A View From the Road: We Need More Giant Robots

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Bruden

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Oct 26, 2009
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This article is a clear example of someone who never played Planetside. It literally addresses all the issues brought up. You "level up" to a new rank by killing things, allowing you to train to use new weapons armor and vehicles, if you died your consciousness is downloaded and put in a body that's newly crafted by nanomachines in the nearest respawn center. Really the only thing it's missing from what you're asking for is the ability to sit around in major cities being bored and wishing for something to do, and the requirement of using a BFR everytime you left said major city.

Please skip the middle man and title your next article "why they should make planetside 2"
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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That... Is a really good idea.
Note to self: When I graduate and get a job tell my boss about this idea and have it made.

How about this idea Funk? When you take an extreme amount of damage to one part (like in Fallout) that part can actually be destroyed. So you want to disarm the other mechas weapons, just blow off/slash off his arms, and head if he has turrets there.
How would you collect loot though? Usually when you destroy a mecha, you destroy [head and arm cut off] the bloody thing.
Another thing would be environment size. The environment would have to be massive, and susceptible to collateral damage.

Wait got and idea for loot; go and raid an enemy base and loot the hangars. [http://www.youtube.com/watch?v=2V3cJMRxR4A&feature=player_embedded] >:D

CantFaketheFunk said:
head and arm cut off
Gundam reference?

EDIT: I'd also like to point out that that building mecha in 3d is an absolute *****.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Deshara said:
Here to fix your tiny stumble: Upon your mech being rendered inable to continue, you eject in a rocket that fires straight up, then arcs off towards wherever you'll respawn, opening up into you in a parachute to fall to the city/factory/whatever. If needed, you can make it so the parachuting down acts as a sort of death countdown by keeping them in the air for 30 seconds or however long the maker wants, and adds the benefit of spawning where they want to by adjusting their fall.
What if you're underground?
 
Jun 6, 2009
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A Mecha MMO... or an MMO that had Mecha's... I would be a zombie to that like I was to WoW.

Add a giant Fedora to put on your Mecha, and I'm 100 percent sold.
 

GamerLuck

Questionably Opinionated
Jul 13, 2009
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Someone get this man a dev team! I'd play the shit out of this if it were real (and Funk designed it)
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Bruden said:
This article is a clear example of someone who never played Planetside. It literally addresses all the issues brought up. You "level up" to a new rank by killing things, allowing you to train to use new weapons armor and vehicles, if you died your consciousness is downloaded and put in a body that's newly crafted by nanomachines in the nearest respawn center. Really the only thing it's missing from what you're asking for is the ability to sit around in major cities being bored and wishing for something to do, and the requirement of using a BFR everytime you left said major city.

Please skip the middle man and title your next article "why they should make planetside 2"
Oh, I played Planetside. It had some interesting ideas, but the combat never really grew on me. Besides, it had a crucial lack of giant robots. There was that one large exoskeleton you could get IIRC, but those were few and far between.

And I think "cities" are far more important than you depict here. In PlanetSide I never liked feeling like "OKAY I NEED TO GO TO THE NEXT BATTLE RIGHT NOW," whereas in games like Aion or WoW, it's possible to just chill out, socialize, do PvE stuff, work on your economy/skills. That's the sort of stuff that I really missed when I was playing PlanetSide.

That and robots.
 

DamnedChoir

Cylon Inquisitor
Oct 27, 2009
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I know this has already been said in the thread; but if you replace the word 'Mecha' with 'Space Vessel' and 'Laser Sword' with 'Laser Gun' then this article describes EVE Online...a game that's already been in existence for quite some time.

EVE has an equipment model that makes sense outside of a game point of view, EVE has cloning and downloading consciousness into new bodies, proficiencies and certificates for gear, and nanobot repair modules instead of healing potions.
 

Hammith

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Dec 26, 2008
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I've had an idea like this for some time. Something like Armored Core 4 Answer, except huge and online. A semi-E.V.E. method of character growth, except that doing missions and such helps you gain exp boosts. Just the thought of running a self-built mecha around a massive desert and fighting stuff online gives me little bouts of glee.
 

AceDiamond

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Jul 7, 2008
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wolfy098 said:
Sadly...
The Japanese have now started getting bored with Mecha.
Americans never got into it...
Yeah they're so bored the put out Gurren-Lagann and Gundam 00 in the past couple years and now have movies for each on the way.

Oddly enough over the past year or so I've been writing up a game design document for a mecha game that had mechanics and a multiplayer idea similar to this. Not quite an MMO though. Mostly because I too got hung up on the leveling aspect, although the idea of licenses/proficiencies might work
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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DamnedChoir said:
I know this has already been said in the thread; but if you replace the word 'Mecha' with 'Space Vessel' and 'Laser Sword' with 'Laser Gun' then this article describes EVE Online...a game that's already been in existence for quite some time.

EVE has an equipment model that makes sense outside of a game point of view, EVE has cloning and downloading consciousness into new bodies, proficiencies and certificates for gear, and nanobot repair modules instead of healing potions.
Well, the thing about giant robots is they approximate humans. So you can have human-looking combat (dodging, kicks, gunfights) - everything that makes actual fights awesome - only with none of the drawbacks. Whereas EVE tends to be very PEW PEW PEW.

Yes, EVE sort of does it, but I'm thinking an aesthetic more like Super Robot Wars than like Star Wars/Trek.
 

syndicated44

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Apr 25, 2009
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I have been thinking about this the past few weeks. You have read my mind good sir! I have however been racking my mind on how this would work and I cannot imagine it working in the sense of an RPG. Unless perhaps you had two different levels of play. Take for instance Star Wars Galaxies and having your character and also having the space sim. You would level up in two different ways. However in SWG the two never met in a mecha mmo they would. I can imagine having the robot be in some ways a mount but really having it be more of your friend, your second skin in a way.

You would need that second level of play to have a mecha mmo because just having the giant robot doesnt really make it any different from any other mmo just the trees are smaller and the combatants bigger. You would need all sorts of different things such as having some players be mechanics which would give you buffs but could also create new parts for your mech. Having a two level type of play lets you allow people to do other things on a more productive and scientific level instead of simply killing but also allowing them to actively be part of the action by giving them a mech.

Something to ponder over and hopefully one day this will happen.
 

Therumancer

Citation Needed
Nov 28, 2007
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Well there have been a number of PnP RPGs that have approached the subject with various degrees of success, and I could see it being done with an MMORPG. Heck we've even had computer RPGs like "Xenogears" and "MS Saga" that have approached the issue, not just with upgrading gear, but even changing entire suits and their specific components (arms, legs, weapons, etc...). I could easily see it being done.

The big questions of course come down to whether or not someone can come up with the budget to do it right. See, doing stuff with sword and sorcery is not only pretty straightforward as far as conventions go, but you've also got thousands of games to draw upon for inspiration (or just steal code and ideas from). What's more it's so stereotypical that guys doing the pre-made engines like "Unreal" probably put some thought into "how will we make this work for people who want to build Sword and Sorcery games for it?".

With a Mecha-Game your basically looking at someone creating an RPG engine almost totally from the ground up, which also means it's not going to be as polished looking as yet another derivitive game. Your also not going to be able to yell "Havoc Physix!" as a way of justifying how awesome your physics are going to be (translation: someone made a good
physics engine, I'm using his, instead of worrying about making my own).

Also I'd figure that to do it "right" you'd probably wind up wanting to focus on both people (the pilots), and the giant machines themselves. That is how it is in a good mek-wank. That means designing what is probably going to be two co-existing engines.

This gets back to the question of "why haven't we seen a science fiction game, where I can both fly a ship planet to planet, mine astroids, and do stuff out there, and then land on planets and do normal adventuring?". The simple reason is that it would involve designing TWO entire game engines, and then spending more time to splice them together. Basicaly twice the development, coding, graphics, testing.... etc.. which would then be being sold as one product. Star Trek Online is so far the only game I've seen even making pretensions of setting all this up from the beginning (and arguably the only game to do it at all was Star Wars Galaxies, and the space stuff there was a cruddy cockpit shooter).

I mean it could be done, and would probably attract a definate, reliable niche audience just by it's nature. BUT it would require a big budget and a producer willing to settle for a slower return of their money, and less potential profits, than they believe they can get by producing a derivitive WoW clone. :p
 

AceDiamond

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Jul 7, 2008
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Therumancer said:
Also I'd figure that to do it "right" you'd probably wind up wanting to focus on both people (the pilots), and the giant machines themselves. That is how it is in a good mek-wank. That means designing what is probably going to be two co-existing engines.
Well there was a Gundam MMO for a while that basically had a system where yes, you existed as a pilot outside of your mobile suit but aside from walking about and shopping, or crafting your own MS/vehicle/etc, you weren't going to be doing any fighting. The combat was strictly handled whenever you were in an MS or other fighting vehicle. Sure the pilots could be customized to look differently and so forth but they weren't used for any sort of fighting.

And it kind of worked. Course the MMO is gone and a fan project is taking the engine and hacking it to be more like a shooter. But I remember there being combat skills as well as utilitarian skills like crafting.
 

Cap'n Haddock

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Jul 28, 2009
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Two words.
Battletech MMO.
Its like Mechwarrior 4 Mercenaries except you're a lone merc and you can have merc companies with others, or join a clan or royal house military in order to get a better mech and equipment. Battletech is all about what class mech you can get your hands on and affording enough money to attach enough firepower to level a city block, not to mention earning money to afford repairs and backup mechs.
 

AceDiamond

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Jul 7, 2008
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Cap said:
Two words.
Battletech MMO.
Attempted and Canceled, unfortunately

http://en.wikipedia.org/wiki/Multiplayer_BattleTech_3025

And given the problems with the new Mechwarrior game (i.e. Harmony Gold) it doesn't look promising.