A showcase of promising titles -Updated Sep 22nd 09, Global Agenda (I AM EXCITED IN MAH PANTS)

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TsunamiWombat

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oktalist said:
I can't watch a 3rd person game without being super-critical of the character animation :-( as I've programmed just that quite extensively for a similar game.

Like legs intersecting while strafing, gun intersecting head when blind-firing over cover, gun firing before properly aimed when blind-firing, and general snaps and jerks. Minor stuff, but when you've obsessed over exactly these problems yourself they become painfully obvious when you see them in someone elses game :-( and you also realise how insanely difficult they are to fix :)
Haha, true enough, that little clipping problem with Batmans cape in the Arkham Asylum footage drives me batty (speaking of which I need to hype Arkham Asylum next). That being said, all of these games are in beta still so fine tuning animation may still be to come.
 

Frizzle

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I was kinda excited about Stormrise. Well, really excited. I just went and read some reviews on it (from a couple places), and they all said it was not good at all... Which is a shame because I really wanted to try it!

Now I might have to wait for Alpha Protocal or Infamous.
 

Hydrus

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The production team talking about Section 8 sound like they're trying to talk up a game they know nothing about.

"Yeah it's gonna be great... Why? Well, we're redefining the FPS genre. How? We're not trying to be Halo. Also, they'll be lots of tactics involved. Yeah. Heaps. It's going to be amazing. I can't wait. By the way, we haven't actually put anything good in the game yet."
 

TsunamiWombat

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Indigo_Dingo said:
I Am Alive - As a concept it sounds really cool, but I haven't been able to find much info on the gameplay itself - yes, you get a bottle of water and people are trying to kill you for it, now what? Could you look into it?
I am Alive
Developer: Ubisoft
Platforms: All
Release Date: TBA

http://en.wikipedia.org/wiki/Alive_(video_game)
http://www.gametrailers.com/player/36321.html
http://xbox360.ign.com/objects/852/852011.html

When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them. This edgy survival-adventure game is being produced by the company behind such blockbuster titles as Assassin's Creed.
I am Alive has been kicking around since E3 08, though not much is known about it. What we do know is you play Adam, part time average joe and part time douchey businessman. When the game starts Adam is doing his douchey businessman thing, having a breakup with his ex, pretty much living a normal life in Chicago.

Then, a giant ass earthquake splits the city in two, opens a faultline, and makes it very very unsafe. Your trapped in the city which is still plagued by aftershocks, and man turns on man as the resources run out (note the man demanding Adams waterbottle is the same one who says he'll see him upstairs in the flashback). Survival of the fittest ensue's, as Adam goes on a quest to find his ex-girlfreind whom he realizes he still loves (near death experiances hack through BS like a machete after all) and GTFO with her. Along the way I assume he'll band together with, or fight with, other survivors.

I am Alive is a survival/action game with a focus on exploration, and choice. A constantly highlighted example is the "bluffing" mechanic, where you can force enemies to back down by pointing an unloaded gun at them. After all, they don't know you don't have any bullets. Enemies in this game aren't zombies or mutants, they're normal human beings driven to the brink by starvation and thirst. The city itself is also your enemy, as Ubisoft has promised aftershocks and building collapses will make your life hell as you hunt for your girlfreind. Most suprising though is the fact that they've promised this game will take place inteirly in first person, ala Mirror's Edge, for the 'immersion factor'.

I've also heard from magazines such as GameInformer that platforming will be a part, and will be made all the more 'interesting' by the facts that 1. The city is collapsing around you and 2. It's all in first person. This could prove to be awesome or frustrating, depending how they tool it. It's also important to remember that unlike Mad Max, Adam wasn't a badass mofo cop before the zomg apocolypse, he was some douchey businessman. [conjecture]Perhaps a stamina system or carrying weight system will come into play? At the very least I would expect water consumption to be important, given the trailer.[/conjecture]

Perhaps this will be the survival game that fans dissapointed by RE5 are looking for, though it's distinct lack of zombies (barring some crazy Condemned 2-esque plot twist) makes that doubtful. Still, a first person uhh... 'not' shooter is still a fairly original concept (the Thief Series and Mirror's Edge have done it, not many others).

Oh, and-
On March 6, 2009, Ubisoft announced that Darkworks, the originally intended developer, would be dropped and Ubisoft would instead finish the title internally at Ubisoft's Shanghai studio.
. This could be very good or very bad for the game, as it either means Ubisoft wasn't satisfied with the quality and wanted it done better, or they weren't satisfied with the SPEED and wanted it done faster. Only time will tell.
 

TsunamiWombat

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Hydrus said:
The production team talking about Section 8 sound like they're trying to talk up a game they know nothing about.

"Yeah it's gonna be great... Why? Well, we're redefining the FPS genre. How? We're not trying to be Halo. Also, they'll be lots of tactics involved. Yeah. Heaps. It's going to be amazing. I can't wait. By the way, we haven't actually put anything good in the game yet."
Yeah they sound like they're full of shit, and the fact they're a brand new studio doesn't help. Still, the features they're listing are on a wishlist of things I wanted if I ever designed a similar game, so I hope the game is at least good. Ever notice though, that every game that calls itself revolutionary ISN'T? The truely revolutionary games are made when developers just say "okay, lets take the formula that everyone else has, but make it more awesome and fine tune it to hell". Que WoW, Warcraft, Halo (okay it WAS revolutionary at first for a -console- FPS, get off me), SystemShock 2, Deus Ex, etc etc...
 

TsunamiWombat

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"Be you angels?"
"Nay- we are but men: ROCK. AHHHHHHAAHHH, AHHHAAHHH, WHOOAAHOOOAAA"

-
Tenacious D, The Greatest Song in the World: Tribute

Brutal Legend
Developer: Double Fine
Console: PS3/Xbox360
Release Date: TBA

http://www.gametrailers.com/player/43624.html
http://www.gametrailers.com/player/26524.html

NEW! Schaffer interview!
http://www.gametrailers.com/player/47641.html
http://www.gametrailers.com/player/47643.html

Given how much of a beloved darling on this site this game is, it's easy to forget that outside of our community Brutal Legend is a little known game. A blasphemy to the rock gods this is! That and the shiny new interviews with Schaffer which reveal more details then ever compelled me to include it in my showcase.

Brutal Legend is a 3rd person rediculous action game brought to you by Tim Schaffer, Crazy/Smart developer for DoubleFine and forger of Pyschonaughts. Apparently, one day fifteen years ago, Tim Schaffer smoked too much pot(not true) and while he was staring at a metal album by the light of his sparkly glow in the dark unicorn poster(also not true) he was inspired somehow to create a game based on the over the top barbaric aesthetic of Golden Age heavy metal (true). Also people get their heads chopped off.

A send up and homage to heavy metal legends, in Brutal Legend you star as rock-roadie Eddie Riggs (voiced by Jack Black of Tenacious D fame) who gets transported to a dysotopian, demon ruled rock wasteland when blood spills on his totally awesome but totally cursed belt buckle. On arriving, Eddie discovers that his practical skills from being a roadie (read- Macguyver in leather) are exactly what the charismatic but practically useless human resistance leaders need. So using the remnants of the ancient titan civilization (who long ago ascended to Rock-Godhood) he builds them a tourbus and various weapons of war to ake the fight to the demonic overlords. Also people get their heads chopped off.

For anyone whose ever dreamed of being the holy diver, or riding the tiger (even though you can see his stripes and you know he's clean) Brutal Legend promises to be totally f**king rock-awesometastic +3 vs lame. For the rest of you, go back to reading Shakespeare you queers.

Plus there's multiplayer(!)Also, people get their heads chopped off.
 
Mar 26, 2008
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Singularity as a concept intrigues me.

I hadn't heard of Dark Void before but it looks quality. Gears of War plus The Rocketeer should equal awesome, in theory.
 

TsunamiWombat

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"Who the hell are you anyway, giving out orders like this?"
"What, are you dense? Are you retarded or something? Who the hell do you think I am? I'm the goddamn Batman"


Batman: Arkham Asylum
Developer: Eidos/Rocksteady Studios
Console: PC, Xbox360, PS3
Release Date: June 9, 2009

http://www.gametrailers.com/player/usermovies/312894.html
http://www.gametrailers.com/player/46730.html
http://www.gametrailers.com/player/44909.html
http://www.gametrailers.com/player/46636.html

Not since Batman for the NES has there really been an awesome, gritty, and dark Batman game. Or for that matter, an awesome game with batman in it. For such a totally awesome character (see youtube for 9 video's that prove just how awesome he is, just search "batman is awesome") he definatly lacks totally awesome games. Arkham Asylum, however, is the shining hope for all fans of the Dark Knight.

Set in the titular Arkham Asylum, AA see's Batman trapped on Arkham Island and batmanning (yes he's a verb) his way through the hellish complex of escaped lunatics and convicts in order to stop the Joker from detonating bombs left around the city. Though based on the comics in general, the game takes the superlative voice talent from the 90's cartoon Batman: The Animated Series - including Mark Hamil as the Joker - as well as the writers from that series. Arkham Asylum promises "Predator" gameplay, which is more or less stealth but without the implied weakness because stealth is for pussies (yeah I said it Sam Fisher). There are a plethora of gadgets, a free form combat system, and the most squeerific as all a detective element to the game that forces you to find clues and analyze your environment to combat enemies and to progress through the game.

Also, Batman has a mini-batcave on Arkham. Who knew?
 

VoltySquirrel

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Ok, this is a huge TL;DR case, but I'll assume its acurate and say nice reaserch. I did read about Alpha Protocal and it seemed interesting when I first read the GI article. Forgot all about it until now, so thanks for reminding me about it.
 

TsunamiWombat

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VoltySquirrel said:
Ok, this is a huge TL;DR case, but I'll assume its acurate and say nice reaserch. I did read about Alpha Protocal and it seemed interesting when I first read the GI article. Forgot all about it until now, so thanks for reminding me about it.
Well it's not meant to be cutting edge reporting folks. Just google-fu concentrated in one spot.
 

oliveira8

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I'm just worried that Batman will be too small...A game based inside just one location...Gief Gotham!

Gief SandBox Batman!! Were I can patrol the nights of Gotham City and answer the calls of the Batsign!! OR run over old ladies in my awesome Batmobile! And take hot chicks to the Batcave! And make sweaty batlove!
 

Funkytrix

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TsunamiWombat said:
VoltySquirrel said:
Ok, this is a huge TL;DR case, but I'll assume its acurate and say nice reaserch. I did read about Alpha Protocal and it seemed interesting when I first read the GI article. Forgot all about it until now, so thanks for reminding me about it.
Well it's not meant to be cutting edge reporting folks. Just google-fu concentrated in one spot.
I suggest you add bottom-lines (bolded, maybe?) for every block of text. It's a bit hard to arouse interest with TL;DR walls. If you cba ofc :)
 

TsunamiWombat

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Indigo_Dingo said:
TsunamiWombat said:
...I have no idea what tl;dr walls are.
Walls of text that are too long; I didn't read them.


Eidos said that Batman: Arkham Asylumn will be as close to perfection as they have ever come. Considering they reached perfection 3 years ago and have since never tried to go anywhere near it again, I'll take that as a bad thing.
Well, I put in enough damn video's...

1. What was Eidos' perfection?
2. I dunno, I think it's looking decent.
3. I wonder what effect the Squenix buyout will have on this :O Anime Batman!? Worked for Gotham Knight.
 

TsunamiWombat

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Saboteur
Dev: Pandemic Studios
Platforms: PC, PS3, Xbox 360
Release Date: Dec. 31st, 2009

Oh god, not another F*cking world war 2 game where you kill Nazi's in- ... noir black and white?

http://www.gametrailers.com/player/23729.html

Details on Saboteur are sketchy at best right now. All we know is it's less of a World War 2 game and more of a 'revenge' game. You play irish badass racecar driver Sean Devlin, whose out for some payback against the Nazi for inteirly personal reasons in Nazi occupied France. The style suggests a sort of stealth based game with an open world, perhaps in the vein of Assasins Creed (like I said, little is known right now). The only mechanic we really know about is the 'Color' system, where your defiance of the Nazi's and inspiration of the people slowly returns color to the neighborhoods of Paris.

http://www.gametrailers.com/player/48734.html

I gotta be honest, it's aesthetic grabbed me.
 

TsunamiWombat

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YES THIS THREAD STILL LIVES

Castlevania: Lords of Shadow
Dev: Konami
Platforms: PS3, Xbox 360
Release Date: Q4 2010

...[/youtube]

Actually announced in 2008 via a teaser movie entitled simply "Lords of Shadow", the next entree into the Castlevania series was formally announced at this years E3. Few details have been released yet except what can be gleaned from the extended trailer above




I'm not the only one getting a totally "Highlander" vibe am I?

Staring a rough, gaelic young man named Gabriel (whose last name we can probably assume starts with a 'B') working for some 'order', you participate in slick DMC style hawt whip action (actually, the weapon is a "Combat Cross" and supposedly the Whip is just one form of it, other weapons can be seen in the trailer) in persuit of an ancient artifact that lay at the root of the powers of the titular "Lords of Shadow", who according to Jean Luc Picard once again lending his oh so awesome voice to something he cares nothing about, will one day be defeated by a pure hearted man who will claim their power. Gabriel, riding the 'my wife is dead' wangst train, has a clear interest in slaying some evil and stealin their mask, in order to raise his wife from the dead.


All we really know at this point is that Krazy Kojima is working on this, or rather his production team, so if nothing else we can expect some slick production values. I have a softspot for gothic horror AND Dracula, and juding from the clips this looks like it could be the first 3d Castlevania to not totally suck. This is one to keep an eye on and hopefully more details will be forthcoming within the next year.