Now I ponderzer on the 3 different sides.
Survivors=Guerrilla warfare with lil rules, mimiced in their ability to build any building and start using it, if the correct support is their they will maximize the output of that building.
Attack style will focus on mines, mortars and small arms fire, think light infantry that disperses all over the place to bring down a enemy of any size.
--------------
Army has stringent rules it must follow but has better defense/Attack strength, attack style will focus on sound tactics, they get bonus for proper defense and offensive play(basically instead of wild random attacks you move them in a organized fashion they get automatic bonus to attack and defense, break their ranks and they lose attack and defensive power. ).
---------------
Zombies:Work in basically the same way as the
Survivors only with less range attacks, they work in sheer numbers to destroy and to infect and turn the diying units against their former faction.
This is where zombie classifications need to take place badly because you can not create units without knowing the fiction you want to use.
For example infected human units are only usable by the Survivors as super fodder, the army will either kill them off or send them off for testing to try and prevent/slow the rate of infection, perhaps the army can gain a super solider who explodes on death to not turn into a hulking undead behemoth.
Zombie class units are a typical fodder, ghouls are fast melle based warrior types, "Muntis" can be a few things like a large and slow witted behemoth with a catapult on its back to fire off body parts, zombies or ghouls. A large hulk like monster built for defense and demolition, "Fliers" either bug or bat like able to fly and either use sonar,spikes or body parts to attack with, can carry and drop off one small unit each, 4 each for large units.
"Demonics" would be the highest class you can summon depending on the fiction a Vampire knight like thing with sword,shield and has some telekinetic ability for barriers and attacks, it lives for blood, any blood will do and will heal on blood. Succubus could be the best flying unit very fast able to use either sonar or a TK ability as a range attack, with the use of ability energy can transport alot of ground units at once or acouple larger units or leave her as an attack focused unit and have a large slower gargoyle as the best air transliteration unit.
It really depends on how far you want the fiction to go, if you wan to set the limit at advance mutants without getting to ahead of yourself a blood knight is not to far fetched, a clive baker style basket with patched wings and a mouth could surface as a advanced transpiration unit. It all depends if you want to give them air units and other basic things.
Chickenlittle said:
Kwil said:
One of the key threats of zombies is that while people have to rest, have to avoid injury, etc, zombies just don't care.
So to balance this thing, it may be prudent to include some kind of "effectiveness" ratio on all non-zombie units, which runs out based on use or injury, and can then be replenished through rest/medical care.
That might be an idea. Winter is also an effective barrier to zombies, as in all references, they freeze solid, and when not quite that cold, they slow down and are less effective.
Unless they have a anti freeze agent in them... the organic fibers and fluids they are made out of are freeze resistant but don't do to well with fire.