I wouldn't have minded if it was better actual gameplay mate. Being ammo concious & feeling tension I get, but having to fanny about with fiddly weapon switching just because the game caps a maximum amount of ammo I can carry is just annoying.Xprimentyl said:To each his/her own, so I?m not attempting to sway your opinion on the game, but it sounds like the issues you have against The Last of Us are definitive of the genre and what The Last of Us did so well. Survival Horror is about making every shot count (sparse ammo,) the dread you feel as you use your last healing resource knowing the worst is yet to come (sparse resources.) I can?t think of any Survival Horror game that ever reaches a point where the protagonist is let loose to ?blow the shit out of things and feel like a badass;? that is directly counterintuitive to the intent of the genre. Maybe you were expecting something different, a Dead Rising type of game maybe, but it just sounds like Survival Horror isn?t your bag.Danbo Jambo said:I fucking hated The Last of Us. It was dull as they come, and a lot of the reason I hated it was because t never actually let me loose, blow the shit out of things, and feel like a badass.
The limited ammo & resources, whilst plentiful throughout the game, were in quite short supply at any one time due to said inventory limit, so it became fiddly and crap having to switch weapons etc. even when you were fully loaded.
Realism is slowly killing games. So long as I'm feeling good emotion thenn I'm enjoying it. Tension, excitement, fear, revenge etc. Just make the game good and make me feel those emotions throughout and I'll enjoy it.
As others have said, always being limp would get repetitive IMO
You actually had plenty of ammo, but the game just forced you to have to switch between weapons all the time to use it, which became fiddly & frustrating, not tense.
I also found sneaking around ALL the time just boring. It's push & pull, hold-release, there was no real rhythm to the game, you just snuck everywhere all the time because it made things easier.
I see why people like Last of Us, I just think it's very flawed at a gameplay & structure level and for that reason didn't enjoy it myself.
For me it was also desperate for moments when the shackles were fully off and you could release that tension by just letting loose. Again, push & pull.