Just throwin it out there.
The vehicle driving felt not really broken, but more just strangely off. For example, when you hit a motorcycle head on the rider doesn't go flying off like they would in sayyy GTA4, but just gets pushed along. I know that really doesn't affect the gameplay, but I find it strange that they would put work into being able to crash through a few select buildings when the motorcycles work the way they do. The A button doesn't really allow for really accurate speed control the way the triggers do.
The tank hijaking sequences seem unnecessarily long, what with you having to pull a grenade from the driver then throw it back into the tank cabin when you could just as easily take out your gun and blast them. It looks fun and maybe a little cartoony, which is good, but when I'm out of RPG ammo and grenades and am trying to protect a church from enemy tank attack I don't need time wasted on this.
The combats alot like the Merc's original, without blood to preserve that T rating, and thats not bad at all, it's just strange that it's so much like the original. The explosions have been improved and look better which is very nice, and the buildings collapsing look much more realistic than those from the original.
The airstrikes need fuel now which can be collected by picking up destroyed vehicle oil pans and fuel tanks which can be found in faction outposts and bases, and this seems like unnecessary and mildly out-of-place realism in a game that seems to be based entirely around the idea of over the top gameplay, combat, and explosions. On the other hand the airstrikes and other explosions look beautiful and its always fun to take out a group of buildings in a massive explosion.
The stockpile feature I didn't like. It just seemed unnecessary and in the original (I'm going to keep on relating this game to the original) the factions you helped provided whatever you needed (supplies, med kits, vehicles, and airstrikes) as long as you had the money when you ordered it.
All-in-all Merc's 2 WAS a very fun game but it could've been so much better if they left the good things alone and tightened up the driving a little. Again, after having watched many episodes of Reveiws on the Run, I feel obligated to give a number for those who don't feel like reading this whole drawl so I give:
7.5/10
The vehicle driving felt not really broken, but more just strangely off. For example, when you hit a motorcycle head on the rider doesn't go flying off like they would in sayyy GTA4, but just gets pushed along. I know that really doesn't affect the gameplay, but I find it strange that they would put work into being able to crash through a few select buildings when the motorcycles work the way they do. The A button doesn't really allow for really accurate speed control the way the triggers do.
The tank hijaking sequences seem unnecessarily long, what with you having to pull a grenade from the driver then throw it back into the tank cabin when you could just as easily take out your gun and blast them. It looks fun and maybe a little cartoony, which is good, but when I'm out of RPG ammo and grenades and am trying to protect a church from enemy tank attack I don't need time wasted on this.
The combats alot like the Merc's original, without blood to preserve that T rating, and thats not bad at all, it's just strange that it's so much like the original. The explosions have been improved and look better which is very nice, and the buildings collapsing look much more realistic than those from the original.
The airstrikes need fuel now which can be collected by picking up destroyed vehicle oil pans and fuel tanks which can be found in faction outposts and bases, and this seems like unnecessary and mildly out-of-place realism in a game that seems to be based entirely around the idea of over the top gameplay, combat, and explosions. On the other hand the airstrikes and other explosions look beautiful and its always fun to take out a group of buildings in a massive explosion.
The stockpile feature I didn't like. It just seemed unnecessary and in the original (I'm going to keep on relating this game to the original) the factions you helped provided whatever you needed (supplies, med kits, vehicles, and airstrikes) as long as you had the money when you ordered it.
All-in-all Merc's 2 WAS a very fun game but it could've been so much better if they left the good things alone and tightened up the driving a little. Again, after having watched many episodes of Reveiws on the Run, I feel obligated to give a number for those who don't feel like reading this whole drawl so I give:
7.5/10