And by that, does it function well and properly as an actual GAME, with well-understood and learn-able rules that apply equally to all players, that accurately tests and allows for those with greater skill and understanding to consistently defeat those who do not? Does it actually have mechanics that appropriately reward skill and quick, accurate decision making? At the end of day, does it feel like most wins and losses were actually under the control of the player and not outside forces such as RNG or poor teammates (IE: You could actually try harder or learn and more improve, rather than relying on teammates)?
This much time in....I don't think you can actually justify that Overwatch is actually a good game. It's a good piece of media, with interesting and fun characters, a story and setting that is enjoyable and fantastic artwork and design.
But as an actual game, OW doesn't seem to fair too well. To make a short list;
- Terrible matchmaking that creates horribly unbalanced matches
- Many mechanics and skills that are poorly defined and presented to players; the exact reach of Genji's Sword and Ult, Mei's Ult, Reinhart's Ult, Junkrat Grenades
- Inverse skill relationship; many of the most effective characters - Pharah, Winston, D.Va, Mercy, etc. require little skill to actually be effective, while other Heroes that require more skill (such as Widow, McCree, Hanzos who don't spam Scatter etc.) often require such a massive amount of effort and time to get to the level where they have as much of an impact as characters who require little time, much less to surpass them
- Characters are often hard countered so hard they cannot actually even play if their counter is in the match; conversely some characters actually counter or tie their own counters, muddling and defeating the purpose of the system (IE: Pharah)
- Poor netcode and networking decisions create frustrating situations frequently (IE: I was fully behind that cover, but Favor the Shooter means that Genji still got me etc.)
Not to mention other faults (IE: Blizzard's update schedule, balance issues like Dive Comp etc.)...
If we imagine OW had been made by Nexon or Hi-Rez and thus couldn't afford all the fancy graphics, pretty cinematics and couldn't have a team solely devoted to building the world and characters, and instead OW had to power through on just sheer gameplay alone; would it still be around?
This much time in....I don't think you can actually justify that Overwatch is actually a good game. It's a good piece of media, with interesting and fun characters, a story and setting that is enjoyable and fantastic artwork and design.
But as an actual game, OW doesn't seem to fair too well. To make a short list;
- Terrible matchmaking that creates horribly unbalanced matches
- Many mechanics and skills that are poorly defined and presented to players; the exact reach of Genji's Sword and Ult, Mei's Ult, Reinhart's Ult, Junkrat Grenades
- Inverse skill relationship; many of the most effective characters - Pharah, Winston, D.Va, Mercy, etc. require little skill to actually be effective, while other Heroes that require more skill (such as Widow, McCree, Hanzos who don't spam Scatter etc.) often require such a massive amount of effort and time to get to the level where they have as much of an impact as characters who require little time, much less to surpass them
- Characters are often hard countered so hard they cannot actually even play if their counter is in the match; conversely some characters actually counter or tie their own counters, muddling and defeating the purpose of the system (IE: Pharah)
- Poor netcode and networking decisions create frustrating situations frequently (IE: I was fully behind that cover, but Favor the Shooter means that Genji still got me etc.)
Not to mention other faults (IE: Blizzard's update schedule, balance issues like Dive Comp etc.)...
If we imagine OW had been made by Nexon or Hi-Rez and thus couldn't afford all the fancy graphics, pretty cinematics and couldn't have a team solely devoted to building the world and characters, and instead OW had to power through on just sheer gameplay alone; would it still be around?