That's the most interesting post I've seen over here in a long time. Welcome new guy!beerit said:There's a solid scientific basis to subjective numerical scoring systems, what Daniel Kahneman referred to as "Intensity Matching" in his book "Thinking Fast and Slow".
From the book:
"An underlying scale of intensity allows matching across diverse dimensions.
If crimes were colors, murder would be a deeper shade of red than theft.
If crimes were expressed as music, mass murder would be played fortissimo while accumulating unpaid parking tickets would be a faint pianissimo.
And of course you have similar feelings about the intensity of punishments. [...] If you heard two notes, one for the crime and one for the punishment, you would feel a sense of injustice if one tone was much louder than the other".
I see no reason not to intensity match my experiences with numbers (among other things), or allow myself to feel emphatic enough to read another person's numerical intensity matching of a video game and draw my own conclusions.
On a strictly personal note, the scores I give games in Metacritic are almost always close to the cumulative user scores (critic scores are almost always off, for obvious reasons).
Why? Because the human brain kicks ass at intensity matching.
So why limit the tools at our disposal, when we have this ability just waiting to be used with the calculative speed and force of an infinitely creative supercomputer?
The like-o-meter could be something like intensity matching.