A Zombie RTS - Some Ideas

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MindBullets

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Apr 5, 2008
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Been thinking a bit recently about how a zombie-based RTS would work. It's definitely an untapped possibility and I think it could be interesting. These are the ideas I've come up with so far for how I'd like the game to work. Suggestions and criticism welcome. Especially suggestions, as it's not too fleshed out yet, I don't have actual specific details of the units or even a name for the game. Anyway:

The game takes place in a city after a zombie outbreak. There are 3 different factions to choose from: The Survivors, The Army and The Zombies. The Army are trying to contain the infection by killing both the zombies and any survivors that would just feed the zombie horde. The survivors are trying to escape and defend themselves from the army and the zombies. The zombies are trying to kill everyone because that's what zombies do. They're just like that, you know? I see the Army as having expensive but powerful units, the zombies being the swarming race and the Survivors being the middle ground, as well as being more defence-focused.

Units are squad-based (as in Dawn of War and Company of Heroes). The game will be mainly infantry based, perhaps with some higher-tier units being vehicles for the Army and Survivors.

Unlike most RTS games, where buildings are built from scratch, maps in this game have normal, neutral civilian buildings already in place, as the game is set in a city, which are converted into useful buildings that create units, provide resources, etc. The stats of the converted building (hit points, attack power/range for defensive buildings, etc) are based on what the building was converted from. Any neutral building can be converted into any type of useful building, but the varying stats mean certain building type are more suited to certain purposes than others. All buildings are always garrisonable, but converted buildings may only be garrisoned by the team that owns it (and their allies in team games). A converted building that is damaged to 0 HP will be deconverted back to its original state, with some damage to the remaining unconverted building. An unconverted building damaged to 0 is destroyed completely.

Various doodads on the map will also be able to be interacted with for potentially useful results. For example, vehicles could be shot and blown up to kill enemies or raided for more resources and trees could be toppled to block access and create chokepoints.

The game has 2 resource types: Supplies and People. Supplies are justa generic, universal resource, obtained by converting specific buildings (shops, etc) into a resource generating building. People would be used to create units and convert buildings and each faction would have a unique way of generating this resource. Survivors would automatically generate it at rate based on how much territory they control (a value based on the number and placement of buildings and units). The Army would have to convert buildings into comm centres to use radio for reinforcements, generating People at a rate based on the number of these buildings. Zombies, obviously, would infect enemy units to generate People. This would be done with a special ability (not necessarily unique to one unit) that would convert enemy units that are near death.

That's all I have. Well?
 

Jursa

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Oct 11, 2008
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Any game where you get to turn your enemies into flesh eating mutants gets a positive reaction from me...
 

Calobi

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Would the Zombie "Convert" ability be always on? Or would you have the choice of saying "Don't really need any more Civilian-Zombies. Just murder those guys."?

Also, could Military-Zombies use the weapons they had when converted, or would they just get a bonus to strength or not anything at all? I would assume Military-Zombies would be slightly better in most areas, seeing as they were Military men in their past lives. The trade-off being that it's harder to get them.
 

Iron Mal

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That does sound like a good idea and you have some very interesting and unique concepts although there are still a few questions I have:

How would zombies justify having vehicles? Just saying that they don't have them means that they would be outclassed by the other faction's more specialised units.

While the army could easily justify having various unit types avalible, how could survivors do this? (they're essentially just rabble with guns, they wouldn't have any real organisation or structure) how could zombies do this? (it's just a horde of corpses, they certainly have no structure or hierarchy).

While it's clear what structures the army and survivors would have (military facilities and fortified structures respectively) what use would zombies have for any kind of structure?

If these things could be sorted then I think you're onto something there, keep up the good work!
 

gamshobny

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Apr 13, 2008
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I wouldn't, but still, sounds good. Perhaps it would work better if you have verhicles scattered around the map which the militairy and survivors can use?

Also, the objective of survivors would rather be getting away then getting everything killed. And perhaps it would also be a good idea if the army can also try to evacuate the survivors (aka convert them to more militairy).

And why not turn based? Why does everybody treat Turn based as leprosy these days?
 

geldonyetich

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There's not been too many Zombie RTS games out there, so kudos for that.

Hmm, not a bad start, although the details are making my head hurt (though that might be a combination of Jelly Bellies and lack of exercise). Under the current design, the poor survivors seem royally fucked - not the firepower to deal with the army, and zombies picking on them for easy respawn fodder. Maybe a better system would be army versus zombies with the survivors being up for grabs by either to replace lost numbers.

Possibly (like many games) do away with the army entirely and have the survivors undergoing a desperate game of trying to find weapons to fend off the zombies before they're found and gobbled up. Survivors are faster, but Zombies have no fog of war so they can try to trap the survivors.
 

Chickenlittle

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I have been thinking of something like this for a while.

The closest thing that has come to something like this is a flash game called Autumn War, which is unfortunately quite simple.

I'm thinking this would work not quite as a Command & Conquer type interface, but maybe more of an in-depth Halo Wars-esque control scheme, while you can zoom out to view the entire planet or countries when choosing where to move.
 

MindBullets

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Iron Mal said:
That does sound like a good idea and you have some very interesting and unique concepts although there are still a few questions I have:

How would zombies justify having vehicles? Just saying that they don't have them means that they would be outclassed by the other faction's more specialised units.

While the army could easily justify having various unit types avalible, how could survivors do this? (they're essentially just rabble with guns, they wouldn't have any real organisation or structure) how could zombies do this? (it's just a horde of corpses, they certainly have no structure or hierarchy).

While it's clear what structures the army and survivors would have (military facilities and fortified structures respectively) what use would zombies have for any kind of structure?

If these things could be sorted then I think you're onto something there, keep up the good work!
Some good points there.

I reckon you could just have powerful zombies in place of vehicles for the zombie faction. Balancing would just be a matter of giving them the right stats.

I pictured the survivors as having some sort of organisation, rather than being outright anarchic. You know, banding together for mutual benefit. THe zombies, well that's a bit tricky. Hive-minds area bit overdone, I feel, so perhaps they aren't entirely mindless but have a primitive sentience of some sort. This might take a lot of further consideration.

Zombie structures could be mutation centres or something. I'd maybe need to sort out how the game's infection works to get some better and more plausible ideas.
 

brettman170

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Aug 18, 2008
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This sounds really good, and doesn't seem terribly unbalanced. Zombies could have special types of super-zombies instead of vehicles, kind of like Abominations from Warcraft3 or the special Infected from L4D. I like the idea of the zombies converting enemy units into zombie units, but it seems very limiting if that is the only way they gain more 'people'. Not sure how the zombie faction could make use of buildings, either, unless they infest them or something and turn them into nests to generate more zombies.

Overall sounds very good, you should try and put together a team of modders or something and make this happen!
 

PedroSteckecilo

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Feb 7, 2008
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I'd want it to be sort of like the old "Commando's" games, where you have different survivors with different skills and you need to use all of them to get through a mission. Also there would be tons of battles with hordes of the undead.
 

brettman170

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Aug 18, 2008
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wingshot said:
Hmm, as a bit of an idea for zombie structures. If the zombies are of the viral type wouldn't it make sense for them to occupy specific structures that are ideal for bacterial growth (i.e. warm and wet). Perhaps they could occupy a pet store or a dog pound as well, it would make sense that such a building would be the prime source for some zombie dog lovin, maybe even zombie snake lovin too.
I would think that specific buildings like pet stores wouldn't really be necessary. I'm assuming that the plan is to have a building change in appearance when captured by a faction (survivors put up ramshackle defenses on the building, etc) so when the zombies infest a building it could become dark, shady, and foreboding, and become an infantry-producing building where fresh zombies could come crawling out of.
 

joystickjunki3

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I actually really like this idea. It obviously needs to be fleshed (no pun intended) out a little more, though.
 

Plastic14407

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Calobi said:
Would the Zombie "Convert" ability be always on? Or would you have the choice of saying "Don't really need any more Civilian-Zombies. Just murder those guys."?

Also, could Military-Zombies use the weapons they had when converted, or would they just get a bonus to strength or not anything at all? I would assume Military-Zombies would be slightly better in most areas, seeing as they were Military men in their past lives. The trade-off being that it's harder to get them.
Frankly The whole weapon idea you had wouldn;t work out THAT way. It could work out like the police officer or armed forces zombies would randomly and accidently squeeze off a shot from like a pistol (going anywhere possibly killing their own).

The idea of the game would only work for one if the zombies are fast. But where would the zombies come from anyway? OH I got an awesome idea how about instead of a zombie faction...... You have A terroist faction or someone like umbrella corp who manufactured the virus! That way the zombie barraks could be like a room full of bodys and when a unit is being made a vent lets out a gas and some bodies get up! It would also have varying toxins for different units such as if it were left 4 dead a toxin for smokers,tanks Etc.