Thanks,I've given some thought over the years,but the hardest part wouldn't be to make the game emotionally charged,with all the material you have to work with,that would be pretty easy(I can think of 10 ways to scare,sadden and basically make players sick to the stomach without really brainstorming).LebbyLegs said:Thats a pretty great idea man, like if the game started before you go into war, and it develops all your comrades a bit as enthusiastic young ones, but as the war drags on they become more and more melancholy hardened and bitter, their faces are dirty and sunken etc etc, and like at the end it shows a before and after shot of all these people who you've fought alongside in the game.Exocet said:snipped for great justice
That could be powerful![]()
The real problem would be marketing it so it doesn't flop.Alot of gamers,demonstrated by the user that posted right above you,only see the lack of real,meaningful action.You aren't going to be some super soldier with high tech gear,or even just a spec ops guys,doing behind the lines high risk operations,you would just be a regular schmuck that got dragged in a pointless conflict.
However,if it's properly shown that there's more to it than waiting to die,and break that feeling of monotony when imagining a WW1 game,it could make a very powerful game.