A setting for a game which has not been over used.

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Sigmund Av Volsung

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Dec 11, 2009
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TerribleAssassin said:
BJ777 said:
TerribleAssassin said:
WWI, then again, only a few have the balls required to make a game about where thousands of people died.
Here are the dev teams who have made a war game
Infinity Ward
Treyarch
Replay Studios
The guys who made Vakyria Chronicles
EA
Crytek
Ubisoft(and maybe montreal)
Sega(empire total war)
Lucasarts(Star Wars)
THQ(Dawn of War)
Blizzard(Warcraft)
And many more...
Not World War 1, last time I checked on a wiki page, only a handful, about 30 have been made about World War 1, and the majority were flight combats.
Ohh, I thought that you meant wars in general.
Still, check out darkest of days, it has a loose connection with the WWI Russian front.
 

Veldt Falsetto

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irishstormtrooper said:
Veldt Falsetto said:
irishstormtrooper said:
Think about it this way. They haven't been used because the fighting wouldn't be that great. It's too late to have just swords and the like, but its too early for guns to be all that effective (spending 20 seconds between each shot reloading isn't all that exciting). If it was a sandbox game, once again, the combat would be really boring, unless you use magic or something, in which case it doesn't really matter what time period it's in.
I think the reloading thing would be thrilling don't you?

Imagine if they could make it so that you took the shot, missed and had to manually reload using the controller (or motion control if need be) while trying to find cover and not letting the opponent hit you, would be really exciting because you couldn't just spam him and kill him, you'd have to be fast, accurate and intelligent. Sounds like a great idea to me.
It would interesting and intense the first couple times. However, if it was your only means of killing enemies, it would get tiresome really fast.
So let's say that it's a detective game set in that time frame, where you mostly have to work out the mystery but in some scenarios (depending on whether you're good enough to talk yourself out of trouble or not) you can get into a firefight and that's how it works, would make a very interesting game I think.
 

Sigmund Av Volsung

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Karim Saad said:
BJ777 said:
Ohh, I thought that you meant wars in general.
Still, check out darkest of days, it has a loose connection with the WWI Russian front.
And the rest is Civil War? That looks like an interesting game alright.
Yeah, but the game does make a mess out of itself, like in the sections where you have to mark a location for a squad of mortars, while you are being mortar'd.

Also, I know that people back then had cleaner vision, but it is still impossible for any human to spot a person in camo during a rainy day, in a muddy countryside and who is 100 yards away in tall grass.

Reminds me of Farcry 1.
 

Nagisa94

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TerribleAssassin said:
WWI, then again, only a few have the balls required to make a game about where thousands of people died.
You do know that more died in World War 2 than in World War 1 right?
 

Admiral Stukov

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Space opera without FTL-travel, taking place entirely in our solar system.
With Dieselpunk aesthetics.
 

TerribleAssassin

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BearSharkTopus said:
TerribleAssassin said:
WWI, then again, only a few have the balls required to make a game about where thousands of people died.
You do know that more died in World War 2 than in World War 1 right?
Look at the battle of La Somme, you'd need balls to glorify something like that. And also it wouldn't all be trench warfare (I know you didn't mention it, but I was throwing it out there!)
 

theevilsanta

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These are some great ideas, unfortunately the AAA developers don't like to take chances. WW2 sells, modern warfare sells, space marines sell, and medieval fantasy sells. I can't believe that a game like Assassin's Creed was ever made. Why not just set in in WW2 and sell a million more copies?

The setting I'd like to see - the future. Not the near future Halo/Mass Effect where humanity is pretty much the same as it is now, but the distant, distant future. Where space ships are obsolete because people can teleport anywhere they like. Where genetic manipulation and body modifications are something you do in your bathroom. Humans have coordinated thousands of planets, and aliens exist, but are hundreds of thousands of light-years away. I'm thinking an adventure game with a protagonist from 20th century Earth and half of it is just understanding the limitless technology of the age and being amazed.

Also, the Civilizations games allow you to play through all of human history so far, although it is turn-based strategy. And the Warband games takes place in an imagined medieval England/Mongolia/Middle East/Ireland/Scandinavia-land and has some of best first person, realistic fighting of that era, not to mention the best mounted combat of any game ever made.
 

mirror's edgy

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Joseph James said:
I would like to see a setting which takes place inside someones mind, not like 'Freeman's Mind' [http://www.youtube.com/watch?v=7J80KD4BG7M] inside the mind, I mean like playing through someones sub conscious or their dreams.
That's pretty close to what psychonauts did.
And the vietnam war. You could play as the viet kong (which is probably spelled wrong) and have sneaky guerilla warfare. Sounds original.
 

meepop

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minimacker said:
Swedish ghetto?
The goal is to stay as politically correct and neutral as possible.
"Neutral! The Game, based on real-life neutrality by the neutral-lest neutral county to ever be neutral." In reality that is interesting, but boring. A setting that hasn't been over-used is what you put so I'm gonna go with your lawn/backyard at different times of the day. That is a setting that is not over-used. Bam.
 

RanD00M

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700-1300 Viking era Iceland. Name me one game that features that.
Or better yet. Name me one game that has Iceland as it's main setting.