A reversed theory about violent videogames.

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RobinHood3000

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Dec 24, 2008
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Presumably, though, we'd be too worn out from the surprisingly-immersive VR sex session immediately preceding the hooker-beating to care.
 

Nivag the Owl

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Oct 29, 2008
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I totally agree with this.

Games do not contribute to real situations of violence. There are 4 types of people in this context (violence and gaming):
1. violent people who are violent in real life
2. violent people who take away their lust for violence on violent games
3. non-violent people who play games
4. non-violent people who don't play games

And as far as I can see, number 2 is the only disregarded type. Games aren't to blame for real violence. If anything they have provided a form of release for any genuinely violent people.
 

Insomniac55

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Dec 6, 2008
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I dislike it when I hear people claiming that a video-game taught mass-murderer X how to use a gun. I mean, really, if we followed a videogame's advice, what would we really learn about guns?

1. They don't seem to have any weight at all, and it is easy to hold one at the ready for hours at a time.

2. There is no such thing as a safety.

3. To switch weapons, drop your hands out of your field of view for a split second, and then raise them again.

4. The most effective way of aiming is to crouch and fire from the hip. (ok, some games do have ironsights but most just have a floating crosshair)

5. You can reload all you want, and won't lose any of the unused bullets in that magazine.

6. If you find ammo or another gun, walk over it.
 

RobinHood3000

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Dec 24, 2008
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And obviously, twiddling a joystick or sliding a mouse is a perfect analog to actually aiming a physical gun.
 

SneakyBawls

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Dec 17, 2008
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"People worry about kids playing with guns, or watching violent videos, that some sort of culture of violence will take them over. Nobody worries about kids listening to thousands, literally thousands of songs about heartbreak, rejection, pain, misery and loss. Did I listen to pop music because I was miserable? Or was I miserable because I listened to pop music?" ~ High Fidelity

LOL
 

TopHatTim

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Nov 8, 2008
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I'm pretty positive that if i want to go and get into a street race ill go pick up need for speed and play that, if i want to go blow up random shit, ill go play battle field, if i want to become a serial murderer ill go play manhunt. people need to notice that it doesn't influence shit, if it just so happens that the guy who gunned down 3 people had GTA4 in his apartment he will end up being said to have done it by influence of video games.
 

bue519

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Oct 3, 2007
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DYin01 said:
''The general consensus by everyone important is that violent videogames make people violent, correct?''

No, not correct. When I ask my friends (who are mostly gamers to a certain degree, so I'm biased as can be) they all say the opposite. That the entire violent gaming thing is bollocks.

I actually did research on violent videogames and wether it has effect on people or not for school. I found a lot of scientific tests on the subject. Most of them say that violent games have no direct effect on the player.
Little kids are a different story. They don't become violent. They just mimmick everything they see. It's not like they think violent. 'Monkey see monkey do'.
I remember seeing a similar report, with one of the bobo dolls. Where children after watching an adult beating the doll violently, began to exhibit the same behavior.
Moral of the story: Kids are sponges.