A "suicide" button in FPS multiplayers

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CheckD3

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If that's how we fought, where would the heroes be? Running out in an impossible setting, slow motion firefights as the 1 against many takes them all out!

Or he turns a corner and steps on the grenade and dies...but at least he fought

What does a suicide button teach? It teaches that you can give up on stuff and just accept defeat, rather than try for victory
 

MurderousToaster

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Aug 9, 2008
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I think that would be completely goddamn retarded. Everyone would use it when they were about to die, and the game would become a shitty, infuriating mess where it's completely impossible to get kills. Provided it was in an accessible location (i.e on the controller/keyboard rather than in a menu).
 

lolcatize

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TimeLord said:
Gary Cummings said:
BC2 has one...
It does? I have BC2 and have never come across one. What does it entail?
i think he means to press pause and select class than it lets you suicide but in my opinion i dont want to just die or be able to yell ALLAH AKBA and go boom
 

Kenko

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TimeLord said:
I'm (kinda) serious.

My thought was a 'suicide' button in FPS games in situations where you know you are going to die but don't want to give the other team a kill!

Yeah it's a cowards way out. But if you are stuck in a building with no way out and enemies closing on you from all sides, then I think it's an idea.

I know it would probably never work as it would create immense amount of controversy but I would like to know thoughts on the idea in general.
Pussy. Anyone with a bit of skill would shoot their way out and go out guns blazing.
Gary Cummings said:
BC2 has one...
Yeah but its behind a meny and its there so you can change class or if you get stuck I think. Its hardly a viable option ;)
 

guntotingtomcat

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It would come to be known as kill stealing. Imagine sniping a guy, wounding him, lining up a headshot and then he disappears. FURY!
 

TwilightAvalon

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Perfect dark on the n64 had a option to take a cianide pill xD i never understood why when was young . its liek Oh hey what does this do? o i die?..huh
 

Ziggy the wolf

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play postal 2. press i think o and the main character takes out a gernade pulls the pin, puts it in his mouth and says i regret nothing. it blows up everything around him
 

Eclectic Dreck

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Suicide buttons exist in most FPS games I've ever played. Oh the hilarity inherent to binding someone's shotgun key to suicide while they pop off to the bathroom in quake 3.

Depending upon the game, there may be a compelling reason. In Team Fortress, dying is the only way to switch classes for example or in a massive game like Tribes, a suicide is the quickest way to get back to your base if you're really in a hurry (and, given that you might be several kilometers away, that could save you several minutes of travel time).

Other games have used the Suicide as a game mechanic. Tribes Renegades featured a suicide det pack as a backpack item for one of the classes. It made outright winning any battle with another player all but impossible but it was the games equivalent of a thermonuclear device. Simply put, if you had a line of sight to the thing when it went off, you were probably going to die. It was useful as Renegades allowed the defending players the ability to build enormously complex defensive systems with overlapping force fields and unholy levels of firepower that would take nearly endless quantities of ammunition to punch through normally. A suicide det pack offered one player the ability to put a very deep dent in such defenses quickly, assuming they could even make it deep enough into a base for it to matter. Basically, you had two ways to detonate the device: you could set it down and wait for 20 seconds (where it could be defused if I recall correctly), or you could simply commit suicide and it would go off instantly. On one occassion, when trying to make my way to the enemy base, I found myself facing an assault force on the ridge just in front of our own. In the time it took to climb the hill to help join in the defense, a full HPC of reinforcements was moving in. So, realizing that without an energy pack I wasn't going to be useful anyhow, I just flew to the appropiate height and just before I was run over by the HPC I killed myself, taking the passengers of the HPC, the bulk of the attackers on the ridge proper, and, after more than a minute, the pilot of the HPC as well (he survived the blast but was propelled over a kilometer into the stratosphere. He did not survive the landing).

Most games still give the kill to an enemy when you commit suicide in some form or fashion, and even when they don't it still can prove a useful enough tactic. When playing on the famous DM17 from Quake 3, if your opponent was one kill from victory and you were engaged in a combat where you would likely win, jumping off the ledge to your death was a sounds strategic move. It certainly made it more difficult to win, but it at least kept the possibility of victory open.
 

Eclectic Dreck

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Kenko said:
Pussy. Anyone with a bit of skill would shoot their way out and go out guns blazing.
Gary Cummings said:
BC2 has one...
Yeah but its behind a meny and its there so you can change class or if you get stuck I think. Its hardly a viable option ;)
The only reason I've ever used the suicide option in Bad Company 2 is because I find a sudden need to change classes. For example, I might have been playing as a sniper for some period of time and find that my team has secured an objective. Rather than wasting several minutes walking up to a battle only to be killed due to poor choice of weaponry, I simply kill myself and switch to a better weapon thus putting myself in the battle in a useful capacity more quickly.
 

JourneyThroughHell

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It'll be abused. It'll be abused a lot.

A sacrifice idea would be one thing. However, it is not fair to deny the enemy the kill when he has tactically outsmarted you.

Imagine a person suiciding every single time you start defeating him in a firefight. Not fun.
 

Danny Ocean

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Jun 28, 2008
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TimeLord said:
I'm (kinda) serious.

My thought was a 'suicide' button in FPS games in situations where you know you are going to die but don't want to give the other team a kill!

Yeah it's a cowards way out. But if you are stuck in a building with no way out and enemies closing on you from all sides, then I think it's an idea.

I know it would probably never work as it would create immense amount of controversy but I would like to know thoughts on the idea in general.
The battlefield games all had one. Methinks it was to be used if you spawned as the wrong class or got stuck somewhere inaccessible. It was so unwieldy to use in combat, as you had to bring up the menu to use it, that no-one did.
 

TimeLord

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N.1 Ninja Of 2010 said:
TimeLord said:
AjimboB said:
TimeLord said:
AjimboB said:
Accept it, and don't ***** out of it.
I'm not bitching about anything. It was just something that popped into my head.
I said "don't ***** out of it" not "don't ***** about it."
My mistake :)
Don't you dare apologize for anything, Sam, you're too cool.
How did you....? Wait... what?
*dives under table*
*realises his name is on his profile*
*stays under table*