matrix3509 said:
CantFaketheFunk said:
But nobody has actually addressed the idea of "Why do we deserve what is far and away the best version of the game? Why should IW make its console audience clearly inferior to their PC overlords?"
That's the issue I take umbrage with, and the thing that ticks me off - the refusal to recognize that there are many more millions who will be buying this game for 360 and PS3. Why don't we ask all the people who bought TF2 for 360 how it feels to be clearly treated as second-class citizens, hmm?
Okay I'll bite. PC gamers "deserve" the best version of a game for two reasons.
1) We have always,
always have had more tools at our disposal. To not use these tools out of some misguided sense of egalitarianism is straight up retarded.
2) There is a commonly used phrase here at the Escapist when these kinds of issues rear their heads. That phrase happens to be:
"Pandering to the lowest common denominator."
I shouldn't really have to say anything more here. Just because consoles don't have these clearly superior tools doesn't mean some lazy-ass corporation should be able to take these tools away from the PC crowd.
Oh how I revile "pandering to the lowest common denominator". It says a lot when "mouse and keyboard support, support for higher resolutions and
text chat" are considered added features
for which we should be grateful. Ha!
We have every right to be angry when we're offered up a crappy direct port of a console game, because it shows the developers made no effort whatsoever to differentiate their product for the PC market - it's a great big "screw you PC-gamers!". Should our version be 'better'? Not necessarily, but it damn well better be
differentiated in some way that capitalizes on the specific advantages the PC platform offers or we will rightly call it a crappy direct port, because
that's what it is. We can thank direct console ports for contrived 'save points' on the PC where we can usually just save bloody anywhere because hey,
we all have hard-drives by bloody default. We can thank direct console ports for blurry low res textures that the community had to improve themselves, even though the texture memory limitations and lower operating resolutions of the console hardware are not intrinsic to the PC platform. I could do this all bloody day.
The long and short of it is thus: Developers can get away with a barebones port if the game is bloody awesome anyways, but otherwise it doesn't really pass muster because
consoles and PCs are not the same, and the limitations the console platform places on games developed for it often make absolutely no sense whatsoever when transplanted onto the PC. At best it's failing to capitalize on an opportunity, at worst it's a great big upraised middle finger in our direction. This scenario is clearly the middle finger one, as there's such a thing as "par for the course". Removing mod and dedicated server support from the PC version of MW2 makes it demonstrably
worse than the lion's share of FPS titles currently out on the PC - that IW tried to spin this like it was somehow a
benefit is the truly insulting part, since it's total and utter bullcrap.
We know we're not the dominant market force. We know that we're not your primary target audience. But you
are trying to sell us games still, no? Then that gives us the right to expect you aren't going to gut titles of long standing industry standard features in favor of crappy console-centric substitutes that
make no bloody sense* on the PC platform, since, you know, you'd
actually like us to buy them.
The PC is not a homogeneous entity, with machines running the gamut from astonishingly terrible to freaking amazing, but only the most fanatical of fanboys will argue that a high-end PC isn't in fact
superior (from a technical standpoint at least) to a console - the nature of the platform means it has capabilities the console platforms don't. Games that don't take advantage of those features are one thing, but
sequels that
cut platform specific features the previous games all had? There is just no call for that.
[small]*Of course that's not really true, since the obvious purpose behind stripping dedicated server and mod support from the PC version is to forcefeed us DLC by removing the option to make our own damn content and play with whoever we want to on the maps of our choosing, which makes plenty of sense if you're a
soulless marketing drone. Nobody in their right mind will argue that it makes sense from a
technical standpoint though.[/small]
CantFaketheFunk said:
That's the issue I take umbrage with, and the thing that ticks me off - the refusal to recognize that there are many more millions who will be buying this game for 360 and PS3. Why don't we ask all the people who bought TF2 for 360 how it feels to be clearly treated as second-class citizens, hmm?
Why stop there when you have games like Fallout 3 to cite? But of course this is stupid - how on earth is the solution to "Oh noes, consoles can't support all the cool mods the community makes/Microsoft won't let Valve release all the cool content updates they make without charging for it" going to be
"We should just remove all those features from the PC then, now the poor benighted console owners can feel great knowing they've dragged everyone else down to second-class citizen status, huzzah!"?
Your entire complaint is ludicrous - sure, console gamers may rightly feel snubbed on the TF2 front (raise hell with Microsoft on that one folks!), but the existence of that content on the PC side
isn't why they don't have it. This is not a case where developers made the console version worse so the PC version could be better - they are not withholding you content because they love their PC brethren more and want you to suffer in envy: the limitations of your platform
preclude them from providing it to you (again, thank Microsoft for that). Rather than just not give
anyone new free stuff, they choose to release it on the platform that allows them to give that stuff away for free. It sucks to be you, but there's no logical reason to punish PC gamers equally for the sins of the console gatekeepers.
This is not a zero-sum game - the only ones who lose when PC-specific features are cut are the PC gamers, because the console title was never going to have those features anyways, and now
nobody has them. Things like mod support and free content updates from developers who have their heads somewhere other than jammed up their hindquarters are specific competitive advantages of the PC platform, and not a whole lot to ask considering how many titles are given no more than the most cursory of ports, if they even make it onto the PC in the first place. It would be wonderful if consoles had those features too - and with the various advances made, there are less and less
technical reasons they couldn't - but they
don't.
Sucks to be them.
Would you complain that somebody with a high-end home theater system was receiving a "better audio-visual experience" than your crappy old TV and DVD-player could provide you, and suggest that the superior hardware should play the same crappy quality level
you get on your low-end setup? You're a second-class citizen - the movie studios clearly care more about the people with expensive Blu-Ray players and home theaters! There are so many more people who only have DVD-players! Why should they all feel left out by the superior quality the
way the hell more expensive systems provide, where's the justice?!
Seriously, if that analogy hasn't hammered home how stupid that whole argument is, nothing will.