle said:
Of course it's up to the discretion of Jack, but to me, this strikes me as just a little bit too perfect. Sounds more like a cliche'd anime character, than something in the fallout universe.

But of course, it could be a lot worse, and should the OP be fine with it, I have no major problems with it.
My first time in a RP forum, my apologies.
Any suggestions to help me trim my character a bit better?
Just not so powerful or perfect. Having a particular strength or trait is hardly a bad thing, such as the phychopathy/bipolarity, but stuff like that would need to be used with care for it to work. I would just tone it all down a little bit, like maybe make your character a relatively amicable ex enclave, but never truly excelled in combat training, but due to the horrors she's seen, she will on occasions turn into a bloodlusting beast. Unreliable, inefficient, but brutal. Also cover up your character a bit to represent the actual brutality of the wasteland. To have a skinny girl showing that much skin, she'd be covered head to toe in scars.

Just don't be so powerful across the board I guess. I mean look at mine, a fat ugly mutant that can't fight, but is smart. He has his niche, but if he is out of his comfort zone, he's in real trouble.