A review of LA Noire

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Aarontastic

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Dec 6, 2010
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The long anticipated Rockstar game finally saw its release a few days ago, and naturally, the whole of the interwebz fell to its knees in sycophantic praise after experiencing the rapture that is L.A. Noire. But the question remains: was it actually that good?

Well, everyone who has played it will form their own opinions, of course; here is mine: It was decent. Solid. I would give it a 7/10. But I don't think it was the greatest game ever, or Rockstar's best, or anything like that :/

There was a lot to like about it. It was a refreshing and original break from the typical kind of games dominating the market these days. I really enjoy detective stories and mystery solving, and Noire did a great job simulating the job of an inspector in its gameplay. Although the action and 'gun play' had been toned down significantly relative to past Rockstar games, I don't feel that it hampered the experience at all. It was a completely different kind of thrill solving crimes and interrogating suspects and witnesses.

The look of the game also did not disappoint: LA looked big and beautiful, and the hype about the characters' faces being super-realistic wasn't overstated. The music was old, but nice, and I generally enjoyed the game's aesthetic.

So what was my problem with it?? Well, I felt that the script/narrative was a bit of a letdown at some points, for one thing. The character of the protagonist in particular I found annoying: he was either being too intense and abrasive, or he was being too prude and mechanical. I didn't like him. Adding to my dismay was the fact that a lot of dumb things seemed to happen in the story...I don't want to spoil anything, but at the conclusion of the BD case, I wanted to put my fist through the screen.

Noire had so many characters that were actually interesting and well-played, but they only formed a small part of the story...Grosvenor, the club owner from the Henry case, the homicide captain, Johnny Stomponato, etc. all shone brilliantly for a few scenes before disappearing for good, leaving the focus again on the less-than-inspiring lead. The name of the game implies that it's going to be 'noiry', so why didn't they include more gangsters, femme fetales, expatriate night club singers, and the like? Isn't that what constitutes the seedy underworld that the game was trying to portray? Outside of a couple missions for the vice squad, I didn't really get a 'noire' sense from the game at all...it channels "LA Confidential" a lot more than "Chinatown".

Maybe I'm being too harsh on the game here, or splitting hairs, or whatever. I guess that I'm being tough on it because since a lot in the game was very good, the parts that weren't so good stand out all the more and vitiate the overall experience.

My biggest complaint against L.A. Noire isn't its lack of noire, but its brevity...I just don't feel like 21 cases is enough for this type of game. I would have liked a lot more variety and quantity of cases on homicide, especially, and my career in the vice squad seemed likewise malnourished. The 21 cases went by quickly, for me, and at the completion of the game, I felt that it lacked replay value...it was in that unique place where its not short enough to pick up and play without getting involved, but its not long enough that I forgot about earlier cases. Ew.

Oh, and one last thing: I don't want to reveal anything, but Rockstar has certain...proclivities which are pretty well known by now, and their attempt at a 'surprise' ending was hardly surprising and it really just kind of pissed me off. It would have been way more shocking if something else had happened to the protagonist than what always happens to the protagonist in like EVERY Rockstar game <.<

That is all.
 

gorfias

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I don't think your review was unfair at all. Reviews are subjective. For a full $60 game, you thought it should have more meat to it than 21 cases, gun play way toned down, and the characters were not as compelling as they needed to be for this game to have better than a 7/10.

7/10 is not supposed to be a bad grade. It is actually good, just not great, which sounds like an accurate assessment of this game in your opinion.

One thing they have been trumpeting is the face capture, that the faces in this game are something special in gaming. Did these captures effect your enjoyment of the game? Were you impressed with them?
 

JDKJ

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Oct 23, 2010
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"The music was old, but nice . . . ."

Well, of course the soundtrack is dated. It's a game based on a setting from the classic film noir detective genre, which reached its heyday back in the 1940s. That's why the soundtrack contains music from the 1940s.
 

Paul Hearding

Creator of Pro-gamer Gauntlet
Oct 1, 2010
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That's certainly a fair review. I think the most important point is that the game is unique. It is indeed a breath of fresh air from the multitude of games that are just churned out for profit these days.

I measure games in how long the experience sticks with you. And my experience with L.A. Noire shall not be forgotten for years to come.

I hope they continue to prolong the length of the game through DLC cases. Breaking the game up into cases sure makes a convenient method of delivering content.
 

tlozoot

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Feb 8, 2010
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Gorfias said:
I don't think your review was unfair at all. Reviews are subjective. For a full $60 game, you thought it should have more meat to it than 21 cases, gun play way toned down, and the characters were not as compelling as they needed to be for this game to have better than a 7/10.

7/10 is not supposed to be a bad grade. It is actually good, just not great, which sounds like an accurate assessment of this game in your opinion.

One thing they have been trumpeting is the face capture, that the faces in this game are something special in gaming. Did these captures effect your enjoyment of the game? Were you impressed with them?
The facial animation in the game really wasn't overstated. I'd like to paraphrase some review I read on the interwebz and say that the facial animation in this game isn't merely a nice feature to have but an absolute necessity in making realistic characters on the other side of the uncanny valley. Everyone who I know who has played this game immediately remarks on the impeccable animation.


Also Rockstar didn't develop this game. Team Bondi did in conjunction with Rockstar. Just a minor point because everyone seems to assume it's just a Rockstar shindig.
 
Sep 17, 2009
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Good review. I haven't finished the game, but I am loving it so far. I'd give it a 9/10, because for a game it is damn well written, it is aesthitically pleasing, and I enjoy the gameplay. I like interviewing people more than fighting.

But I can see your points.
 

gorfias

Unrealistic but happy
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tlozoot said:
Gorfias said:
I don't think your review was unfair at all. Reviews are subjective. For a full $60 game, you thought it should have more meat to it than 21 cases, gun play way toned down, and the characters were not as compelling as they needed to be for this game to have better than a 7/10.

7/10 is not supposed to be a bad grade. It is actually good, just not great, which sounds like an accurate assessment of this game in your opinion.

One thing they have been trumpeting is the face capture, that the faces in this game are something special in gaming. Did these captures effect your enjoyment of the game? Were you impressed with them?
The facial animation in the game really wasn't overstated. I'd like to paraphrase some review I read on the interwebz and say that the facial animation in this game isn't merely a nice feature to have but an absolute necessity in making realistic characters on the other side of the uncanny valley. Everyone who I know who has played this game immediately remarks on the impeccable animation.


Also Rockstar didn't develop this game. Team Bondi did in conjunction with Rockstar. Just a minor point because everyone seems to assume it's just a Rockstar shindig.
Thanks, I'll have to look up Team Bondi, see what else they've done.