mechanixis said:
Unfortunately, short of a socialist revolution, this means all we'll have left are indie games. And in case you haven't poked around the XBLA marketplace lately, that roughly translates "I hope you like bare-bones isometric zombie survival games."
Super Meat Boy/Splosion' Man
Castle Crashers.
Braid.
Shadow Complex.
Several good "Schmups" (think Gradius).
Not one of those are isometric zombie shooters, and they are all good for different reasons.
Those were all built on decent sized budgets, but even the most expensive of the lot cost a fraction of any AAA title made in the last 5 years.
And you know what? A lot of those games have a fun attitude to them rather than being this forced rehash of stock characters, pretty graphics, completely recycled gameplay and bland dialogue.
If you applied the same reasoning to the film industry - "only art for art's sake" - film as we know it would completely collapse, because the reality is that quality products are ridiculously large investments in this day and age. And as of the past few years, game budgets are about the same.
Look around either the Film or Game industry for even a moment. The word "Sequel" should immediately spring to mind.
Boy do we have sequels. Sequels of Sequels. Shitloads of them.
I'm not saying that no-budget games/films would be successful, but the MAIN goal for making the game/film should be to convey a message or focus on a style.
I've seen ambitious movies completely bomb because they focused on cramming way too much shit into them (Dune had an enormous budget for its time, and it's one of the most fragmented movies I've ever seen.)
Medal of Honor just bombed (for a AAA game) for this very reason. It's become the pariah of AAA stagnation, and I'm dead certain that this problem isn't isolated to just the FPS market.
But today, most titles are about milking established franchises, and if you can't do that, then you're probably making something that imitates something else that's been established.
If only the correlation were more cut-and-dry. But a no-budget games industry isn't going to produce better art - just cheaper junk.
You are half-correct: I think we need to stop looking at this in absolutes.
Fact of the matter is, movies/games/shows that are made solely to make money do follow this strong correlation of being shallow (Avatar, Star Wars E1-E3, the new Transformers movies or Call of Duty/Fallout/Halo) but wildly profitable.
The best film I've seen this year falls into some of these trappings, and I recognize that despite my love of the film (Iron Man 2, and I do love Iron Man. Favorite comic character).
The best new game I've played this year (Mass Effect 2) suffers from this too.
However, I'm not trying to claim that a big budget automatically equates to a shallow, boring one-note product. One company that (surprisingly) still makes great, high budget movies that have a fair degree of depth to them, it's probably Pixar.
With the exception of maybe Toy Story 2, they haven't really done a movie for the sake of milking a franchise. None in my memory anyway.
If the film/game industry changes their perspective from making shitloads of money to making good works of fiction, I'm certain we would see a change for the better.
But that will never happen. Not while these industries are still printing money.